Meanwhile, FSR 3.1 became available and it is surprisingly good: a little bit worse than DLSS but works on the majority of devices and works on Vulkan API (so it will eventually be available in Godot 4.x):
https://www.youtube.com/watch?v=6F3pURMsnZw #Hardware #DLSS #FSR #NVIDIA #AMD #Godot4
https://www.youtube.com/watch?v=6F3pURMsnZw #Hardware #DLSS #FSR #NVIDIA #AMD #Godot4
YouTube
Did AMD Lie?? - FSR 3.1 vs DLSS vs XESS! In 4 Games, 7 GPUs
FSR 3.1 IS FINALLY HERE!!! And AMD claimed it to be bringing huge improvements to FSR 2 upscaling, which is very much needed. Upscaling is becoming more and more important in our games and Nvidia's DLSS has pretty much been the king. However, even Intel burstโฆ
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Do you like #PixelArt? Hakusi Katei likes it more: he created pixelating lens that can turn anything into pixels!
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Meanwhile, Bevy (#RustLang Game Engine) team managed to make virtual geometry similar to Nanite in Unreal Engine 5
Read more about the update: https://bevyengine.org/news/bevy-0-14/
You can also read the full explanation of the feature here: https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/
#GameEngines #Bevy #GameDev #Programming
Read more about the update: https://bevyengine.org/news/bevy-0-14/
You can also read the full explanation of the feature here: https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/
#GameEngines #Bevy #GameDev #Programming
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Bloodborne has been launched on PC via the new PS4 emulator. It's not yet playable but you can make a character.
There's still no remake or PC port announcement. Rumors said that the studio doesn't have a full source of the game.
Which yet again makes emulation a valid solution for preserving games!
https://www.youtube.com/watch?v=FWX0ziJNyew #emulators #emulation #PS4 #SoulsLike #Bloodborne
There's still no remake or PC port announcement. Rumors said that the studio doesn't have a full source of the game.
Which yet again makes emulation a valid solution for preserving games!
https://www.youtube.com/watch?v=FWX0ziJNyew #emulators #emulation #PS4 #SoulsLike #Bloodborne
YouTube
Shadps4-v0.1.1 WIP bloodborne progress
Something is start working here , still highly WIP don't expect to play just yet
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And another amazing news from modders: Cyberpunk 2077 is now playable as a multiplayer game!
https://www.youtube.com/watch?v=7oKJTufdwzU #Multiplayer #RPG #Cyberpunk #modding #modders
https://www.youtube.com/watch?v=7oKJTufdwzU #Multiplayer #RPG #Cyberpunk #modding #modders
YouTube
Actually Playing Cyberpunk 2077 Multiplayer
Today we take a look at one of the most exciting upcoming mods for Cyberpunk 2077, with CyberMP - the upcoming Cyberpunk 2077 multiplayer mod which I was recently able to test.
Timestamps:
00:00 โ CyberMP
00:45 โ How it Works
03:36 โ Races are FUN
05:07โฆ
Timestamps:
00:00 โ CyberMP
00:45 โ How it Works
03:36 โ Races are FUN
05:07โฆ
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Tutorials posted here are usually fancy and crazy, but here's the grounded one: make no-code 3D multiplayer game in 30 minutes!
https://www.youtube.com/watch?v=AT84UgoFxA4 #Tutorials #NoCode #Multiplayer #GDevelop
https://www.youtube.com/watch?v=AT84UgoFxA4 #Tutorials #NoCode #Multiplayer #GDevelop
YouTube
Create a Multiplayer Game in GDevelop: Step-by-Step Tutorial! (2024)
๐ฎ Ready to take your GDevelop skills to the next level? Watch this comprehensive tutorial where we guide you through creating a multiplayer game using GDevelop! Whether youโre a beginner or looking to expand your game development toolkit, this step-by-stepโฆ
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Piranha Bytes (Gothic, Risen, and Elex) is gone but people are not giving up: ex workers founded Pithead Studio instead and will make RPGs in the new office.
#Business #RPGs
#Business #RPGs
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Let's learn materials in Blender!
https://www.youtube.com/playlist?list=PLnXzDiW76IdS_OqZbdWQPs0wDgtOfBtBQ #Blender #Shaders #Materials #Tutorials
https://www.youtube.com/playlist?list=PLnXzDiW76IdS_OqZbdWQPs0wDgtOfBtBQ #Blender #Shaders #Materials #Tutorials
YouTube
The 5 min/day material course in Blender!
This is for you that doesn't want long intros, info about me, my family or the weather. Straight to the point...5 minutes..not longer... not shorter... 5 min...
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Meanwhile, #Microsoft made DX12 way more #OpenSource up to the point where #GodotEngine may utilize it as one of the default rendering engines!
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