GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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#meme@GameDEV
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Forwarded from /v/ do Brasil (Paulo)
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It's possible to fry a 9950X with certain math operations, if you do it for months in a row.

Even if the CPU is not overheating in general, it may apparently degrade in one weak spot.

Not an issue for a wide audience, but can be a problem for users who do some computations 24/7.

#AMD@GameDEV
#Hardware@GameDEV
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Never planned to watch this, but it appeared among new arrivals.

A very grounded story with a fair outcome. Dad takes his daughter to a trip right after jail, and a whole gang is following them. Not the best drama ever, but if you like criminal movies, check it out.

#Movies@GameDEV
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To prepare for the sequel, over 70000 concurrent players are trying Hollow Knight. One week left!

#IndieGames@GameDEV
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One of the biggest investors in the game industry shared his thoughts about red flags while pitching:

1. No Sound Validation Of A Problem And Market Potential: A common mistake founders make is rushing to present their solution without clearly defining the problem first.

2. Fuzzy Financials And Unrealistic Projections: Even with a compelling vision, inadequate financial planning is a deal-breaker. A seed deck showing wild projections with no clear path to get there doesn't induce trust.

3. Founding Team With No Skin In The Game And Little Expertise: Investors aren't just hunting for ideas; they are searching for people. If founders aren't investing their own money or time into their business, it raises serious concerns about commitment. A team still working other full-time jobs while pitching their startup sends a clear signal: They aren’t all-in. Investors are more likely to back founders who eat, sleep and breathe their startup.

4. Cluttered, Overloaded Deck: Overwhelming investors with too much information is another common pitfall. Slides with a wall of dense text, complex charts or excessive jargon almost immediately lose interest, no matter how good the product is. A pitch deck is a high-level overview, not an exhaustive document.

5. Early Equity Dilution And Governance Gaps: Excessive early equity distribution creates multiple problems that compound over time. When founders give away too much ownership to early hires, advisors or friends, they risk two critical failures:

https://www.forbes.com/councils/forbesbusinesscouncil/2025/08/21/5-seed-deck-red-flags-that-can-make-investors-say-no-thanks/
#Business@GameDEV
#Finance@GameDEV
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Plot twist: we didn't make it through COVID-19 and it's just a purgatory 😡
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Forwarded from /v/ do Brasil (Paulo)
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My level of social interactions in autumn...

#meme@GameDEV
#IndieGames@GameDEV
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You can get a free Godot Engine course on Udemy. The coupon is limited, so hurry up!

⚠️ That's not a promo and we aren't getting anything from it (which should be obvious, since it's free, but still worth mentioning)

https://www.udemy.com/course/godot-4-3d-2d/?couponCode=FREE_10000
#GodotEngine@GameDEV
#Free@GameDEV
#Tutorials@GameDEV
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What gender are you?
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We met with Johnathan back in 2010 during the Deus Ex Human Revolution development. Seeing his personal project now leaves some duality:

I'm glad for him as a person
After the demo I'll never buy this

For me the 3C (Character, Camera, Controls) are crucial pillars. This game fucked up with them as bad as it can be. The demo was unplayable with the mouse. The character movement and camera were always off.

And then level design kicked in: they literally limited the movement with 45 cm tall fence. The perimeter, your hero can't step over. There's no jumping. In a realistic 2025 game.

https://www.youtube.com/watch?v=aLNhdemdonM
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