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Bent Normals in Godot 4.5:

The first one is the new Bent Normals setup, the right one is without Bent Normals.

1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.

2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.

#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
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GameDev Pulse pinned Deleted message
Do you remember the unsinkable Nokia? Intel lost its place among top-10 chipmakers and will have to fire even more people.

#LayOffs@GameDEV
#Intel@GameDEV
#Hardware@GameDEV
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Guess who just lost his Facebook (owned since 2009) for saying "okay, I'll make a full guide in about a week".

Their AI security said something like "your account has been deactivated for trying to steal accounts".

Fascinating 😐
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The ongoing AI bubble is already bigger than the dotcom bubble in the late 90s. And it will pop, it's unavoidable.

#Finance@GameDEV
#AI@GameDEV
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Fallout: Bakersfield, recreated in DOOM (GZDoom) engine by Alexander β€œRed888guns” Berezin.

#Modding@GameDEV
#RetroGames@GameDEV
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My day and life
#meme@GameDEV
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We live in the society...

#Steam@GameDEV
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How's it going, folks? 🫠
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Patience meme

#meme@GameDEV
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Ozzy raised $190m for charity a couple of weeks ago and died today.

What a legend! 🫑
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