GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Finally, enough VRAM for Unreal Engine!

#meme@GameDEV
#UnrealEngine@GameDEV
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Someone got Battlefield Heroes back under a different name and on Unreal Engine!

https://store.steampowered.com/app/2504090/Heroes_of_Valor/

#Battlefield@GameDEV
#UnrealEngine@GameDEV
#Multiplayer@GameDEV
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Unreal Engine is going to be Y-up to better support USD and GLTF. For years it was an annoying inconsistency that it was Z-up.

At first, the change will only appear in UEFN, then it will be implemented in UE 5.6...

#UnrealEngine@GameDEV
#UIUX@GameDEV
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Blender, Substance 3D, and Unreal Engine 5. A stylized scene by Kristina Nakić.

#NPR@GameDEV
#UnrealEngine@GameDEV
#Blender@GameDEV
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/v/ do Brasil
This framerate at the beginning of Borderlands 4 on PS5 PRO. Imagine the base consoles in the middle of the game.
People are saying that the game is indeed fun, but techical condition sux arse. A lot of people can't make it run past main menu (or intro sequence).

#UnrealEngine@GameDEV
#Bugs@GameDEV
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When Epic Games merged UE Marketplace with Sketchfab and ArtStation Marketplace, they kinda forgot to make it available inside the launcher. And finally it's there!

#GameAssets@GameDEV
#UnrealEngine@GameDEV
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Wow, someone actually compared Nanite vs LODs in Unreal Engine 5.6:

LODs are faster, less noisy, and spend much less memory.

The case is even more noticeable if you will try to compare Virtual Shadow Maps and the basic Shadow Maps. VSM has artifacts and consume much more resources.

https://www.youtube.com/watch?v=UP-dBjoc0vQ
#Renderin@GameDEV
#UnrealEngine@GameDEV
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