Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader).
The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise: colors are contextual!
#GodotEngine@GameDEV
#Shaders@GameDEV
The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise: colors are contextual!
#GodotEngine@GameDEV
#Shaders@GameDEV
π12π€5
GameDev Pulse
Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader). The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise:β¦
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Pixelation + Posterization look:
You are one step away from making your own Lethal Company!
#Shaders@GameDEV
#RetroGames@GameDEV
#GodotEngine@GameDEV
You are one step away from making your own Lethal Company!
#Shaders@GameDEV
#RetroGames@GameDEV
#GodotEngine@GameDEV
π10π₯3
GameDev Pulse
Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader). The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise:β¦
Godot 4 Bistro with film grain, lens distortion, vignette, chromatic aberrations, and more.
The shader is Free on GitHub
#Shaders@GameDEV
#GodotEngine@GameDEV
The shader is Free on GitHub
#Shaders@GameDEV
#GodotEngine@GameDEV
π11
A better posterization shader with color ramp (+ pixelization to achieve retro look)
#Shaders@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
#GodotEngine@GameDEV
π₯12
Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details!
https://www.youtube.com/watch?v=38JYL-KEEoc
#Shaders@GameDEV
#GodotEngine@GameDEV
https://www.youtube.com/watch?v=38JYL-KEEoc
#Shaders@GameDEV
#GodotEngine@GameDEV
YouTube
All-in-one Godot 4 Color Correction and Post-Processing Screen Effects
Imagine one Godot 4 Visual Shader with Pixelation, Panini Projection, Posterization, Color Gradient Filter, Color Correcting Tools, Blur and Sharpening, Chromatic Aberrations, Vignette, and Film Grain. It's free and available on GitHub!
https://github.cβ¦
https://github.cβ¦
π₯15π6β€4
GameDev Pulse
Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details! https://www.youtube.com/watch?v=38JYL-KEEoc #Shaders@GameDEV #GodotEngine@GameDEV
Folks, I can't believe that there are almost 3000 of us here and only 37 people dropped a like on YouTube: support free tools and assets, go leave a like (and comment)! π
https://www.youtube.com/watch?v=38JYL-KEEoc
https://www.youtube.com/watch?v=38JYL-KEEoc
YouTube
All-in-one Godot 4 Color Correction and Post-Processing Screen Effects
Imagine one Godot 4 Visual Shader with Pixelation, Panini Projection, Posterization, Color Gradient Filter, Color Correcting Tools, Blur and Sharpening, Chromatic Aberrations, Vignette, and Film Grain. It's free and available on GitHub!
https://github.cβ¦
https://github.cβ¦
π7π₯6π’1π1
The Godot Shaders Bible (from the creator of the same Unity book) is gonna be released soon. You can get a free sample now! (Available in English and Spanish)
Get it here (the subscription is optional): https://jettelly.com/store/the-godot-shaders-bible
#Tutorials@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
Get it here (the subscription is optional): https://jettelly.com/store/the-godot-shaders-bible
#Tutorials@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
π₯11β€2
Radiance Cascades Global Illumination (the one that will probably be a part of the upcoming Godot solution, mixed with their Voxel-based HDDAGI).
The initial solution of Radiance Cascades for 3D lighting was created by Path of Exiles 2 developers. And by Alexander Sannikov, who posted his experiments for the last couple of years.
But this one runs even on a phone. And it's beyond screen space!
https://www.shadertoy.com/view/X3XfRM
#Shaders@GameDEV
#GlobalIllumination@GameDEV
The initial solution of Radiance Cascades for 3D lighting was created by Path of Exiles 2 developers. And by Alexander Sannikov, who posted his experiments for the last couple of years.
But this one runs even on a phone. And it's beyond screen space!
https://www.shadertoy.com/view/X3XfRM
#Shaders@GameDEV
#GlobalIllumination@GameDEV
β€9
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Glass shader for Unity with chromatic dispersion, fresnel, and more:
https://x.com/TheMirzaBeig/status/1871141924163260615
#Unity@GameDEV
#Shaders@GameDEV
https://x.com/TheMirzaBeig/status/1871141924163260615
#Unity@GameDEV
#Shaders@GameDEV
π₯17
GameDev Pulse
Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details! https://www.youtube.com/watch?v=38JYL-KEEoc #Shaders@GameDEV #GodotEngine@GameDEV
So many people asked why I didn't use 3D Post Processing shaders in Godot (that were introduced recently) and just made those screen effects with 2D overlay...
Fortunately, now I can give them Acerola video, that has a brief explanation of complexity it brings to the table:
https://www.youtube.com/watch?v=ccgl0vh8es8
#Shaders@GameDEV
#GodotEngine@GameDEV
Fortunately, now I can give them Acerola video, that has a brief explanation of complexity it brings to the table:
https://www.youtube.com/watch?v=ccgl0vh8es8
#Shaders@GameDEV
#GodotEngine@GameDEV
YouTube
Why I'm Moving To Godot In 2025
To try everything Brilliant has to offer for free for a full 30 days, visit https://brilliant.org/Acerola/ youβll also get 20% off an annual premium subscription! #ad
After years spent in Unity I have finally made the decision to move to Godot starting nextβ¦
After years spent in Unity I have finally made the decision to move to Godot starting nextβ¦
π5β€4
Wait, it would be a true horror masterpiece with current GPU prices!
https://www.youtube.com/watch?v=MOCtUJUfq7M
#UnrealEngine@GameDEV
#Tutorials@GameDEV
#Shaders@GameDEV
https://www.youtube.com/watch?v=MOCtUJUfq7M
#UnrealEngine@GameDEV
#Tutorials@GameDEV
#Shaders@GameDEV
YouTube
Recreating "Melting GPU" Glitch Artifacts in Unreal
Kitten Burst: https://store.steampowered.com/app/1592360/Kitten_Burst/
Wishlist GANGSTALK: https://store.steampowered.com/app/3235140/GANGSTALK/
Glitch Textures: https://drive.google.com/drive/folders/1DoLLt24cTzz3ywt-yxbuuIad1176AzRf?usp=sharing
=== Chaptersβ¦
Wishlist GANGSTALK: https://store.steampowered.com/app/3235140/GANGSTALK/
Glitch Textures: https://drive.google.com/drive/folders/1DoLLt24cTzz3ywt-yxbuuIad1176AzRf?usp=sharing
=== Chaptersβ¦
π5β€2
Ben's tutorials are the reason I know shaders:
https://www.youtube.com/watch?v=Ak40WLdV3ic
#Shaders@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=Ak40WLdV3ic
#Shaders@GameDEV
#Tutorials@GameDEV
YouTube
Modular Lighting System - Custom Lighting Models - Episode 8
In today's shader tutorial, I show how to make our custom lighting shader modular so it will be easy to swap components in and out. In future videos we're going to be making alternate versions of diffuse, specular, ambient, and reflectance.
Take a look atβ¦
Take a look atβ¦
π4β€3
GameDev Pulse
Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details! https://www.youtube.com/watch?v=38JYL-KEEoc #Shaders@GameDEV #GodotEngine@GameDEV
Half of my Shaders knowledge comes from this fella:
https://www.youtube.com/watch?v=oQdVF_TecuY
#Shaders@GameDEV
#UnrealEngine@GameDEV
#Unity@GameDEV
https://www.youtube.com/watch?v=oQdVF_TecuY
#Shaders@GameDEV
#UnrealEngine@GameDEV
#Unity@GameDEV
YouTube
Fast Custom Lighting - Custom Lighting Models - Episode 14
In this video, I show how to create a custom lighting model that renders as fast as possible. This might work well for low power mobile phones or XR headsets that have weak GPUs or require high frame rates.
In order to render faster, this model does notβ¦
In order to render faster, this model does notβ¦
β€8π2
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One fella made a complex weather system and then a local weather system for this game!
#IndieGames@GameDEV
#Shaders@GameDEV
#VFX@GameDEV
#IndieGames@GameDEV
#Shaders@GameDEV
#VFX@GameDEV
π₯15β€2
Layered material in Unreal Engine
https://www.youtube.com/watch?v=Nq9Sxi67ZHg
#UnrealEngine@GameDEV
#Turorials@GameDEV
#Shaders@GameDEV
https://www.youtube.com/watch?v=Nq9Sxi67ZHg
#UnrealEngine@GameDEV
#Turorials@GameDEV
#Shaders@GameDEV
YouTube
Ultimate Layered Material for Unreal Engine 5 | Features + Tutorial
Create smarter materials with this UE5 layered material. Supports height-based blending, custom masks, tri-planar projection, and works in all Unreal Engine 5 versions.
My Layered Master Material: https://hojdee.gumroad.com/l/layered-material
Use this discountβ¦
My Layered Master Material: https://hojdee.gumroad.com/l/layered-material
Use this discountβ¦
β€4
Bent Normals in Godot 4.5:
The first one is the new Bent Normals setup, the right one is without Bent Normals.
1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.
2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.
#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
The first one is the new Bent Normals setup, the right one is without Bent Normals.
1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.
2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.
#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
β€11π2