GameDev Pulse
3.32K subscribers
3.23K photos
588 videos
30 files
2.79K links
Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
Download Telegram
This media is not supported in your browser
VIEW IN TELEGRAM
Blender Studio is making a game with Godot Engine! The goal is to improve the workflow between two apps.

#Dogs@GameDEV
#Blender@GameDEV
#GodotEngine@GameDEV
🔥2111🌚2
GameDev Pulse
A worthy article for anyone making a serious Godot game: https://www.reddit.com/r/godot/s/rooXKqJtnj #GodotEngine@GameDEV
Let's protect your Godot Games even further:

Godot Secure transforms your Godot engine into a fortress for game assets. By integrating Camellia-256 encryption with a unique security token system.

This solution creates a cryptographically unique engine build that prevents generic decryption tools from accessing your game assets.

https://github.com/KnifeXRage/Godot-Secure/
#GodotEngine@GameDEV
#Security@GameDEV
17👏8
Godot Engine finally has the official asset store, and it was shadow-dropped without the announcement.

#GodotEngine@GameDEV
21👏6👍1
23👍1🍌1
😁13🫡9😱1
GameDev Pulse
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh. #Blender@GameDEV
Media is too big
VIEW IN TELEGRAM
And a few more hours of texturing, baking, and this is the result in Godot. Made in Blender 4.4 and 4.5 and rendered in Godot 4.4 with physical lighting units.

#Blender@GameDEV
#GodotEngine@GameDEV
🔥105
Bent Normals in Godot 4.5:

The first one is the new Bent Normals setup, the right one is without Bent Normals.

1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.

2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.

#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
11👍2