GameDev Pulse
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An infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm. Currently, there is no gameplay, you can only walk around and look at the scenery.

Get the demo and read about it:
https://marian42.itch.io/wfc

Source code: https://github.com/marian42/wavefunctioncollapse

#GameDEV #GameDevelopment #GitHub
#Godot and #GitHub will host a Godot 4 Release Party next week alongside GDC. Sick!

#GodotEngine #GDC
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Steamworks API for #Godot4 is now a GD Extension available via Asset Library and GitHub

#GodotEngine #Steam #GitHub
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Someone is hosting a website specifically for this case!

#GitHub@GameDEV
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Whoa, what a commitment 😅

#GitHub@GameDEV
#meme@GameDEV
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EA just released a source code for a bunch of old Command and Conquer games, and added Steam Workshop support to bangers like C&C 3: Tiberium Wars.

It's not the only time we've seen Good Guy EA recently: they also gifted some of their accessibility technologies to the public a few months ago!

#EA@GameDEV
#RTS@GameDEV
#GitHub@GameDEV
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One fella open-sourced a desktop app designed to run LLMs locally with ZERO data collection.

Github: https://github.com/signerlabs/klee-client

#AI@GameDEV
#GitHub@GameDEV
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Serious question: should this be approved? LGTM!



#Programming@GameDEV
#GitHub@GameDEV
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GameDev Pulse
Society 😅 #GitHub@GameDEV #meme@GameDEV
Someone bought GitHub Shit Repository (which has the ID of 1B).

#GitHub@GameDEV
#WTF@GameDEV
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