Manor Lords has enormous conversion rates on #Steam: over 26% of people who wishlisted the game bought it already, which means over 2 million copies were sold in under three weeks.
https://store.steampowered.com/app/1363080/Manor_Lords/ #IndieGames #CityBuilder #RTS
https://store.steampowered.com/app/1363080/Manor_Lords/ #IndieGames #CityBuilder #RTS
π₯7
Frostpunk 2 sales were lower than expected and 11 Bit Studios lost over 40% of its market value #Business #RTS #CityBuilder
Since it's a sequel, investors expected way higher initial sales and visibility, but media isn't interested in a hardcore City Builder. While true fans complained that FP2 is easier and system requirements are too high.
βοΈ You can check out the game on Steam!
And you know the craziest part? They sold 350K copies during the first weekend. Their production costs are already covered. But investors wanted EVEN MORE.
Since it's a sequel, investors expected way higher initial sales and visibility, but media isn't interested in a hardcore City Builder. While true fans complained that FP2 is easier and system requirements are too high.
βοΈ You can check out the game on Steam!
And you know the craziest part? They sold 350K copies during the first weekend. Their production costs are already covered. But investors wanted EVEN MORE.
π«‘24
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Jump in on all six! Empire of Ants strategy game is out:
https://store.steampowered.com/app/2287330/Empire_of_the_Ants/ #IndieGames@GameDEV #RTS@GameDEV
https://store.steampowered.com/app/2287330/Empire_of_the_Ants/ #IndieGames@GameDEV #RTS@GameDEV
β€10π1
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Meet Machine Mind β a post-nuclear RTS with nice stylized graphics!
https://store.steampowered.com/app/2861590/Machine_Mind/
#IndieGames@GameDEV
#RTS@GameDEV
https://store.steampowered.com/app/2861590/Machine_Mind/
#IndieGames@GameDEV
#RTS@GameDEV
π₯7β€3
Meanwhile, Civilization VII Premium Access has become one of the worst rated games on Steam.
People are mad that the visuals are very questionable, the UI got worse compared to previous games, and so is the performance.
Overall, the game has the potential but feels at least 1 year too early to release. And keep in mind, that it's gonna be fully released on February 11, while Deluxe and Founders editions are able to play 1 week early (for $100 and $130, respectively).
#RTS@GameDEV
People are mad that the visuals are very questionable, the UI got worse compared to previous games, and so is the performance.
Overall, the game has the potential but feels at least 1 year too early to release. And keep in mind, that it's gonna be fully released on February 11, while Deluxe and Founders editions are able to play 1 week early (for $100 and $130, respectively).
#RTS@GameDEV
π’8π3β€2π2
Simon noticed that in Anno 1800 there is a fixed sun position enabled by default, making the sun always light up the scene from right to left, leaving fairly long shadows and making buildings more distinguishable.
On the right you can see what happens with more realistic stable sun positioning. It is harder to look and track each separate part of the city.
Which means: don't be afraid to break rules, don't rely on realism fully. Sometimes it may sound odd, it may be unreal, but still does the job better.
#Rendering@GameDEV
#RTS@GameDEV
On the right you can see what happens with more realistic stable sun positioning. It is harder to look and track each separate part of the city.
Which means: don't be afraid to break rules, don't rely on realism fully. Sometimes it may sound odd, it may be unreal, but still does the job better.
#Rendering@GameDEV
#RTS@GameDEV
π10π3β€2
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Imagine a Giger inspired colony sim: well, it exists and the demo is out!
https://store.steampowered.com/app/2924310/Anoxia_Station/
#IndieGames@GameDEV
#CityBuilder@GameDEV
#RTS@GameDEV
https://store.steampowered.com/app/2924310/Anoxia_Station/
#IndieGames@GameDEV
#CityBuilder@GameDEV
#RTS@GameDEV
π₯12
EA just released a source code for a bunch of old Command and Conquer games, and added Steam Workshop support to bangers like C&C 3: Tiberium Wars.
It's not the only time we've seen Good Guy EA recently: they also gifted some of their accessibility technologies to the public a few months ago!
#EA@GameDEV
#RTS@GameDEV
#GitHub@GameDEV
It's not the only time we've seen Good Guy EA recently: they also gifted some of their accessibility technologies to the public a few months ago!
#EA@GameDEV
#RTS@GameDEV
#GitHub@GameDEV
β€17π±5
Blitzkrieg RTS, made with Enigma Engine and released 22 years ago, is now open-source! It's not FOSS and only serves non-commercial purposes.
https://github.com/nival/Blitzkrieg
#RTS@GameDEV
https://github.com/nival/Blitzkrieg
#RTS@GameDEV
GitHub
GitHub - nival/Blitzkrieg: Blitzkrieg is a 2003 real-time tactics video game based on the events of World War II and is the firstβ¦
Blitzkrieg is a 2003 real-time tactics video game based on the events of World War II and is the first title in the Blitzkrieg series. The game was developed on an in-house game engine by the compa...
β€11π2π’1
It's been over a decade since the industry claimed that RTS is a dying genre. Meanwhile, a small team with barely any marketing:
https://store.steampowered.com/app/1604270/Broken_Arrow/
#RTS@GameDEV
#IndieGames@GameDEV
https://store.steampowered.com/app/1604270/Broken_Arrow/
#RTS@GameDEV
#IndieGames@GameDEV
Steampowered
Broken Arrow on Steam
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
π₯13