There are nice little details I didn't know about how they pulled off Mirrors Edge in 2008:
https://www.youtube.com/watch?v=M8IYmXLRVSc
#Rendering@GameDEV
#GameDesign@GameDEV
https://www.youtube.com/watch?v=M8IYmXLRVSc
#Rendering@GameDEV
#GameDesign@GameDEV
YouTube
First Person Games still don't look this good 8K Gaming!
Mirror's Edge in 8K looks better than a LOT of new games, this is crazy. DICE did an excellent job with the art style and movement. Let's dive in and take a look! Leave a LIKE and a comment, thanks for watching.
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Path Tracing can be actually used with low settings and you still gonna get a decent looking game with much better overall visuals
#Raytracing@GameDEV
#Rendering@GameDEV
#Raytracing@GameDEV
#Rendering@GameDEV
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Yeah, I can relate: the art direction always wins and modern gaming is often BLAND AF.
But they are also unable to make anything meaningful with the UI, immersive elements, animations, and AI. The things that work in the original Stalker trilogy, METRO games, and many other similar projects.
https://www.youtube.com/watch?v=jef3zeB1Z9M
#ArtDirection@GameDEV
#Rendering@GameDEV
#UnrealEngine@GameDEV
But they are also unable to make anything meaningful with the UI, immersive elements, animations, and AI. The things that work in the original Stalker trilogy, METRO games, and many other similar projects.
https://www.youtube.com/watch?v=jef3zeB1Z9M
#ArtDirection@GameDEV
#Rendering@GameDEV
#UnrealEngine@GameDEV
YouTube
Why STALKER 2 (and UE5) are a massive disappointment
A superficial and unfair analysis, first impressions, and overall sentiment on the brand new STALKER 2 (GSC Game World) after more than 16 years of mod-developer-powered life support. We’re going to look at STALKER 2 as a game but also STALKER 2 as an Unreal…
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Simon noticed that in Anno 1800 there is a fixed sun position enabled by default, making the sun always light up the scene from right to left, leaving fairly long shadows and making buildings more distinguishable.
On the right you can see what happens with more realistic stable sun positioning. It is harder to look and track each separate part of the city.
Which means: don't be afraid to break rules, don't rely on realism fully. Sometimes it may sound odd, it may be unreal, but still does the job better.
#Rendering@GameDEV
#RTS@GameDEV
On the right you can see what happens with more realistic stable sun positioning. It is harder to look and track each separate part of the city.
Which means: don't be afraid to break rules, don't rely on realism fully. Sometimes it may sound odd, it may be unreal, but still does the job better.
#Rendering@GameDEV
#RTS@GameDEV
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Path Tracing is a very questionable direction for a real game. It looks cool and that's basically it.
#Hardware@GameDEV
#Rendering@GameDEV
#Hardware@GameDEV
#Rendering@GameDEV
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Our lord and savior is back and he teaches Blender Eevee this time:
https://www.youtube.com/watch?v=-gW6vk_OuNQ
#Blender@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=-gW6vk_OuNQ
#Blender@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
YouTube
How to use Eevee - Full Blender Course
This is a complete course for understanding how to use the Eevee rendering engine in Blender. Eevee is an (almost) real-time rendering engine. So you can render animation sequences in minutes rather than days with Cycles. This video will take complete beginners…
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An overview of 3D games and technologies behind them:
https://www.youtube.com/watch?v=SWlRy9lUAvs
#Rendering@GameDEV
#RetroGames@GameDEV
https://www.youtube.com/watch?v=SWlRy9lUAvs
#Rendering@GameDEV
#RetroGames@GameDEV
YouTube
My Quest to find the First 3D Video Game
Join me on an epic quest to find the first 3D video game. Let me know your pick.
Raycaster tutorials: https://www.youtube.com/watch?v=gYRrGTC7GtA&t=594s
Doom tutorials: https://www.youtube.com/watch?v=huMO4VQEwPc&t=51s
Myst interview: https://www.yout…
Raycaster tutorials: https://www.youtube.com/watch?v=gYRrGTC7GtA&t=594s
Doom tutorials: https://www.youtube.com/watch?v=huMO4VQEwPc&t=51s
Myst interview: https://www.yout…
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Michael Khaimzon, who worked on Far Cry and Crysis, shared that they were unable to make realistic light scattering in Far Cry, so they made a fake lighting texture for both sides of leaves.
#Rendering@GameDEV
#Rendering@GameDEV
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What The F**k Happened To Unreal Engine?
https://www.youtube.com/watch?v=0eFWHguddcs
#UnrealEngine@GameDEV
#Rendering@GameDEV
#Bugs@GameDEV
https://www.youtube.com/watch?v=0eFWHguddcs
#UnrealEngine@GameDEV
#Rendering@GameDEV
#Bugs@GameDEV
YouTube
What The F**k Happened To Unreal Engine?
Is Unreal Engine 5 ruining games? Why do UE5 games look the same? Why am I talking to myself?
WTF Happened to Game Physics?: https://www.youtube.com/watch?v=0eFWHguddcs
Wanna become a 3D/Game artist?? Join my membership for full courses on 3D VFX, characters…
WTF Happened to Game Physics?: https://www.youtube.com/watch?v=0eFWHguddcs
Wanna become a 3D/Game artist?? Join my membership for full courses on 3D VFX, characters…
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💡 Oh boy, he cooks!
https://www.youtube.com/watch?v=aRdiiWpA0AA
#Lighting@GameDEV
#Rendering@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=aRdiiWpA0AA
#Lighting@GameDEV
#Rendering@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
YouTube
Make BEAUTIFUL Games - Lighting in Godot
► Check out Zenva's free Godot course: https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_source=youtube&utm_medium=partner&utm_campaign=partner-youtube-brackeys-202502&utm_content=partner-youtube-brackeys-202502
► Access the Intermediate…
► Access the Intermediate…
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Anton Kaplanyan from Intel showcased and discussed their image denoising and rendering technologies:
https://community.intel.com/t5/Blogs/Tech-Innovation/Client/Visual-Efficiency-for-Intel-s-GPUs/post/1697911
#Intel@GameDEV
#Rendering@GameDEV
https://community.intel.com/t5/Blogs/Tech-Innovation/Client/Visual-Efficiency-for-Intel-s-GPUs/post/1697911
#Intel@GameDEV
#Rendering@GameDEV
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How about Global Illumination but fast?
https://www.youtube.com/watch?v=dmdyqzelBIY
#RTXoff@GameDEV
#GlobalIllumination@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=dmdyqzelBIY
#RTXoff@GameDEV
#GlobalIllumination@GameDEV
#Rendering@GameDEV
YouTube
Global Illumination for Poor People | TurboGI Devlog
Links:
Website - https://www.zenteon.co/
ReShade Download - https://reshade.me/
Discord - https://discord.com/invite/Q9RKq3jjMM
Patreon - https://patreon.com/zenteon
Github - https://github.com/Zenteon/
00:00 - GPU Rant
00:57 - Technique Overview
01:36 …
Website - https://www.zenteon.co/
ReShade Download - https://reshade.me/
Discord - https://discord.com/invite/Q9RKq3jjMM
Patreon - https://patreon.com/zenteon
Github - https://github.com/Zenteon/
00:00 - GPU Rant
00:57 - Technique Overview
01:36 …
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Yet another Anvil Engine talk:
https://youtu.be/CcYq18bkvyU
#Ubisoft@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
https://youtu.be/CcYq18bkvyU
#Ubisoft@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
YouTube
REAC 2025 Anvil Rendering Architecture.
In this talk, we’ll present Anvil’s evolution into a centralized engine within a monorepo, powering multiple productions in a unified codebase. This structure introduces technical and organizational challenges, including modularization, shader complexity…
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Bent Normals in Godot 4.5:
The first one is the new Bent Normals setup, the right one is without Bent Normals.
1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.
2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.
#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
The first one is the new Bent Normals setup, the right one is without Bent Normals.
1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.
2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.
#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
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OG Doom Tested On High-End 1993 PC
https://www.youtube.com/watch?v=-cpITc1Rrlw
#Rendering@GameDEV
#RetroGames@GameDEV
https://www.youtube.com/watch?v=-cpITc1Rrlw
#Rendering@GameDEV
#RetroGames@GameDEV
YouTube
OG Doom Tested On High-End 1993 PC - How Well Did It Actually Run?
► Content Sponsored By Nvidia
► Watch the FULL Video Here: https://youtu.be/5AmgPEcopk8
► Support us on Patreon! https://bit.ly/3jEGjvx
► Digital Foundry YouTube: https://youtube.com/digitalfoundry
► Digital Foundry Merch: https://store.digitalfoundry.net…
► Watch the FULL Video Here: https://youtu.be/5AmgPEcopk8
► Support us on Patreon! https://bit.ly/3jEGjvx
► Digital Foundry YouTube: https://youtube.com/digitalfoundry
► Digital Foundry Merch: https://store.digitalfoundry.net…
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Wait, do you know that Crytek just released a documentary:
https://www.youtube.com/watch?v=HxnHi6SltHk
#Crytek@GameDEV
#Documentaries@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=HxnHi6SltHk
#Crytek@GameDEV
#Documentaries@GameDEV
#Rendering@GameDEV
YouTube
Our Story – Episode 1 – X-Isle: Dinosaur Island to Crysis
Watch this first episode for a behind-the-scenes look at the origins of X-Isle: Dinosaur Island, Far Cry, and the iconic phrase "Can it run Crysis?"
You’ll also be able to see previously unseen footage, explore early concept art, and delve deeper into…
You’ll also be able to see previously unseen footage, explore early concept art, and delve deeper into…
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