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As the alternative to dystopian #Cyberpunk and #Steampunk, there's another #ArtDirection to chose from — #SolarPunk, where all technologies are trying to be close to the nature and bring harmony to everyday life.
(Dear Alice by The Line)
(Dear Alice by The Line)
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Meet Industria 2: the original game was memorable due to very nice #ArtDirection and horrible performance (due to their shadows implementation).
It was created with Unreal Engine 4 by a tiny team and they only used Blueprints with ZERO LINES of C++
Let's see if they gonna make a better game this time!
https://www.youtube.com/watch?v=wvqUmVEtk4U #IndieGames #Blueprints
It was created with Unreal Engine 4 by a tiny team and they only used Blueprints with ZERO LINES of C++
Let's see if they gonna make a better game this time!
https://www.youtube.com/watch?v=wvqUmVEtk4U #IndieGames #Blueprints
YouTube
INDUSTRIA 2 | Announcement Trailer
INDUSTRIA 2 is a narrative FPS adventure about a woman stranded in a parallel dimension. Explore, scavenge and fight your way through a mysterious boreal landscape consumed by an ever-hungry artificial intelligence to find a way home.
Wishlist now!
Steam:…
Wishlist now!
Steam:…
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Are you a fan of #RetroGames aesthetic and #GodotEngine? Say no more: here's the perfect collection of #Shaders for you!
https://github.com/Zorochase/ultimate-retro-shader-collection #Godot4 #ArtDirection
https://github.com/Zorochase/ultimate-retro-shader-collection #Godot4 #ArtDirection
GitHub
GitHub - Zorochase/ultimate-retro-shader-collection: Shaders bringing 5th-gen console aesthetics to Godot 4.
Shaders bringing 5th-gen console aesthetics to Godot 4. - Zorochase/ultimate-retro-shader-collection
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KNSB Tower in Sofia vs City 17 Citadel. Viktor Antonov (the art director of Half-Life 2 and Dishonored) grew up in Sofia. This is why there are so many signs in Bulgarian (even in Half-Life Alyx).
#Valve #ArtDirection
#Valve #ArtDirection
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GameDev Pulse
The most ambitious #Animation series of the year (6 episodes are out) and you may've not even noticed it: https://www.youtube.com/watch?v=NWQH8cMpWTU
Surprisingly, Scavengers Reign wasn't created in 2023: originally, it was a short film, available on YouTube.
And before that it was a series of works and ideas by Jean "Moebius" Giraud. He worked on Fifth Element, The Abyss, Dune, and other movies, but has his own artictic universe. I'll add his art in our chat!
Based on Moebius works, Joseph Bennett and Charles Huettner created the original Scavengers in 2017:
https://www.youtube.com/watch?v=1TRzemJbUsw #ArtDirection #2DArt #Animations
And before that it was a series of works and ideas by Jean "Moebius" Giraud. He worked on Fifth Element, The Abyss, Dune, and other movies, but has his own artictic universe. I'll add his art in our chat!
Based on Moebius works, Joseph Bennett and Charles Huettner created the original Scavengers in 2017:
https://www.youtube.com/watch?v=1TRzemJbUsw #ArtDirection #2DArt #Animations
YouTube
Scavengers
WRITTEN & DIRECTED BY
Joseph Bennett
Charles Huettner
EXECUTIVE PRODUCERS
Matt Harrigan
Dave Newberg
ANIMATION
Joseph Bennett
Charles Huettner
Caleb Wood
Nelson Boles
Jonathan Djob Nkondo
Sean Buckelew
BACKGROUND ART
Charles Huettner
Joseph Bennett
SOUND…
Joseph Bennett
Charles Huettner
EXECUTIVE PRODUCERS
Matt Harrigan
Dave Newberg
ANIMATION
Joseph Bennett
Charles Huettner
Caleb Wood
Nelson Boles
Jonathan Djob Nkondo
Sean Buckelew
BACKGROUND ART
Charles Huettner
Joseph Bennett
SOUND…
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Game UI database has been upgraded to provide better search tools, video support, color analysis tools, and more. And it's still free!
https://www.gameuidatabase.com #UIUX #Free #GameArt #ColorTheory #ArtDirection
https://www.gameuidatabase.com #UIUX #Free #GameArt #ColorTheory #ArtDirection
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Yet again #ArtDirection wins over "realism" and "good graphics": the game looks dated and it looks AWESOME! Meanwhile SW Outlaws has exceptional RTGI and it looks forgettable.
https://www.youtube.com/watch?v=HEF52lOzNXo
https://www.youtube.com/watch?v=HEF52lOzNXo
YouTube
Warhammer 40K Space Marine 2 is a triumph & publishers should make more games like this (Review)
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[BOSS]
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[PRETTY…
TWITTER: http://www.twitter.com/yongyea
INSTAGRAM: http://www.instagram.com/yong_yea
TIKTOK: http://www.tiktok.com/@yongyea
TOP PATRONS
[BIG BOSS]
- Devon B
[BOSS]
- Gerardo Andrade
- Michael Redmond
- Phil
[PRETTY…
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How did we get here from this? We need better industrial design, better software design, and better games too — not realistic, but artistic intent. Even for an indie game, don't accept mediocrity, embrace challenges, make it look better in UI, materials, shapes, lights, even movements.
#ArtDirection #Design
#ArtDirection #Design
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Yes: the original Pacific Rim is worth watching for anyone who wish to craft own visual language and artistic vision, even if it seems that this topic (giant robots and monsters in PR case) is already done in all possible shapes and colors!
https://www.youtube.com/watch?v=cHKzczqtGhs
#ArtDirection@GameDEV
https://www.youtube.com/watch?v=cHKzczqtGhs
#ArtDirection@GameDEV
YouTube
Why did Pacific Rim Look SO Realistic?
🔥Play War Thunder for FREE and get a massive bonus pack! PC, PlayStation and Xbox — https://wtplay.link/cgy
💥 WT Mobile — https://wtm.game/cgywtm
—-------------------------------------------------------------------------------------------------------…
💥 WT Mobile — https://wtm.game/cgywtm
—-------------------------------------------------------------------------------------------------------…
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A nice explanation of the creative process by Mortal Rite developers!
#GameDesign@GameDEV
#ArtDirection@GameDEV
#GameDesign@GameDEV
#ArtDirection@GameDEV
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A nice essay on Anime Art Direction:
https://www.youtube.com/watch?v=sZDb3OSBylg
#Anime@GameDEV
#ArtDirection@GameDEV
https://www.youtube.com/watch?v=sZDb3OSBylg
#Anime@GameDEV
#ArtDirection@GameDEV
YouTube
Why Is Anime So... Weird?
Anime has a lot of things it does differently than other animation, and that can be off-putting to people watching it for the first time.
Things like: Why is anime Hair so Weird? Why is the lip sync bad? Why is time weird in anime?
Here I give some reasons…
Things like: Why is anime Hair so Weird? Why is the lip sync bad? Why is time weird in anime?
Here I give some reasons…
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GameDev Pulse
IDK about you, folks, but thanks to @discomode I'm playing Infinity Nikki — a gacha game where your powers are in your dresses. And yes, I'm a pink-hair waifu. And I like it... UPD: What the heck, the game is actually a FIFTH iteration of a huge dressing…
Honestly, I'm impressed with artistic choices, but the art director of Infinity Nikki definitely deserved his role!
It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.
There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world
The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.
#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.
There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world
The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.
#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
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Remember Me, a 2013 game that still looks impressive thanks to art direction! Yes, the lighting is baked and sometimes can be off, but you see the artistic vision in every detail.
And the same goes for game design: it can be off, but it's anything but generic. The movement system, the camera that sometimes switches to the predefined angles — it's bizarre in so many ways, like a forgotten age of gaming.
#GameDesign@GameDEV
#ArtDirection@GameDEV
And the same goes for game design: it can be off, but it's anything but generic. The movement system, the camera that sometimes switches to the predefined angles — it's bizarre in so many ways, like a forgotten age of gaming.
#GameDesign@GameDEV
#ArtDirection@GameDEV
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GameDev Pulse
Photo
gdce13_lagarde_harduin_light.pdf
11.6 MB
The GDC presentation on Rendering, Materials, and Lights in the game! It's amazing how certain features are still valuable and usable over a decade later.
#Rendering@GameDEV
#ArtDirection@GameDEV
#GDC@GameDEV
#Rendering@GameDEV
#ArtDirection@GameDEV
#GDC@GameDEV
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A nice touch on Color Theory that is also affecting modern games: you can have a very limited variety of saturated objects on screen to keep it appealing.
And you have to either desaturate the whole image or limit the variety around 1-2 compatible tones.
https://www.youtube.com/watch?v=-HEGegeJo7g
#ColorTheory@GameDEV
#ArtDirection@GameDEV
And you have to either desaturate the whole image or limit the variety around 1-2 compatible tones.
https://www.youtube.com/watch?v=-HEGegeJo7g
#ColorTheory@GameDEV
#ArtDirection@GameDEV
YouTube
Why the MCU Turned Grey (And How They Fixed It)
A while ago, Patrick H. Willems put out a video asking why MCU movies looked so grey and desaturated. He concluded that it was because the newer marvel movies were shot digitally and not being graded properly. It was a good question, but both I and a lot…
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Yeah, I can relate: the art direction always wins and modern gaming is often BLAND AF.
But they are also unable to make anything meaningful with the UI, immersive elements, animations, and AI. The things that work in the original Stalker trilogy, METRO games, and many other similar projects.
https://www.youtube.com/watch?v=jef3zeB1Z9M
#ArtDirection@GameDEV
#Rendering@GameDEV
#UnrealEngine@GameDEV
But they are also unable to make anything meaningful with the UI, immersive elements, animations, and AI. The things that work in the original Stalker trilogy, METRO games, and many other similar projects.
https://www.youtube.com/watch?v=jef3zeB1Z9M
#ArtDirection@GameDEV
#Rendering@GameDEV
#UnrealEngine@GameDEV
YouTube
Why STALKER 2 (and UE5) are a massive disappointment
A superficial and unfair analysis, first impressions, and overall sentiment on the brand new STALKER 2 (GSC Game World) after more than 16 years of mod-developer-powered life support. We’re going to look at STALKER 2 as a game but also STALKER 2 as an Unreal…
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And so are games: something is wrong with the look of the majority of them! When lighting is generic and perfect, it's lifeless, it lacks the artistic intent.
https://www.youtube.com/watch?v=w31ywg_3PaM
#ArtDirection@GameDEV
https://www.youtube.com/watch?v=w31ywg_3PaM
#ArtDirection@GameDEV
YouTube
Why Do Movies Look Worse Now?
What is your thoughts on this?
📖 VIDEO DESCRIPTION
Modern blockbusters look worse than ever. Let's break down what went wrong with cinematography and how to bring back the cinematic magic of classic films."
Want to support this mission? Use the links below.…
📖 VIDEO DESCRIPTION
Modern blockbusters look worse than ever. Let's break down what went wrong with cinematography and how to bring back the cinematic magic of classic films."
Want to support this mission? Use the links below.…
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GameDev Pulse
Memes arrived! #meme@GameDEV
People are generally impressed by the level of details of the new game and how they tried to preserve the art style but without technical limitations of the past...
#ArtDirection@GameDEV
#ArtDirection@GameDEV
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There are tons of purchased assets in Clair Obscur: Expedition 33, but no one offended and criticize the visuals of the game. It clearly shows own style and coherent artistic vision.
Just sayin!
#GameAssets@GameDEV
#ArtDirection@GameDEV
Just sayin!
#GameAssets@GameDEV
#ArtDirection@GameDEV
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Imperfections as art direction, let's learn Arcane:
https://www.youtube.com/watch?v=PwINUoK4HcA
#ArtDirection@GameDEV
#Blender@GameDEV
https://www.youtube.com/watch?v=PwINUoK4HcA
#ArtDirection@GameDEV
#Blender@GameDEV
YouTube
The Arcane Workflow (in Blender)
FlexiSpot is having New Year sale now and use my code C730 for $30 off on C7 series ergonomic chair.
FlexiSpot C7 ergonomic chair: https://bit.ly/4gwalia -US
https://bit.ly/4iU7rp2 -CAN
Support me on Patreon! - https://patreon.com/SunnyIsOnline
It took…
FlexiSpot C7 ergonomic chair: https://bit.ly/4gwalia -US
https://bit.ly/4iU7rp2 -CAN
Support me on Patreon! - https://patreon.com/SunnyIsOnline
It took…
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