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A nice explanation of the creative process by Mortal Rite developers!
#GameDesign@GameDEV
#ArtDirection@GameDEV
#GameDesign@GameDEV
#ArtDirection@GameDEV
π₯11π5β€1
The title is misleading: the video is about Teamwork and Game Design β how to fit into the team, how to collaborate, how ideas can change over time with required iterations...
https://www.youtube.com/watch?v=oLjVwfUABvw
#GameDesign@GameDEV
#LevelDesign@GameDEV
https://www.youtube.com/watch?v=oLjVwfUABvw
#GameDesign@GameDEV
#LevelDesign@GameDEV
YouTube
Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'
Open world games and roleplaying games present iteration and communication challenges to design teams that are increasingly specialized. In this 2024 Level Design Summit talk, Daryl Brigner and Will Shen discuss their time collaborating on Skyrim, Falloutβ¦
π₯6π’1
Remember Me, a 2013 game that still looks impressive thanks to art direction! Yes, the lighting is baked and sometimes can be off, but you see the artistic vision in every detail.
And the same goes for game design: it can be off, but it's anything but generic. The movement system, the camera that sometimes switches to the predefined angles β it's bizarre in so many ways, like a forgotten age of gaming.
#GameDesign@GameDEV
#ArtDirection@GameDEV
And the same goes for game design: it can be off, but it's anything but generic. The movement system, the camera that sometimes switches to the predefined angles β it's bizarre in so many ways, like a forgotten age of gaming.
#GameDesign@GameDEV
#ArtDirection@GameDEV
π₯13β€9π«‘1
A nice overview of the new Call of Duty level design (and why it obviously sucks):
It seems like they've had different departments making changes to both levels, movement, and gunplay without truly talking to each other!
https://www.youtube.com/watch?v=8m2wn2w3Yyk
#LevelDesign@GameDEV
#GameDesign@GameDEV
It seems like they've had different departments making changes to both levels, movement, and gunplay without truly talking to each other!
https://www.youtube.com/watch?v=8m2wn2w3Yyk
#LevelDesign@GameDEV
#GameDesign@GameDEV
π₯2π±1π1
Yes, please: GMTK explains why movement can be amazing and perfect movement isn't the same for any game and context:
https://www.youtube.com/watch?v=rlmVxrq-3Go
#GameDesign@GameDEV
https://www.youtube.com/watch?v=rlmVxrq-3Go
#GameDesign@GameDEV
YouTube
How to Turn Movement into a Game Mechanic
π΄ Get bonus content by supporting Game Makerβs Toolkit - https://gamemakerstoolkit.com/support/ π΄
I love games that make movement into a primary game mechanic. From the parkour thrills of Mirror's Edge to chaining moves in Mario Odyssey to dive-bombing inβ¦
I love games that make movement into a primary game mechanic. From the parkour thrills of Mirror's Edge to chaining moves in Mario Odyssey to dive-bombing inβ¦
π₯3π2
There are nice little details I didn't know about how they pulled off Mirrors Edge in 2008:
https://www.youtube.com/watch?v=M8IYmXLRVSc
#Rendering@GameDEV
#GameDesign@GameDEV
https://www.youtube.com/watch?v=M8IYmXLRVSc
#Rendering@GameDEV
#GameDesign@GameDEV
YouTube
First Person Games still don't look this good 8K Gaming!
Mirror's Edge in 8K looks better than a LOT of new games, this is crazy. DICE did an excellent job with the art style and movement. Let's dive in and take a look! Leave a LIKE and a comment, thanks for watching.
π₯7
Finally, an essay on insanely realistic tactical shooters and how to fix them!
https://www.youtube.com/watch?v=cRki6N9zYR0
#FPS@GameDEV
#GameDesign@GameDEV
https://www.youtube.com/watch?v=cRki6N9zYR0
#FPS@GameDEV
#GameDesign@GameDEV
YouTube
How to FIX The Biggest Problem Every Realistic Shooter Has
Buy Squad at a 30% discount using my link: https://www.bit.ly/3RT9g9K
Discount code: slorgs30
The humble line is the unsung hero of the incredible teamplay in War of Rights, and every other realistic first person shooter should be taking notes.
All musicβ¦
Discount code: slorgs30
The humble line is the unsung hero of the incredible teamplay in War of Rights, and every other realistic first person shooter should be taking notes.
All musicβ¦
π4π€4
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Death Stranding 2 features significantly more challenges, including natural disasters and harsh weather conditions. And I like what I see here β
#DeathStranding@GameDEV
#GameDesign@GameDEV
#DeathStranding@GameDEV
#GameDesign@GameDEV
β€17π₯3
Yet another game you never heard of, but it's somehow influential or can be if we all watch this play through:
https://www.youtube.com/watch?v=7OWSIPmmiqk
#GameDesign@GameDEV
#Bethesda@GameDEV
#RetroGames@GameDEV
https://www.youtube.com/watch?v=7OWSIPmmiqk
#GameDesign@GameDEV
#Bethesda@GameDEV
#RetroGames@GameDEV
YouTube
Remember WET?
Bethesda at its peak performance
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Fallout 3 The Pitt is a PSYCHOPATHIC Joyrideβ¦
π₯5
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π23π±2π1π’1π1
π15π1
Expedition 33 is doing great on Steam β the first game of the studio, founded by ex-Ubisoft staff, reached almost 52 000 concurrent players on Steam and very positive reviews.
People praise the story and characters, but also mentioned a well-balanced combat system, combining turn-based and QTE features.
#Steam@GameDEV
#GameDesign@GameDEV
People praise the story and characters, but also mentioned a well-balanced combat system, combining turn-based and QTE features.
#Steam@GameDEV
#GameDesign@GameDEV
β€15
Exactly: can developers stop trying to explain every detail and every bit of the story? Who's asking? Leave a room for interpretation, for thinking and doubting!
#Narrative@GameDEV
#GameDesign@GameDEV
#Narrative@GameDEV
#GameDesign@GameDEV
π12β€2π2