GameDev Pulse
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πŸ“‹ Lies of P features the laziest narrative notes I've ever seen, and this one is the worst ever.

🩸 How to make the same note, but worthy and BADASS? Make a sign on the wall written with blood: RUN! (anyway, it's spilled everywhere) It will be obviously more narrative to highlight DANGER and sacrifice.

#GameDesign #Narrative
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Narrative scripting INK for #GodotEngine 4.1 has been updated!

(including full recompilation when you write in included ink files)

https://github.com/paulloz/godot-ink/releases/tag/v1.1.0
#Godot4 #Narrative

Ink is inkle's scripting language for writing interactive narrative, both for text-centric games as well as more graphical games that contain highly branching stories. It's designed to be easy to learn, but with powerful enough features to allow an advanced level of structuring.

https://github.com/inkle/ink

Alternatives for Godot:

https://github.com/nathanhoad/godot_dialogue_manager

https://github.com/Chevifier/QuestManager
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Narrative notes in games: you either love them or hate them, nothing else πŸ˜…

Keep in mind for your own games that such notes only work if everything else is on the same level and reading isn't distracting from more entertaining gameplay.

#GameDesign #Narrative
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Narrative notes in games are my favorite genre of literature!

#Narrative@GameDEV
#GameDesign@GameDEV
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Exactly: can developers stop trying to explain every detail and every bit of the story? Who's asking? Leave a room for interpretation, for thinking and doubting!

#Narrative@GameDEV
#GameDesign@GameDEV
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Who would win: a 60-hour long main quest vs vending machine optional side-gig?

#Narrative@GameDEV
#CDPR@GameDEV
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