Another amazing video by ex-Bioware lead Mark Darrah:
https://www.youtube.com/watch?v=JriHc7pdf6g
#Writing #GameDesign #Narrative
https://www.youtube.com/watch?v=JriHc7pdf6g
#Writing #GameDesign #Narrative
YouTube
When SHOULD you write your videogame?
Writing is the topic most requested for me to cover on this channel.
Let's dip our toe in.
When should you do your videogame writing?
First? Last? In the middle? There are advantages to each choice.
Did we make a merch store?
Yup: https://old-game-dev-advice.creatorβ¦
Let's dip our toe in.
When should you do your videogame writing?
First? Last? In the middle? There are advantages to each choice.
Did we make a merch store?
Yup: https://old-game-dev-advice.creatorβ¦
π Lies of P features the laziest narrative notes I've ever seen, and this one is the worst ever.
π©Έ How to make the same note, but worthy and BADASS? Make a sign on the wall written with blood: RUN! (anyway, it's spilled everywhere) It will be obviously more narrative to highlight DANGER and sacrifice.
#GameDesign #Narrative
π©Έ How to make the same note, but worthy and BADASS? Make a sign on the wall written with blood: RUN! (anyway, it's spilled everywhere) It will be obviously more narrative to highlight DANGER and sacrifice.
#GameDesign #Narrative
β€5π1
Narrative scripting INK for #GodotEngine 4.1 has been updated!
(including full recompilation when you write in included ink files)
https://github.com/paulloz/godot-ink/releases/tag/v1.1.0
#Godot4 #Narrative
Ink is inkle's scripting language for writing interactive narrative, both for text-centric games as well as more graphical games that contain highly branching stories. It's designed to be easy to learn, but with powerful enough features to allow an advanced level of structuring.
https://github.com/inkle/ink
Alternatives for Godot:
https://github.com/nathanhoad/godot_dialogue_manager
https://github.com/Chevifier/QuestManager
(including full recompilation when you write in included ink files)
https://github.com/paulloz/godot-ink/releases/tag/v1.1.0
#Godot4 #Narrative
Ink is inkle's scripting language for writing interactive narrative, both for text-centric games as well as more graphical games that contain highly branching stories. It's designed to be easy to learn, but with powerful enough features to allow an advanced level of structuring.
https://github.com/inkle/ink
Alternatives for Godot:
https://github.com/nathanhoad/godot_dialogue_manager
https://github.com/Chevifier/QuestManager
β€3π1
Deep analysis of what's wrong with Starfield compared to almost any other game, including previous Bethesda titles, like Skyrim and Fallout 4:
https://www.youtube.com/watch?v=hL6sK8w5JtA
#GameDesign #Narrative
https://www.youtube.com/watch?v=hL6sK8w5JtA
#GameDesign #Narrative
YouTube
YOU ARE NOT ALLOWED to Compare Starfield & Baldur's Gate 3
ββ Support More Content Like This ββ
https://www.patreon.com/veritaswtf
Are we allowed to compare Starfield and Baldur's Gate 3? They're totally different games after all... OF COURSE WE ARE...and that's exactly what I'm doing here; comparing how differentβ¦
https://www.patreon.com/veritaswtf
Are we allowed to compare Starfield and Baldur's Gate 3? They're totally different games after all... OF COURSE WE ARE...and that's exactly what I'm doing here; comparing how differentβ¦
π2
World building and #Narrative of bringing magic to your story: it seems too generic and lightweight recently and there is a space for more uncommon implementations
https://www.youtube.com/watch?v=cwCV1opXBv8
https://www.youtube.com/watch?v=cwCV1opXBv8
YouTube
I created a magic system
Thank you for all the recent support on all my videos. I can't Imagin that I got to this point so quickly. I hope you stick around as there is more content in the works.
If you wanna check out my social media, here is my twitter.
https://twitter.com/Monlenzβ¦
If you wanna check out my social media, here is my twitter.
https://twitter.com/Monlenzβ¦
π₯1
Narrative notes in games: you either love them or hate them, nothing else π
Keep in mind for your own games that such notes only work if everything else is on the same level and reading isn't distracting from more entertaining gameplay.
#GameDesign #Narrative
Keep in mind for your own games that such notes only work if everything else is on the same level and reading isn't distracting from more entertaining gameplay.
#GameDesign #Narrative
π10
Exactly: can developers stop trying to explain every detail and every bit of the story? Who's asking? Leave a room for interpretation, for thinking and doubting!
#Narrative@GameDEV
#GameDesign@GameDEV
#Narrative@GameDEV
#GameDesign@GameDEV
π12β€2π2
Who would win: a 60-hour long main quest vs vending machine optional side-gig?
#Narrative@GameDEV
#CDPR@GameDEV
#Narrative@GameDEV
#CDPR@GameDEV
β€10