GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Free and Open Source first person controller for #GodotEngine (walk, run, slide, jump, and use stairs):

https://github.com/theRealUnd3rdog/Godot_Noshot_Controller #Godot4 #Free #Plugins #CSharp
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Still one of my favorite #GodotEngine plugins: Little Camera Preview! It works well with Godot 4.3 (despite only marked for 4.2)

https://godotengine.org/asset-library/asset/2500 #Plugins #GameDev #Godot4
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Somehow the #GodotEngine team managed to make a VR editor!

https://godotengine.org/article/godot-editor-horizon-store-early-access-release/ #VR #Godot4 #GameEngines

The Godot Editor is now available on the Horizon Store for Meta Quest 3 & Meta Quest Pro devices running Horizon OS version 69 or higher.
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Folks, imagine that we launch the Asset Store, focused on the Godot Engine.

— What would you like to see in it as a customer, as assets? (That can't be on a free built in system)
— What can you upload there? (As an asset creator)

⚠️ To highlight some limitations: it will be commercial and it will not be under the FOSS license to make it valuable and worthy for creators.

💡 Please, reply in the comments of our chat!

#GodotEngine #Godot4 #GameAssets
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Our daily awesome post about #GodotEngine:

➡️ https://github.com/OverfortGames/SteamNetGodot

SteamNetGodot

In it's core SteamNetGodot is the combination of Facepunch.Steamworks and LiteNetLib. A performant, easy to use C# Steam Networking library for the wonderful Godot engine.

It will be regularly updated since it's currently in use on our game Taverna.

Goodies

➡️ Compressed Steam VOIP
➡️ Smart matchmaking through Steam Lobbies / internal logic
➡️ RPC system
➡️ Very simple C# code
➡️ Bunch of cool networking code as example (replication, resource management, audio, kick, mute, ban...)

➡️ Open Source
➡️ Godot 4.3
➡️ MIT license

#FOSS #Godot4 #Steam #GameDev
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A monkey game prototype found on #GodotEngine reddit with some interesting 2D to 3D mixing

#IndieGames #Godot4
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A simple Ocean Shader for Godot 4 (much easier than the one with big waves), also MIT Licensed

https://github.com/Flarkk/Godot-Water-Shader-Prototype #FOSS #Shaders #GodotEngine #Godot4
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GameDev Pulse
Just created a simple color grading shader graph for Godot 4! 💡 It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed). Godot already provides LUT support and color correction…
As promised: here is the project (compatible with Godot 4.3): there are two shaders right now — Mini and Extra.

ColorCorrection Mini

Tune color temperature, brightness, saturation, and green tint of the whole image. With this simple and fast shader you can easily make the game feel colder, warmer, or more dangerous (like on icy mountains, hot volcano, or poisoned swamps respectively).

ColorCorrection Extra

Same as Mini, but with extra sliders to tweak Bright and Dark areas separately, so the results are almost unlimited: you can turn day into night in a few clicks.

https://github.com/ArseniyMirniy/Godot-4-Free-Color-Correction-and-Screen-Effects-Visual-Shader #GodotEngine #Godot4 #GameEngines #Shaders
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Hey, folks, I created two issues and one proposal in Godot 4 GitHub, feel free to support:

1. Any graphs (like visual shaders) are sensitive to system scale, but they only change SIZES, not positions, and get mashed together: https://github.com/godotengine/godot/issues/98513

2. If you change the scale on runtime, it crashes: https://github.com/godotengine/godot/issues/98514

3. Shaders and Scripts editors both have FILES tab that takes too much space on smaller screens: https://github.com/godotengine/godot-proposals/issues/11026

4. UPD: Color Operations only work in 0-1 range which causes clipping in bright areas: https://github.com/godotengine/godot/issues/98515

#GodotEngine #Godot4 #Bugs
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Just updated my screen shader, drop it a star! The Ultimate Screen Effects shader has:

Global:
• Blur and Sharpening
• Pixelation (scalable)
• Chromatic Aberrations
• Bloom booster
• Halation
• Vignette
• Saturation
• Color Filter

MAIN + Shadows, Midtones, Highlights:
• Color Temperature
• Green Tint
• Brightness
• Contrast

WIP:
• Lens Flares (Anamorphic)
• Film Grain (Physically Correct)
• Screen Warp Effects

https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects

#Godot4@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
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