New physics engine for #Godot4 β the installation is surprisingly simple, just place it to the add-ons folder and enable. Then change physics engine in the project settings and restart.
Jolt Physics was used in Horizon Forbidden West, for example. In Godot it supports Terrain 3D plugin, so you will be able to use it for open world games.
https://github.com/godot-jolt/godot-jolt/releases/tag/v0.6.0-rc1
#GodotEngine #Physics
Jolt Physics was used in Horizon Forbidden West, for example. In Godot it supports Terrain 3D plugin, so you will be able to use it for open world games.
https://github.com/godot-jolt/godot-jolt/releases/tag/v0.6.0-rc1
#GodotEngine #Physics
β€7π7π3
Pretty interesting that physics in Forza can be affected heavily by hardware:
https://www.youtube.com/watch?v=p6doHF3nP94 #Racing #SImRace #Physics
https://www.youtube.com/watch?v=p6doHF3nP94 #Racing #SImRace #Physics
YouTube
How Different Hardware Makes You Slower in Forza Horizon 5
This makes the competitive aspect of this game basically pointless, especially in singleplayer. Some of the key game functions like timers and physics need lots of work.
Thanks to those who helped with the investigation:
AngelJA (Telemetry tool: https:/β¦
Thanks to those who helped with the investigation:
AngelJA (Telemetry tool: https:/β¦
π±3π2π1
The default Vehicle 3D in #GodotEngine is surprisingly good, IMO. It has very impressive suspension system and overall feels decent for the majority of games:
https://www.youtube.com/watch?v=DOHAQQJPKhE #Physics #Godot4
https://www.youtube.com/watch?v=DOHAQQJPKhE #Physics #Godot4
YouTube
GODOT 4 .3 Car test..
learning Vehiclebody 3d...
SIMPLE CAR 3D -https://godotengine.org/asset-library/asset/1879
TREES - https://quaternius.com/packs/stylizednaturemegakit.html
TEXTURES- https://polyhaven.com/textures/terrain
#gamedev #godotengine #godot4
SIMPLE CAR 3D -https://godotengine.org/asset-library/asset/1879
TREES - https://quaternius.com/packs/stylizednaturemegakit.html
TEXTURES- https://polyhaven.com/textures/terrain
#gamedev #godotengine #godot4
π8β€2
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When you ordered same day delivery:
https://store.steampowered.com/app/1880610/Deliver_At_All_Costs/
#IndieGames@GameDEV
#Physics@GameDEV
https://store.steampowered.com/app/1880610/Deliver_At_All_Costs/
#IndieGames@GameDEV
#Physics@GameDEV
π20β€4
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π₯21π±3β€2π1π1
Jolt Physics has been merged into the Godot Engine core as the alternative to their broken native physics! It will be released in 4.4 stable early next year.
For the last couple of years (in both Godot 3.x and 4.x) the native 3D physics was broken. It was created in three months, replaced their previous 3rd party solution, but was instantly abandoned (the creator left the team). And for over a year Jolt was a plugin to solve this.
Jolt is fast and stable, it's being used in many AAA games, like Horizon Zero Dawn. It's supported by several popular Godot plugins, including Terrain3D.
https://github.com/godotengine/godot/pull/99895
#GodotEngine@GameDEV
#Physics@GameDEV
For the last couple of years (in both Godot 3.x and 4.x) the native 3D physics was broken. It was created in three months, replaced their previous 3rd party solution, but was instantly abandoned (the creator left the team). And for over a year Jolt was a plugin to solve this.
Jolt is fast and stable, it's being used in many AAA games, like Horizon Zero Dawn. It's supported by several popular Godot plugins, including Terrain3D.
https://github.com/godotengine/godot/pull/99895
#GodotEngine@GameDEV
#Physics@GameDEV
GitHub
Add Jolt Physics as an alternative 3D physics engine by mihe Β· Pull Request #99895 Β· godotengine/godot
Closes godotengine/godot-proposals#7308.
This pull request adds a new engine module (found under modules/jolt_physics) which integrates Jolt Physics, a 3D physics engine developed by Jorrit Rouwe (...
This pull request adds a new engine module (found under modules/jolt_physics) which integrates Jolt Physics, a 3D physics engine developed by Jorrit Rouwe (...
π₯12
YES: Driving in GTA IV was awesome β complicated, heavy, but memorable and entertaining in every second.
Driving in GTA V suck, it's soulless, has no challenge, no weight, no unique feeling between cars. Driving an SUV and a sport car is absolutely identical.
https://www.youtube.com/watch?v=mDPCY1BlGMU
#Physics@GameDEV
#Cars@GameDEV
Driving in GTA V suck, it's soulless, has no challenge, no weight, no unique feeling between cars. Driving an SUV and a sport car is absolutely identical.
https://www.youtube.com/watch?v=mDPCY1BlGMU
#Physics@GameDEV
#Cars@GameDEV
YouTube
Defending GTA 4's "Bad" Driving
I love the driving in GTA IV so much that I spent a few months making this.
All real life footage was filmed by me.
Almost everything was drawn by me using MS Paint.
Enjoy!
I stream every Saturday 7pm-12am EST
https://twitch.Tv/wite_nite_
Here be theβ¦
All real life footage was filmed by me.
Almost everything was drawn by me using MS Paint.
Enjoy!
I stream every Saturday 7pm-12am EST
https://twitch.Tv/wite_nite_
Here be theβ¦
π10
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π17π«‘5β€1
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Game developers: physics is so hard! Relink07: hear me out⦠Torus gravity! A MOVING TORUS GRAVITY!
#GodotEngine@GameDEV
#Physics@GameDEV
#GodotEngine@GameDEV
#Physics@GameDEV
π18π₯7β€1
Another amazing news: RTX 50 cards are unable to run PhysX in older games, since some of these titles rely on 32-bit version while RTX 50 only works with 64-bit one.
The list of affected games includes Borderlands 2, Metro: Last Light, AC Black Flag, Tom Clancy's Ghost Recon Advanced Warfare 2, Mirror's Edge, Mafia II, Batman: Arkham City, and more (full list).
#NVIDIA@GameDEV
#Physics@GameDEV
The list of affected games includes Borderlands 2, Metro: Last Light, AC Black Flag, Tom Clancy's Ghost Recon Advanced Warfare 2, Mirror's Edge, Mafia II, Batman: Arkham City, and more (full list).
#NVIDIA@GameDEV
#Physics@GameDEV
π14π3π2
GameDev Pulse
Another amazing news: RTX 50 cards are unable to run PhysX in older games, since some of these titles rely on 32-bit version while RTX 50 only works with 64-bit one. The list of affected games includes Borderlands 2, Metro: Last Light, AC Black Flag, Tomβ¦
Someone tested how exactly PhysX CPU fallback looks like on RTX 5080 cards:
https://www.youtube.com/watch?v=_dUjUNrbHis
#Physics@GameDEV
#NVIDIA@GameDEV
#Hardware@GameDEV
https://www.youtube.com/watch?v=_dUjUNrbHis
#Physics@GameDEV
#NVIDIA@GameDEV
#Hardware@GameDEV
YouTube
RTX 5080 PhysX Performance - Mirrors Edge & Borderlands 2 (32-bit PhysX Not Supported on 50-Series)
50-series GPUs no longer support 32-bit PhysX, so in certain older games its forced to run on the CPU. This video demonstrates how poorly 32-bit PhysX runs without hardware acceleration that not even a 9800X3D can handle it.
Nvidia Drops 32-Bit PhysX Supportβ¦
Nvidia Drops 32-Bit PhysX Supportβ¦
π«‘5
Amazing: we were just talking in chat about all the silly laws of conventional physics:
https://www.youtube.com/watch?v=mSAMITDO4jQ
#GameEngines@GameDEV
#Physics@GameDEV
https://www.youtube.com/watch?v=mSAMITDO4jQ
#GameEngines@GameDEV
#Physics@GameDEV
YouTube
Portal 2 but Math is Broken
What if you set pi to 4 or swapped sine and cosine in the Portal 2 engine?
Commissions open: https://ko-fi.com/portalrunner/commissions
Code available on GitHub: https://github.com/p2r3/sinswap
Thanks to dustyhobo for the amazing music, and thank you forβ¦
Commissions open: https://ko-fi.com/portalrunner/commissions
Code available on GitHub: https://github.com/p2r3/sinswap
Thanks to dustyhobo for the amazing music, and thank you forβ¦
π8
Oh, you dirty bastards π
https://www.youtube.com/watch?v=ClRH5HruUEQ
#Physics@GameDEV
#Tutorials@GameDEV
#GodotEngine@GameDEV
https://www.youtube.com/watch?v=ClRH5HruUEQ
#Physics@GameDEV
#Tutorials@GameDEV
#GodotEngine@GameDEV
YouTube
Godot Gets Jiggle Physics
With the recent feature packed release of Godot 4.4 several new features were added to the popular open source game engine. Today we look at one of those new features... "Jiggle Physics". In this video/tutorial we will show you how easy it is to setup jiggleβ¦
β€13π6π«‘1
Yay, let's destroy something, my dear fans of Chaos!
https://www.youtube.com/watch?v=1DK46of-Syg
#UnrealEngine@GameDEV
#Physics@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=1DK46of-Syg
#UnrealEngine@GameDEV
#Physics@GameDEV
#Tutorials@GameDEV
YouTube
#UE5 Series: Chaos Destruction | Complete Guide Part 1
- You can support this channel via https://www.patreon.com/sarkamari
- Check out my Unreal Engine playlist for more videos like this one: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
- You can access our online shop via: httpsβ¦
- Check out my Unreal Engine playlist for more videos like this one: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
- You can access our online shop via: httpsβ¦
π₯2
Oddly enough, NVIDIA decided they need some good news too and finally open sourced the GPU kernel for Physx.
For a few years their physics library was open source in general, but was able to run on a CPU if NVIDIA GPU wasn't found. Now it's in the past and 3rd party GPUs may become compatible.
They also messed up with RTX 50, which is on a hardware level unable to run 32-bit Physx in old games. It may be fixed by some software tricks now.
#NVIDIA@GameDEV
#Physics@GameDEV
#FOSS@GameDEV
For a few years their physics library was open source in general, but was able to run on a CPU if NVIDIA GPU wasn't found. Now it's in the past and 3rd party GPUs may become compatible.
They also messed up with RTX 50, which is on a hardware level unable to run 32-bit Physx in old games. It may be fixed by some software tricks now.
#NVIDIA@GameDEV
#Physics@GameDEV
#FOSS@GameDEV
π7π3
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Galaxy Simulator with per-pixel physics
https://github.com/NarcisCalin/Galaxy-Engine
#Physics@GameDEV
https://github.com/NarcisCalin/Galaxy-Engine
#Physics@GameDEV
π±16β€3
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π15π4π1