GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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#IndieGames developers still struggle, when they need to make multiple animations and properly combine them into a single file. Here is #Free and #OpenSource solution:

https://nilooy.github.io/character-animation-combiner/
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Nice terrain tool for Unity became Free and OpenSource!

https://github.com/emrecancubukcu/Terrain-Decorator

#Unity #opensource
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The mysterious game that was almost ready, but never released is now #Opensource on GitHub:

https://github.com/storm-devs/captain-blood
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New #OpenSource compiler for #GDScript that allows you to speedup the execution without making the source more complicated:

https://gitlab.com/the-SSD/gdscript-compiler
#Godot #GodotEngine
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#AMD announced FSR 3 with better consistency and frame generation:

https://gpuopen.com/fsr3-announce/
#Hardware #GPU

It's #OpenSource under MIT License and frame generation will be supported by Radeon 5700 and newer and RTX 20 and 30 series cards, unlike NVIDIA equivalent with only RTX 40 in mind.

Upscaling without generated frames will work on RX590 and GTX 10. And the implementation is promised to be easier than FSR2. MIT repository will be available next year.
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Our favorite #RustLang engine #Bevy reached yet another milestone:

Meet Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, StandardMaterial Light Transmission, and hundreds of other updates and fixes!

https://bevyengine.org/news/bevy-0-12/ #GameEngines #FOSS #OpenSource
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It's getting interesting: recently AMD fixed their FSR 3 Frame Generation tech with the big update (and made it #OpenSource) so folks were able to combine DLSS for upscaling and FSR 3 for FG on RTX 3080, that can't support NVIDIA native frame gen: it works perfectly!

Path Tracing is now fully playable on NVIDIA RTX 3000.

https://www.youtube.com/watch?v=ibGw5PuG4Xc
#Hardware #NVIDIA #AMD #DLSS
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Did you know that there is a #FOSS image upscale tool that isn't 10GB in size and not in the cloud?

https://github.com/upscayl/upscayl #FREE #OpenSource #AI #NeuralNetworks
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Meanwhile, #Microsoft made DX12 way more #OpenSource up to the point where #GodotEngine may utilize it as one of the default rendering engines!
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Meanwhile, #NVIDIA believes their #OpenSource driver is finally as good as the proprietary one!

It's amazing for Linux users who will be able to get better drivers after all these years.

But unfortunately it will not make Nvidia's technologies open for public or for competitors in any way.

https://developer.nvidia.com/blog/nvidia-transitions-fully-towards-open-source-gpu-kernel-modules/
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To prepare for a possible shutdown from Unreal and Unity, the Russian government decided to sponsor a new fully custom and Open Source Engine, called Nau. It's finally in beta, so everyone can try it out! The UI is provided in both English and Russian and the project is hosted on GitHub.

Some features, like Rendering components were given by Dagor Engine (the one that is used by War Thunder). The editor right now is very minimalistic and the documentation is very limited. As we all like!

https://github.com/NauEngine/NauEditorPublic/releases

#NauEngine@GameDEV
#FOSS@GameDEV
#GameEngines@GameDEV
#OpenSource@GameDEV
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Also relatable for Godot

#meme@GameDEV
#OpenSource@GameDEV
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