GameDev Pulse
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No one, literally no one:

My brother spending the last days of 2022 making a raycast game on #RustLang with Tetra Game Engine https://docs.rs/tetra/latest/tetra/, but from a Python tutorial https://youtu.be/ECqUrT7IdqQ

Repo: https://github.com/rheactron/3d_game_tutorial
You are no longer able to support #RustLang that easy, since they decided to trademark it to the bone. The community is mad, popular projects are renaming themselves, and some suggest to fork the language in general.
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Our favorite #RustLang engine #Bevy reached yet another milestone:

Meet Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, StandardMaterial Light Transmission, and hundreds of other updates and fixes!

https://bevyengine.org/news/bevy-0-12/ #GameEngines #FOSS #OpenSource
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A mix of #Raycasting and GPU rendering in Macroquad (by my brother). He is a huge fan of making some crazy concepts just to check if they are possible.

#RustLang
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Tiny Glade development progress #IndieGames #RustLang #Procedural #GameArt

Steam
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Meanwhile, Bevy (#RustLang Game Engine) team managed to make virtual geometry similar to Nanite in Unreal Engine 5

Read more about the update: https://bevyengine.org/news/bevy-0-14/

You can also read the full explanation of the feature here: https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/

#GameEngines #Bevy #GameDev #Programming
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