There is a very simplistic upscaler for #GodotEngine, but it was pretty confusing, since many people compared it to #DLSS and #FSR, so the creator shared some insights about the algorythm:
https://www.youtube.com/watch?v=B70VOP80EHA
https://www.youtube.com/watch?v=B70VOP80EHA
YouTube
Open Source DLSS / FSR Alternative : Godot Super Scaling Deep Dive
Deep dive into my new scaling algorithm, which I developed for the recently released Decay graphics demo. Allows you to upscale from a lower resolution to native and dramatically increase performance with minimal loss to picture quality. This was developedβ¦
π1π₯1
#DLSS from #NVIDIA finally meets a working competitor: #FSR 2.0 by #AMD:
β You still don't need AI-cores
β It has to be implemented via Render pipeline to use Per-pixel Motion Vectors and Previous frames
It's not just "good", but Better than native 4K and QHD.
And it will work on consoles, NVIDIA and Radeon (RX 500 or better)
https://www.youtube.com/watch?v=s25cnyTMHHM
β You still don't need AI-cores
β It has to be implemented via Render pipeline to use Per-pixel Motion Vectors and Previous frames
It's not just "good", but Better than native 4K and QHD.
And it will work on consoles, NVIDIA and Radeon (RX 500 or better)
https://www.youtube.com/watch?v=s25cnyTMHHM
YouTube
Impressive! AMD FSR 2.0 vs Nvidia DLSS, Deathloop Image Quality and Benchmarks
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π2
Good news: AMD finally shared the source code of FSR 2.0 β their updated tech to upscale games, this time with vector-based data.
Even better one β Godot team is going to implement it soon in Godot 4. After Alpha 10, that received TAA, implementation of FSR is just a matter of time.
Keep in mind, that this isn't for low-end machines anyway: to increase framerates, FSR 2.0 must be used with hight-end visuals and at least mid-core GPUs.
https://github.com/godotengine/godot-proposals/issues/4280
Tags: #TAA #Godot #GodotEngine #AMD #Radeon #FSR #DLSS
Even better one β Godot team is going to implement it soon in Godot 4. After Alpha 10, that received TAA, implementation of FSR is just a matter of time.
Keep in mind, that this isn't for low-end machines anyway: to increase framerates, FSR 2.0 must be used with hight-end visuals and at least mid-core GPUs.
https://github.com/godotengine/godot-proposals/issues/4280
Tags: #TAA #Godot #GodotEngine #AMD #Radeon #FSR #DLSS
π₯6
The updated Cyberpunk 2077 (2.0) has Ray Reconstruction for Path Tracing mode that runs better and has almost no visual glitches (no flickering, etc).
The problem is: that NPCs are still dumb, police now can chase you on cars and bikes (still broken mess), and all common glitches are not gone anywhere.
Works acceptable on RTX 3060 Ti + Ryzen 5600X with DLSS Performance, Path Tracing, and High-Medium settings.
#RTX #Raytracing #DLSS #NVIDIA
The problem is: that NPCs are still dumb, police now can chase you on cars and bikes (still broken mess), and all common glitches are not gone anywhere.
Works acceptable on RTX 3060 Ti + Ryzen 5600X with DLSS Performance, Path Tracing, and High-Medium settings.
#RTX #Raytracing #DLSS #NVIDIA
π₯°2
It's getting interesting: recently AMD fixed their FSR 3 Frame Generation tech with the big update (and made it #OpenSource) so folks were able to combine DLSS for upscaling and FSR 3 for FG on RTX 3080, that can't support NVIDIA native frame gen: it works perfectly!
Path Tracing is now fully playable on NVIDIA RTX 3000.
https://www.youtube.com/watch?v=ibGw5PuG4Xc
#Hardware #NVIDIA #AMD #DLSS
Path Tracing is now fully playable on NVIDIA RTX 3000.
https://www.youtube.com/watch?v=ibGw5PuG4Xc
#Hardware #NVIDIA #AMD #DLSS
YouTube
Cyberpunk 2077 FSR 3 Frame Generation Mod + DLSS with the RTX 3080 - Graphics/Performance Comparison
Cyberpunk 2077 AMD FSR 2.2 Quality vs NVIDIA DLSS 3.5.10 Quality vs NVIDIA DLSS 3.5.10 Quality + FSR 3 Frame Generation at 1440p with Path Tracing and Ultra settings on i7 10700F + RTX 3080
How to install AMD FSR 3 Frame Generation Mod for Cyberpunk 2077:β¦
How to install AMD FSR 3 Frame Generation Mod for Cyberpunk 2077:β¦
β€8
Quick hint: DLSS and other reconstruction techniques are very questionable at 1080P and lower resolutions
https://www.youtube.com/watch?v=T86IufvA4qg
#Hardware #DLSS #NVIDIA
https://www.youtube.com/watch?v=T86IufvA4qg
#Hardware #DLSS #NVIDIA
YouTube
Is DLSS Worth Using at 1080p? - Nvidia DLSS vs 1080p Native
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π8
Built-in Super Resolution appeared in Windows 11 Beta preview: the feature is hardware-independent and can be used for various parts of the OS from games to camera.
It may work as DLSS equivalent, since NVIDIA is using the feature to upscale games, online video and stream from web cameras. With system-wise support, Super Resolution can become more common and handy.
#Microsoft #Windows #DLSS #NVIDIA
It may work as DLSS equivalent, since NVIDIA is using the feature to upscale games, online video and stream from web cameras. With system-wise support, Super Resolution can become more common and handy.
#Microsoft #Windows #DLSS #NVIDIA
π6
Meanwhile, FSR 3.1 became available and it is surprisingly good: a little bit worse than DLSS but works on the majority of devices and works on Vulkan API (so it will eventually be available in Godot 4.x):
https://www.youtube.com/watch?v=6F3pURMsnZw #Hardware #DLSS #FSR #NVIDIA #AMD #Godot4
https://www.youtube.com/watch?v=6F3pURMsnZw #Hardware #DLSS #FSR #NVIDIA #AMD #Godot4
YouTube
Did AMD Lie?? - FSR 3.1 vs DLSS vs XESS! In 4 Games, 7 GPUs
FSR 3.1 IS FINALLY HERE!!! And AMD claimed it to be bringing huge improvements to FSR 2 upscaling, which is very much needed. Upscaling is becoming more and more important in our games and Nvidia's DLSS has pretty much been the king. However, even Intel burstβ¦
π₯6π1
Yet another comparison between upscaling techniques: this time with PSSR by #PlayStation!
https://www.youtube.com/watch?v=OQKbuUXg9_4 #DLSS #FSR #XeSS #NVIDIA #AMD
https://www.youtube.com/watch?v=OQKbuUXg9_4 #DLSS #FSR #XeSS #NVIDIA #AMD
YouTube
Upscaling Face-Off: PS5 Pro PSSR vs PC DLSS/FSR 3.1 in Ratchet and Clank Rift Apart
With PlayStation 5 Pro, consoles are embracing the reconstruction-based upscaling model that has made Nvidia DLSS in particular a must-have feature for the current era of gaming. PSSR is Sony's iteration and impressions thus far have been impressive - butβ¦
π₯5