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Hey, folks! It seems, that #AMD GPUOpen is making another step forward with #FSR 2.0:
– Much more detailed (no artifacts on wires, ropes, etc)
– Vector Data required, can't be an addon

Still not relying on AI hardware, compatible with old GPUs.
As before both #Radeon and #NVIDIA will benefit from it.

Watch this: https://www.youtube.com/watch?v=oKD98lTqilQ
Check the description: https://gpuopen.com/fidelityfx-superresolution-2/

πŸ”₯ And support the proposal to include it into Godot 4.x: https://github.com/godotengine/godot-proposals/issues/4280
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#DLSS from #NVIDIA finally meets a working competitor: #FSR 2.0 by #AMD:

– You still don't need AI-cores
– It has to be implemented via Render pipeline to use Per-pixel Motion Vectors and Previous frames

It's not just "good", but Better than native 4K and QHD.
And it will work on consoles, NVIDIA and Radeon (RX 500 or better)

https://www.youtube.com/watch?v=s25cnyTMHHM
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Good news: AMD finally shared the source code of FSR 2.0 – their updated tech to upscale games, this time with vector-based data.

Even better one – Godot team is going to implement it soon in Godot 4. After Alpha 10, that received TAA, implementation of FSR is just a matter of time.

Keep in mind, that this isn't for low-end machines anyway: to increase framerates, FSR 2.0 must be used with hight-end visuals and at least mid-core GPUs.

https://github.com/godotengine/godot-proposals/issues/4280

Tags: #TAA #Godot #GodotEngine #AMD #Radeon #FSR #DLSS
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There is a custom FSR 2.0 mod for RDR2, that has much better image quality than native TAA (on the left). It depends on the game, but overall FSR 2 seems very promising!

https://www.nexusmods.com/reddeadredemption2/mods/1550

#FSR #AMD #Radeon
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Seems fine!

#RTXon #DLSS #FSR #MEME
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And #AMD #Radeon team just released #FSR 3 with frame generation. Only Forspoken and Immortals of Aveum are supported (2 games have 69 players online COMBINED), but you can try it even in a free demo of Forspoken.

1. The quality is only worth it with FSR set to quality (+ Frame Gen), balanced is a mess, and "native AA" is laggy.
2. Then it has ~10% higher FPS than what DLSS has in Balanced (DLSS still looks better), and 30% higher in Balanced.
3. And with FSR frame generation the frame time gets completely inconsistent + overall generated frames are messy. Altogether it led to a LAGGY AF feel. Which makes NVIDIA 80 frames way more responsive, than FSR 110 frames.

At least on NVIDIA, it's unplayable. Maybe Radeon cards are more compatible, but first impressions of Radeon Frame Generation are negative – it's not even close to what NVIDIA has right now.
FSR 3.1 by AMD is finally fully Open Source, including Frame Generation. Which means: more engines with frame gen will be availalbe for a wide audience in the next few years!

READ MORE

Godot Engine Proposal

#AMD #FSR #FOSS #Hardware
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