The guy spent hundreds of hours to translate hundreds of logos into Russian (he tried to keep the sense and style of the original ones)
Are they all easily recognizable without knowing the language? βΊοΈ
https://www.behance.net/gallery/200048173/100-logotipov-igr-na-russkom-jazyke-S2 #GameArt #Logo
Are they all easily recognizable without knowing the language? βΊοΈ
https://www.behance.net/gallery/200048173/100-logotipov-igr-na-russkom-jazyke-S2 #GameArt #Logo
π₯14π6β€5
β€21π1
Game UI database has been upgraded to provide better search tools, video support, color analysis tools, and more. And it's still free!
https://www.gameuidatabase.com #UIUX #Free #GameArt #ColorTheory #ArtDirection
https://www.gameuidatabase.com #UIUX #Free #GameArt #ColorTheory #ArtDirection
β€13
Don't forget to grab #FREE items on #EpicStore marketplace: this month they are mostly medieval, which is nice!
#UE5 #UnrealEngine #GameArt #GameAssets
#UE5 #UnrealEngine #GameArt #GameAssets
β€5π1
GameDev Pulse
I truly hate that the majority of UV-grid textures (to prepare models for seamless texturing) are 8x8, while I need 10x10. Made this one with soft gradient, feel free to use (will be later provided as HQ file with free license). I'll add numbers and stuffβ¦
You can now get it on GitHub!
Free and customizable UV mapping texture made in Blender and shared under Creative Commons Attribution 4.0 License.
The texture has soft gradient which makes working with it easier for your eyes even for hours in a row. I've tried to balance out the amount of color on the final image to preserve visibility of geometry details and issues that can be missed on pure gray or too vivid UV textures.
Since I'm using it for real-world structures, it has extended 10Γ10 marked cells (instead of 8Γ8), and also .5 and .1 lines to allow size-perfect texturing. The 8Γ8 version is also available in the repository.
The Blender 4.2 file is also attached, so you can modify it for your needs or render in any resolution (if 4K is not enough).
β https://github.com/ArseniyMirniy/Free-4K-UV-Mapping-Texture-10x10 #GameArt #GameTextures #Free #Files
Free and customizable UV mapping texture made in Blender and shared under Creative Commons Attribution 4.0 License.
The texture has soft gradient which makes working with it easier for your eyes even for hours in a row. I've tried to balance out the amount of color on the final image to preserve visibility of geometry details and issues that can be missed on pure gray or too vivid UV textures.
Since I'm using it for real-world structures, it has extended 10Γ10 marked cells (instead of 8Γ8), and also .5 and .1 lines to allow size-perfect texturing. The 8Γ8 version is also available in the repository.
The Blender 4.2 file is also attached, so you can modify it for your needs or render in any resolution (if 4K is not enough).
β https://github.com/ArseniyMirniy/Free-4K-UV-Mapping-Texture-10x10 #GameArt #GameTextures #Free #Files
β€13π₯3
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Polyheaven just released the blog on their adventures in Africa: they were looking for deserted and harsh lands but found flowers and life instead!
Now you can use their new collection in games and media with stunning materials, HDRi maps, rocks, and plants.
https://blog.polyhaven.com/namaqualand/ #Africa #GameAssets #Free #GameArt
Now you can use their new collection in games and media with stunning materials, HDRi maps, rocks, and plants.
https://blog.polyhaven.com/namaqualand/ #Africa #GameAssets #Free #GameArt
β€9π1
Render96, a team specializing in preserving textures from retro video games, has unearthed the source of the stone wall texture from Super Mario 64.
The recent discovery is credited to one of the team's most notable Texture Archaeologists, Roovahlees, who found out that the stone wall texture in Super Mario 64's Jolly Roger Bay course came from a cropped section of an image on the VisualDisk β Walls CD, released in 1994 in Japan.
#GameTextures #RetroGames #GameArt
The recent discovery is credited to one of the team's most notable Texture Archaeologists, Roovahlees, who found out that the stone wall texture in Super Mario 64's Jolly Roger Bay course came from a cropped section of an image on the VisualDisk β Walls CD, released in 1994 in Japan.
#GameTextures #RetroGames #GameArt
π16β€2
I'm usually sharing free #GameTextures here, but hey, for $5 or $10 you can get over a 1000 texture sets from a solo artist Joao Paulo. They are CC0 and you get SBAR and 4K versions by paying (and can get 1K for free).
https://www.patreon.com/gendo #GameArt #PBR #GameAssets
https://www.patreon.com/gendo #GameArt #PBR #GameAssets
π₯12
Just created a simple color grading shader graph for Godot 4!
π‘ It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed).
Godot already provides LUT support and color correction via textures, but this one is much easier to use and achieve artistic vision for a casual audience.
Will share it later on GitHub with some more examples!
#GameArt #TechnicalArt #GodotEngine #Shaders
π‘ It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed).
Godot already provides LUT support and color correction via textures, but this one is much easier to use and achieve artistic vision for a casual audience.
Will share it later on GitHub with some more examples!
#GameArt #TechnicalArt #GodotEngine #Shaders
β€15
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Mateusz Lenart, Creative Director and Lead Designer of the Silent Hill 2 Remake celebrates the success of the game by making a charcoal drawing!
#2DArt #GameArt #Horrors
#2DArt #GameArt #Horrors
β€20
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Kind reminder that you don't have to buy commercial grade assets for games and 3D, there are many websites with CC0 assets!
Website of the day: https://polyhaven.com/ β 379 models, over 500 materials, and tons of HDRi backgrounds. Absolutely free, no strings attached.
And remember that "free" FAB and Quixel assets are not really free. Your license is limited by your income and you will have to pay if you earned more.
#GameAssets@GameDEV
#GameArt@GameDEV
#Textures@GameDEV
Website of the day: https://polyhaven.com/ β 379 models, over 500 materials, and tons of HDRi backgrounds. Absolutely free, no strings attached.
And remember that "free" FAB and Quixel assets are not really free. Your license is limited by your income and you will have to pay if you earned more.
#GameAssets@GameDEV
#GameArt@GameDEV
#Textures@GameDEV
β€16
Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details!
https://www.youtube.com/watch?v=38JYL-KEEoc
#Shaders@GameDEV
#GodotEngine@GameDEV
https://www.youtube.com/watch?v=38JYL-KEEoc
#Shaders@GameDEV
#GodotEngine@GameDEV
YouTube
All-in-one Godot 4 Color Correction and Post-Processing Screen Effects
Imagine one Godot 4 Visual Shader with Pixelation, Panini Projection, Posterization, Color Gradient Filter, Color Correcting Tools, Blur and Sharpening, Chromatic Aberrations, Vignette, and Film Grain. It's free and available on GitHub!
https://github.cβ¦
https://github.cβ¦
π₯15π6β€4
GameDev Pulse
Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details! https://www.youtube.com/watch?v=38JYL-KEEoc #Shaders@GameDEV #GodotEngine@GameDEV
Folks, I can't believe that there are almost 3000 of us here and only 37 people dropped a like on YouTube: support free tools and assets, go leave a like (and comment)! π
https://www.youtube.com/watch?v=38JYL-KEEoc
https://www.youtube.com/watch?v=38JYL-KEEoc
YouTube
All-in-one Godot 4 Color Correction and Post-Processing Screen Effects
Imagine one Godot 4 Visual Shader with Pixelation, Panini Projection, Posterization, Color Gradient Filter, Color Correcting Tools, Blur and Sharpening, Chromatic Aberrations, Vignette, and Film Grain. It's free and available on GitHub!
https://github.cβ¦
https://github.cβ¦
π7π₯6π’1π1
Hey, how about Low Poly Weapons made in Blender!
#LowPoly@GameDEV
#Weapons@GameDEV
#GameArt@GameDEV
#Blender@GameDEV
#LowPoly@GameDEV
#Weapons@GameDEV
#GameArt@GameDEV
#Blender@GameDEV
π₯11β€6π2
β€11π1
Some nice shields popped up in my feed and now in your feed too π
#GameArt@GameDEV
#GameAssets@GameDEV
#PixelArt@GameDEV
#GameArt@GameDEV
#GameAssets@GameDEV
#PixelArt@GameDEV
β€14π₯3π1
As promised, product renders, wireframe view and a video all packed together: drop a like on ArtStation!
https://www.artstation.com/artwork/1NVvbq
#GameArt@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
https://www.artstation.com/artwork/1NVvbq
#GameArt@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
ArtStation
Sickle / Khopesh sword for a videogame made in Blender and rendered in Godot Engine, Arseniy Mirniy
Made in Blender 4.4 and 4.5, rendered in Godot 4.4
2K textures (Diffuse, AORM, Normal)
3248 tris + baked normals
2 evenings to make
Textures baked with PAWS Bakery
2K textures (Diffuse, AORM, Normal)
3248 tris + baked normals
2 evenings to make
Textures baked with PAWS Bakery
β€15