GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Don't forget to grab #FREE items on #EpicStore marketplace: this month they are mostly medieval, which is nice!

#UE5 #UnrealEngine #GameArt #GameAssets
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Finally, enough VRAM for Unreal Engine 5 games! #Hardware #GPU #NVIDIA #meme #UE5
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There's a crazy guy with a small studio who fights Unreal Engine 5:

He is a rendering programming professional and believes that both Nanite virtual geometry and Lumen lightning are a bad choice for games. And these features should be done differently in the majority of cases to achieve both better look and better performance.

He heavily criticize virtual shadow maps and TAA in it's current form, and both DLSS and FSR as they are compared only to TAA shots.

Here's his take on Nanite:
https://www.youtube.com/watch?v=M00DGjAP-mU #UE5 #Rendering #UnrealEngine
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You can get all Megascans on your account while they are still free:

https://gist.github.com/jamiephan/0c04986c7f2e62d5c87c4e8c8ce115fc#file-run-js #UnrealEngine #UE5 #GameAssets

The script will add all 18800+ items to your account. And according to Tim Sweeney they will remain on your account after Quixel will become paid again in 2025.
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We haven't told you about the recent Unreal Engine 5.5 announcement, so here's the best part — Unreal Mega Lights.

https://www.youtube.com/watch?v=5eDr1civeXs

— It's now possible to use thousands of dynamic lights in the scene with accurate soft shadows. It's called Mega Lights.
— Developers of high-end games will have the ability to utilize any shape and any texture of light not only for diffuse lighting (which was possible before), but for shadows and reflections too

#UE5 #UnrealEngine #VFX #Rendering #GameEngines
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Oddly enough, #Halo games from now on will be developed on Unreal Engine:

https://m.youtube.com/watch?v=FDgR1FRJnF8 #UE5 #UnrealEngine #Microsoft #GameEngines

This is very concerning: CDPR moved to Unreal, Halo is transferring, and many others will follow. To a privately owned game engine that only Epic Games can control. Lack of competition is always bad for end users.

Can't argue that Halo on Unreal 5 looks fantastic! 🤩
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The first thing to do in any #UnrealEngine project: disable Motion Blur!

It's notoriously bad and newbies keep it, since they don't even know, how to disable it.

#GameEngines #UE5
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GameDev Pulse
And if you have an itch to play a questionable big game, Hogwarts Legacy is 70% off on Steam. Have no idea if it's worthy, I just bought it and believe they are in the same category of “it's pretty, but...” as Dragon Age (which I'll also buy on sale later…
Here's how to fix blurry image (due to TAA) on PC:

1. Launch the game, boot it up fully, set graphics that you want, then close
It's required so all settings files will be created

2. Open this location
(Replace YOUR USERNAME)
C:\Users\YOUR_USER_NAME_HERE\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor

3. In Engine.ini add this to SystemSettings:
r.TemporalAA.Algorithm 0
r.TemporalAA.HistoryScreenPercentage 200
r.TemporalAA.Upsampling 1
r.TemporalAACatmullRom 0
r.TemporalAAFilterSize 0.09
r.TemporalAASamples 2
r.TemporalAACurrentFrameWeight 0.6


4. Save file, right click, properties, enable Read Only, apply
It will prevent the game from re-writing your custom settings

It works with other Unreal Engine 5 games too! #UE5 #UnrealEngine
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