Meanwhile, #Nintendo killed yet another emulator... #emulation
They were doing it for years but slowly. Recently, they probably decided to clean up the market for the upcoming Switch 2 release and attacked almost every significant emulator out there, taking them down one by one.
They were doing it for years but slowly. Recently, they probably decided to clean up the market for the upcoming Switch 2 release and attacked almost every significant emulator out there, taking them down one by one.
π’20π3π2β€1
You may be thinking, if there are #FlaxEngine, #O3DE, #Stride3D, #S2ENGINE, and literally dozens of others, where are games? I've tried a bunch of those engines today in a row: it's a minefield.
What common features are there, which aren't, what works and not β it's absolutely unpredictable.
Imagine, that things like the game settings are exceptionally limited; Project creation/deletion may not work from time to time; Or strict folders per file type, turning import process into an hour of guessing and testing.
That's the experience you don't want to have as #IndieDeveloper (there are already enough issues to fix).
Overall, making good #GameEngines isn't about pure technical features or a combination of those, it's how the app provides a meaningful workflow: proper groups of tasks + swiftly shifting between those groups.
Or, in case of the majority of modern engines, fails trying.
What common features are there, which aren't, what works and not β it's absolutely unpredictable.
Imagine, that things like the game settings are exceptionally limited; Project creation/deletion may not work from time to time; Or strict folders per file type, turning import process into an hour of guessing and testing.
That's the experience you don't want to have as #IndieDeveloper (there are already enough issues to fix).
Overall, making good #GameEngines isn't about pure technical features or a combination of those, it's how the app provides a meaningful workflow: proper groups of tasks + swiftly shifting between those groups.
Or, in case of the majority of modern engines, fails trying.
π10π3
Do you remember Reboot? The first fully 3D TV series that was nearly impossible during the first episode and absolutely outdated by the end of the show...
https://www.youtube.com/watch?v=IULUImZfK-A
https://www.youtube.com/watch?v=IULUImZfK-A
YouTube
The Censorship Of Reboot Was...BIZARRE
Join us as we dive into the fascinating history of Reboot, the first fully computer-animated TV series of the '90s! This innovative show didnβt just entertain; it set the bar for future animated series like Beast Wars, Johnny Quest, The Moxy Show among others.β¦
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Our support for small #GameDEV YT channels: here's the tutorial to make better fog in #UnrealEngine 5:
https://www.youtube.com/watch?v=dteo2x4asxI #UE5 #VFX
https://www.youtube.com/watch?v=dteo2x4asxI #UE5 #VFX
YouTube
How to Create a Fog Card (& Mist) Material in Unreal Engine 5
Step-by-step tutorial on how to create an animated fog card material.
Tutorial Project File: https://www.patreon.com/posts/fog-card-project-113099605
Free assets on my website: https://www.hojdee.com/courses-details/free-downloads
Subscribe for more!
β¦
Tutorial Project File: https://www.patreon.com/posts/fog-card-project-113099605
Free assets on my website: https://www.hojdee.com/courses-details/free-downloads
Subscribe for more!
β¦
β€6
We haven't told you about the recent Unreal Engine 5.5 announcement, so here's the best part β Unreal Mega Lights.
https://www.youtube.com/watch?v=5eDr1civeXs
β It's now possible to use thousands of dynamic lights in the scene with accurate soft shadows. It's called Mega Lights.
β Developers of high-end games will have the ability to utilize any shape and any texture of light not only for diffuse lighting (which was possible before), but for shadows and reflections too
#UE5 #UnrealEngine #VFX #Rendering #GameEngines
https://www.youtube.com/watch?v=5eDr1civeXs
β It's now possible to use thousands of dynamic lights in the scene with accurate soft shadows. It's called Mega Lights.
β Developers of high-end games will have the ability to utilize any shape and any texture of light not only for diffuse lighting (which was possible before), but for shadows and reflections too
#UE5 #UnrealEngine #VFX #Rendering #GameEngines
YouTube
MegaLights Demo Teaser | Unreal Fest Seattle 2024
We are Mega excited about this in particular π¦
MegaLights, a new experiential feature in 5.5, enables artists to use orders of magnitude more lights. They are movable and dynamic, with realistic area shadows, and can light volumetric fog. See this captureβ¦
MegaLights, a new experiential feature in 5.5, enables artists to use orders of magnitude more lights. They are movable and dynamic, with realistic area shadows, and can light volumetric fog. See this captureβ¦
π₯4π3β€1
There is something terribly wrong with the world, and you can see it even in things like βhow they turn Simon Stalenhag art into TV seriesβ. Amazon 2020 vs Netflix 2025.
Borderlands movie syndromeβ¦
I highly recommend Tales from the Loop (2020) β a meditative and truly Stalenhag piece of art. And also: Electric Dreams (2017-2018), Maniac (2018). Modern culture is trying to force us to forget that there was anything a few years ago.
#TV #Movies #SciFi
Borderlands movie syndromeβ¦
I highly recommend Tales from the Loop (2020) β a meditative and truly Stalenhag piece of art. And also: Electric Dreams (2017-2018), Maniac (2018). Modern culture is trying to force us to forget that there was anything a few years ago.
#TV #Movies #SciFi
β€8
GameDev Pulse
We haven't told you about the recent Unreal Engine 5.5 announcement, so here's the best part β Unreal Mega Lights. https://www.youtube.com/watch?v=5eDr1civeXs β It's now possible to use thousands of dynamic lights in the scene with accurate soft shadows.β¦
And the biggest Unreal Engine hater out there released his new video: this time about frame analysis and what is the bottleneck in UE5
https://www.youtube.com/watch?v=QAbEE9bLfBg #UE5 #UnrealEngine #Rendering #GameEngines
https://www.youtube.com/watch?v=QAbEE9bLfBg #UE5 #UnrealEngine #Rendering #GameEngines
YouTube
When Botched GPU Optimization is Eclipsed By CPU issues: Jedi Survivor Full Frame Analysis
To try everything Brilliant has to offerβfreeβfor a full 30 days, visit https://brilliant.org/ThreatInteractive . Youβll also get 20% off an annual premium subscription.
Are you a game developer looking to make your game more performant? After watchingβ¦
Are you a game developer looking to make your game more performant? After watchingβ¦
π₯7
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A simple Ocean Shader for Godot 4 (much easier than the one with big waves), also MIT Licensed
https://github.com/Flarkk/Godot-Water-Shader-Prototype #FOSS #Shaders #GodotEngine #Godot4
https://github.com/Flarkk/Godot-Water-Shader-Prototype #FOSS #Shaders #GodotEngine #Godot4
β€16π₯7π«‘3π1
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This is exactly how my first renovation looked: me and my brother decided to do things ourselves... what could possibly go wrong?
#IndieGames #Simulators
#IndieGames #Simulators
π23β€7
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π15π9π5
Forwarded from /v/ do Brasil (DOOM GUY)
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"Women might be offended by this"
Real women reacting to this:
Real women reacting to this:
π17π₯3
Here's how the #Blender team improved their PBR materials in version 4.3:
https://www.youtube.com/watch?v=lDK_p_kDDX8 #PBR #Rendering #Shaders
https://www.youtube.com/watch?v=lDK_p_kDDX8 #PBR #Rendering #Shaders
YouTube
Blender 4.3 Deep Dive: Exploring Diffuse Roughness & Physical Conductor
In this video, we explore two new render features in Blender 4.3 dealing with improved physical accuracy. This is the new Oren-Nayar Diffuse Roughness slider in the Principled BSDF; and the new Metallic BSDF node that has a new Physical Conductor option forβ¦
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The new Joker movie is so bad that it was rated lower than Morbius and Madame Web... #movies
Honestly, I criticized the first one too as an uninspiring and poorly written story.
Honestly, I criticized the first one too as an uninspiring and poorly written story.
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