GameDev Pulse
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Meanwhile high-end games on iOS failed miserably. None of them break even. Some say the issue is that only the flagship devices were able to launch them, but in my opinion the issue lies deeper:

None of them worked well. Like not even close to being properly optimized, improved for smaller screens, etc. And input delay was sometimes up to several seconds.

Death Stranding was probably the best of all in terms of the performance and inputs, but still it was only playable on MacBook, not iPhone.

#Apple #iOS #Hardware
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Paid skins in modern games #meme
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There is #Steam summer sale, good luck navigating the store when 40M other people trying to buy something!
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Have a wonderful weekend, folks! Meanwhile, I walked another 26 KM around Sofia and found this amazing Cuphead street art 🀩
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Creative #Weapons #Animations by Ranon Sarono (I assume the guy has arms of steel)
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Finally: Game Industry explained in 10s!

#GameDev #GameIndustry #meme by Dunkey
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New #FREE (for a limited time) stuff is available on #UnrealEngine marketplace
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Forwarded from /v/ do Brasil (Paulo)
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Pinterest is doomed #AI #AIArt
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Do you like #PixelArt? Hakusi Katei likes it more: he created pixelating lens that can turn anything into pixels!
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Meanwhile, Bevy (#RustLang Game Engine) team managed to make virtual geometry similar to Nanite in Unreal Engine 5

Read more about the update: https://bevyengine.org/news/bevy-0-14/

You can also read the full explanation of the feature here: https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/

#GameEngines #Bevy #GameDev #Programming
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Bloodborne has been launched on PC via the new PS4 emulator. It's not yet playable but you can make a character.

There's still no remake or PC port announcement. Rumors said that the studio doesn't have a full source of the game.

Which yet again makes emulation a valid solution for preserving games!

https://www.youtube.com/watch?v=FWX0ziJNyew #emulators #emulation #PS4 #SoulsLike #Bloodborne
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