Godot SDFGI plan for 4.1.pdf
2 MB
New #SDFGI notes: Juan announced, that his #GlobalIllumination will only be truly updated in Godot 4.1, not 4.0
So... waiting for #Godot?
So... waiting for #Godot?
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Another implementation of #Blender texturing addon, this time it can texture the whole mesh and keep edges placement in mind!
https://github.com/carson-katri/dream-textures
#NeuralNetworks #AI #StableDiffusion
https://github.com/carson-katri/dream-textures
#NeuralNetworks #AI #StableDiffusion
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What do we have here? New #Tutorial on how to use World Triplanar in #Godot
https://www.youtube.com/watch?v=OvHNg4-Ueng
#GodotEngine #Turorials
https://www.youtube.com/watch?v=OvHNg4-Ueng
#GodotEngine #Turorials
YouTube
World Normal Mix Shader in Godot
Project: https://github.com/Arnklit/TutorialResources/tree/main/world_normal_mix_shader
Godot 4 version of the shader: https://github.com/Arnklit/TutorialResources/blob/main/world_normal_mix_shader_4/world_normal_mix_4.gdshader
Assets I used: https://gβ¦
Godot 4 version of the shader: https://github.com/Arnklit/TutorialResources/blob/main/world_normal_mix_shader_4/world_normal_mix_4.gdshader
Assets I used: https://gβ¦
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Updated #TressFX hair plugin by #AMD is now available for #Unity:
(Both URP and HDRP)
https://www.youtube.com/watch?v=YBtpv7ZdbB4
https://gpuopen.com/announcing-unity-china-hairfx/
(Both URP and HDRP)
https://www.youtube.com/watch?v=YBtpv7ZdbB4
https://gpuopen.com/announcing-unity-china-hairfx/
YouTube
Unity China HairFX solution is now available, based on AMD's TressFX open source framework
After two years of work, Unity China HairFX is now available! With a desire to provide developers with more efficient tools to create vivid character hair, Unity China developed this hair solution based on the AMD TressFX open source high quality real-timeβ¦
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This is how you can completely ruin the art direction of the game by adding Raytracing mindlessly. The first one is technically correct, but soulless shit.
The original (second image) is exactly how it was intentionally designed (before the recent "update").
#TheWitcher3 #RTX #Raytracing #CDPR
The original (second image) is exactly how it was intentionally designed (before the recent "update").
#TheWitcher3 #RTX #Raytracing #CDPR
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A very detailed and simple article about how Neural networks generate images (and why it will not help to hide your art from it, since it can make images from nearly anything and nearly nothing):
https://www.washingtonpost.com/technology/interactive/2022/ai-image-generator/
#AI #NeuralNetworks
https://www.washingtonpost.com/technology/interactive/2022/ai-image-generator/
#AI #NeuralNetworks
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Artistic hacking time: anamorphic lens imitation in #UnrealEngine 5
https://www.youtube.com/watch?v=QpO9wf-Tm6s&feature=youtu.be
https://www.youtube.com/watch?v=QpO9wf-Tm6s&feature=youtu.be
YouTube
Anamorphic Lens with Unreal Engine 5.1
In this video, Iβm gonna show you how to make use of the new anamorphic lens effect with the cine camera actor in Unreal Engine 5.1.
What is an anamorphic lens? Anamorphic lens changes the dimensions of an image in one axis; allowing for a wider field ofβ¦
What is an anamorphic lens? Anamorphic lens changes the dimensions of an image in one axis; allowing for a wider field ofβ¦
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New #OpenSource compiler for #GDScript that allows you to speedup the execution without making the source more complicated:
https://gitlab.com/the-SSD/gdscript-compiler
#Godot #GodotEngine
https://gitlab.com/the-SSD/gdscript-compiler
#Godot #GodotEngine
GitLab
SSD / GDScript compiler Β· GitLab
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Remember that city from the Matrix demo? How about turning it into multiplayer!
https://www.youtube.com/watch?v=RQ1YST3wPH4
#UE5 #UnrealEngine
https://www.youtube.com/watch?v=RQ1YST3wPH4
#UE5 #UnrealEngine
YouTube
First Video on the whole internet about a fully multiplayer replicated Unreal Engine 5 City
Hello everyone, the wonderful year 2022 is coming to an end and I have finally reached my personal milestone. I present you here what is probably the first video on the whole internet about a fully multiplayer replicated working Unreal Engine 5 City Sampleβ¦
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Godot 4 New Navigation Server Random point AI (Tutorial)
https://www.youtube.com/watch?v=1xmLd-jLRLs
#Godot #GodotEngine #Tutorial #Tutorials
https://www.youtube.com/watch?v=1xmLd-jLRLs
#Godot #GodotEngine #Tutorial #Tutorials
YouTube
Godot 4 New Navigation Server Random point AI (Tutorial)
Short tutorial on how to create an AI that walks to a random position in 3d space every few seconds in Godot 4 using the new navigation server.
If you have any specific videos you want me to create, please write them in the comments down below :)
If youβ¦
If you have any specific videos you want me to create, please write them in the comments down below :)
If youβ¦
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Yet again #NVIDIA brought up #AI improved version of photogrammetry to store less data and render realtime objects from its photos:
https://www.youtube.com/watch?v=aQctoORQwLE
#NeuralNetworks
https://www.youtube.com/watch?v=aQctoORQwLE
#NeuralNetworks
YouTube
NVIDIAβs New AI: Video Game Graphics, Now 60x Smaller!
β€οΈ Check out Weights & Biases and sign up for a free demo here: https://wandb.com/papers
β€οΈ Their mentioned post is available here: http://wandb.me/variable-bitrate
π The paper "Variable Bitrate Neural Fields" is available here:
https://nv-tlabs.github.io/vqad/β¦
β€οΈ Their mentioned post is available here: http://wandb.me/variable-bitrate
π The paper "Variable Bitrate Neural Fields" is available here:
https://nv-tlabs.github.io/vqad/β¦
Imagine a one-page agreement with Id Software for not one, but two games. And one of those games created the FPS category! Here is that agreement, for both the Commander Keen sequel, Goodbye Galaxy, and the birth of the first-person shooter, Wolfenstein 3D.
#Legal #Royalties #Contracts #Retrogames #IDSoftware #FPS
#Legal #Royalties #Contracts #Retrogames #IDSoftware #FPS
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Typical #Unity blogspot: new features in preview, old ones are deprecated π
https://blog.unity.com/technology/global-illumination-updates-in-2022-2
https://blog.unity.com/technology/global-illumination-updates-in-2022-2
Unity Blog
Global Illumination updates in 2022.2 and beyond | Unity Blog
Discover updates to light baking performance, stability, and other new features that come with the 2022.2 Tech Stream release, plus highlights from Unityβs Global Illumination roadmap.
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It was actually good, but here's the thing: they have scenes that are 48 FPS (instead of 24) and simulations in these scenes are broken (too fast or too slow, and that wasn't intentional, they just fked up with fire, smoke and even some rigid bodies physics).
But even so it's worth watching, all three hours.
But even so it's worth watching, all three hours.