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It seems, that quite a lot of people missed that #GodotEngine 4 features not only #SDFGI for Global Illumination, but also Screen-Space one, called #SSIL.
This new feature alone gives much better shading for complex models and intersections, but with SSAO and SDFGI it's a next-gen crap, boyz!
(Video by Maciej Rychlik)
This new feature alone gives much better shading for complex models and intersections, but with SSAO and SDFGI it's a next-gen crap, boyz!
(Video by Maciej Rychlik)
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Yep, and this is why you need #GlobalIllumination
UE5 is the best with Lumen
Godot 4 has #SDFGI + SSIL
Unity suck cocks
#Unity #Godot #UE #UnrealEngine #Lumen
UE5 is the best with Lumen
Godot 4 has #SDFGI + SSIL
Unity suck cocks
#Unity #Godot #UE #UnrealEngine #Lumen
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Godot SDFGI plan for 4.1.pdf
2 MB
New #SDFGI notes: Juan announced, that his #GlobalIllumination will only be truly updated in Godot 4.1, not 4.0
So... waiting for #Godot?
So... waiting for #Godot?
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