Forwarded from /v/ do Brasil (DOOM GUY)
Someone has been leaking some short videos of the game
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Wait, wasn't there PrScr already? π€ Since the first software implementation was initially created in the 1960s and became widespread by the 1980s.
By the late 90s, all keyboards were packed with PrScr key and it was fully supported in Windows 95. Which means, videos like these are misleading: this device was only for TV screenshots (or VHS ones) and they were barely usable for a wide audience.
By the late 90s, all keyboards were packed with PrScr key and it was fully supported in Windows 95. Which means, videos like these are misleading: this device was only for TV screenshots (or VHS ones) and they were barely usable for a wide audience.
π€9β€6π1
GameDev Pulse
And the biggest Unreal Engine hater out there released his new video: this time about frame analysis and what is the bottleneck in UE5 https://www.youtube.com/watch?v=QAbEE9bLfBg #UE5 #UnrealEngine #Rendering #GameEngines
YouTube
The Price of Realism? | SH2R Optimization From The GPU Perspective
In this video, we dive into how Unreal Engine 5 Nanite technology continues to drag down your game's performance In Silent Hill 2 Remake. Debunk misleading claims made in the community regarding performance and offer clear insight on what could have beenβ¦
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GameDev Pulse
GITHUB LINK 1. Covered up Godot bug by adding some space between all nodes and all frames. It allows to view and edit all three shaders on 100-150% scale of OS/Editor, so 14"+ screens are OK. 2. All three versions now have vignette (it's a simple effectβ¦
Just finished Chromatic Aberrations β the effect fully excludes the center and borders of the image to avoid motion sickness and visual glitches. It's only applied to a carefully selected radius of the visual area to be artistic but not annoying.
Also improved Ultimate shader layout, and fixed Vignette HDR issues, enjoy:
https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
Also improved Ultimate shader layout, and fixed Vignette HDR issues, enjoy:
https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
GitHub
GitHub - ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects: Godot 4 color correction tools similar to Video Editing appsβ¦
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3 and 4.4. - ArseniyMirniy/Godot-4-Color-Correction-and-Scree...
π₯9
If you ever guessed what is wrong outside of "progressive ideas": the new Dragon Age falls apart in combat depth and dialogues writing β "they look like there's an HR in the room reviewing every word";
https://www.youtube.com/watch?v=QF-Kd2BBpx8
https://www.youtube.com/watch?v=QF-Kd2BBpx8
YouTube
I do not recommend: 'Dragon Age: The Veilguard' (Review)
Thanks for watching. If you want to support what we're doing, the best way is by signing up as a supporter over on our website: https://www.thisweekinvideogames.com
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Thanks Brilliant for sponsoring the video. π To try everything Brilliant has to offer forβ¦
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Thanks Brilliant for sponsoring the video. π To try everything Brilliant has to offer forβ¦
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GameDev Pulse
β
Blaming Russian Bots β check! #DragonAge #WTF #IGN
The media accused EA and BioWare in selective media access, where only people who were exceptionally positive during the September playtest got early keys:
https://www.youtube.com/watch?v=LDRVdfzHXDI #EA #BioWare #DragonAge
https://www.youtube.com/watch?v=LDRVdfzHXDI #EA #BioWare #DragonAge
YouTube
The TRUTH About Dragon Age Veilguard REVIEWS
The TRUTH About Dragon Age Veilguard REVIEWS
In this Dragon Age The Veilguard Review. We're going to be talking about why we're actually not doing a review for the Veilguard today, why this should matter to you, and why it's important. We don't normally makeβ¦
In this Dragon Age The Veilguard Review. We're going to be talking about why we're actually not doing a review for the Veilguard today, why this should matter to you, and why it's important. We don't normally makeβ¦
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After months of uncertainty, #Concord and its creators were finally shut down by #PlayStation
Their fate was a mystery for a long time and the game was even secretly updated on Steam behind the scenes.
Their fate was a mystery for a long time and the game was even secretly updated on Steam behind the scenes.
π18π6
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Mateusz Lenart, Creative Director and Lead Designer of the Silent Hill 2 Remake celebrates the success of the game by making a charcoal drawing!
#2DArt #GameArt #Horrors
#2DArt #GameArt #Horrors
β€20
Yes, but also no: Meta Ruined VR...
1. META closed too many games and studios, including projects that were iconic for fans
2. It took too long for budget 3s to arrive, while expensive Quest 3 sold 20 times fewer units, than Q2 at its time
3. Retention of VR usage is low and mostly focused in VR spaces, not homes and definitely not offices
4. AR didn't work for the majority of people, even Apple failed and shutting down Vision Pro production
But reality is: I still want to hop back into it. #VR is still oddly inspiring!
https://www.youtube.com/watch?v=o8StSZbwIa8
1. META closed too many games and studios, including projects that were iconic for fans
2. It took too long for budget 3s to arrive, while expensive Quest 3 sold 20 times fewer units, than Q2 at its time
3. Retention of VR usage is low and mostly focused in VR spaces, not homes and definitely not offices
4. AR didn't work for the majority of people, even Apple failed and shutting down Vision Pro production
But reality is: I still want to hop back into it. #VR is still oddly inspiring!
https://www.youtube.com/watch?v=o8StSZbwIa8
YouTube
Meta Ruined VR...
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Follow me on Twitter
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Follow me on Twitch
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π7β€1
GameDev Pulse
Just finished Chromatic Aberrations β the effect fully excludes the center and borders of the image to avoid motion sickness and visual glitches. It's only applied to a carefully selected radius of the visual area to be artistic but not annoying. Also improvedβ¦
Me: ashamed of my TOO BIG NODE GRAPH. Meanwhile, the guy, making procedural sky in #Blender
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A tiny sound effects generator by ex-Godot contributor:
https://github.com/YuriSizov/glasan-fx (MIT License) #Sounds #Music #SoundDesign #FOSS
https://github.com/YuriSizov/glasan-fx (MIT License) #Sounds #Music #SoundDesign #FOSS
π18
GameDev Pulse
Yes, but also no: Meta Ruined VR... 1. META closed too many games and studios, including projects that were iconic for fans 2. It took too long for budget 3s to arrive, while expensive Quest 3 sold 20 times fewer units, than Q2 at its time 3. Retention ofβ¦
Meanwhile, #Meta is launching yet another contest for Horizon Worlds creators with prizes:
https://developers.meta.com/horizon-worlds/learn/documentation/mhcp-program/faq/application-faq #VR
https://developers.meta.com/horizon-worlds/learn/documentation/mhcp-program/faq/application-faq #VR
π5β€4
We have never done this before, but here's the collection of "Male Fantasy" #meme
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