Finally! #Steam now forces all developers to clearly warn users about risky anticheat. Meanwhile, Microsoft is in general aiming to close Kernel and make apps to only use new secure layers via their own API and with predefined tasks.
β€27π6
Dragon Age The Veilguard wasn't supporting pre-loading on PC, but still surpassed 40K concurrent players in a couple of hours and growing fast.
The biggest complaints are regarding stuttering, crashes, and 40-minutes long shaders compilation.
People praise and criticize the character editor at the same time: it's easy to make a very similar average player with tons of face tweaking, but very flat hips and chest make some players frustrated β it's definitely not diverse.
Regarding the gameplay: let's wait for a few days to collect more data.
The biggest complaints are regarding stuttering, crashes, and 40-minutes long shaders compilation.
People praise and criticize the character editor at the same time: it's easy to make a very similar average player with tons of face tweaking, but very flat hips and chest make some players frustrated β it's definitely not diverse.
Regarding the gameplay: let's wait for a few days to collect more data.
π12π₯2π1
GameDev Pulse
Dragon Age The Veilguard wasn't supporting pre-loading on PC, but still surpassed 40K concurrent players in a couple of hours and growing fast. The biggest complaints are regarding stuttering, crashes, and 40-minutes long shaders compilation. People praiseβ¦
Make your choice!
Anonymous Poll
13%
Playing on PC (or going to)
2%
Playing on PS5
1%
Playing on XBox
84%
Nope and not going to
π1
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π΅ Remember that screen shader I'm doing after work?
During this week I figured out that if anything obstructs the view in Godot, reflections are getting discarded for the whole scene.
Meanwhile, in 2D shaders you only have access to 0:1 range, which doesn't allow you to make any tricks with bright areas.
You can enable 2D HDR, which has 0:8 range but by design it isn't sRGB (so you can operate in a wider gamut), but then "you have to take care of turning it into sRGB yourself" which can be done hell knows where.
I'll take a break. Will make some UE tomorrow.
During this week I figured out that if anything obstructs the view in Godot, reflections are getting discarded for the whole scene.
Meanwhile, in 2D shaders you only have access to 0:1 range, which doesn't allow you to make any tricks with bright areas.
You can enable 2D HDR, which has 0:8 range but by design it isn't sRGB (so you can operate in a wider gamut), but then "you have to take care of turning it into sRGB yourself" which can be done hell knows where.
I'll take a break. Will make some UE tomorrow.
π5π±3π«‘2
GameDev Pulse
Make your choice!
Dragon Age The Veilguard keeps growing on Steam, staying in the first place of top sellers. It's also officially the highest ever concurrent player number for the #BioWare game on #Steam (just surpassed 69,400).
π’20π4π₯3π2π2
The industry is recovering: Dig VR developers introduced a limited edition with full-size heavy machinery for just Β£500K... #VR #WTF #CollectorsEdition
UPD: I've checked and today is clearly not April 1st... π€
UPD: I've checked and today is clearly not April 1st... π€
π₯6π4
GameDev Pulse
Meanwhile, Monster Hunter goes brrr...
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Monster Hunter beta test has significant visual issues, when all the models fall into low quality LOD versions. The bug isn't related to a specific hardware.
π First of all, it's hilarious!
#GameDev #meme
π First of all, it's hilarious!
#GameDev #meme
π16
If you ever thought that #Unity gave up on shady practices, it was probably a fancy cover up PR.
Garry (yep, the one with the mod and also the Rust game) complained that unnamed engine company asked them for $500K/year in services if they want to keep using it. Since it's definitely not Valve and Garry's mod, he's talking about Unity.
#GameEngines #Business #WTF
Garry (yep, the one with the mod and also the Rust game) complained that unnamed engine company asked them for $500K/year in services if they want to keep using it. Since it's definitely not Valve and Garry's mod, he's talking about Unity.
#GameEngines #Business #WTF
π17π±5π’4β€1
The first thing to do in any #UnrealEngine project: disable Motion Blur!
It's notoriously bad and newbies keep it, since they don't even know, how to disable it.
#GameEngines #UE5
It's notoriously bad and newbies keep it, since they don't even know, how to disable it.
#GameEngines #UE5
β€14π7
GameDev Pulse
Dragon Age The Veilguard keeps growing on Steam, staying in the first place of top sellers. It's also officially the highest ever concurrent player number for the #BioWare game on #Steam (just surpassed 69,400).
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LMAO π€£ #meme #DragonAge
π34β€1
Here's the tutorial to learn layered animations in Unreal Engine 5:
https://www.youtube.com/watch?v=SKGYWBJRfqo #UE5 #Animations #UnrealEngine #Tutorials
https://www.youtube.com/watch?v=SKGYWBJRfqo #UE5 #Animations #UnrealEngine #Tutorials
YouTube
How to Animate in Unreal Engine 5 - Full Beginner Tutorial - Parkour Roll Vault
Full Beginner UE5 Tutorial - Animate a parkour roll vault from zero to game-ready (everything but the polish!) using the layered animation workflow!
In this part 1 of 2 tutorial, we bring video reference into unreal and set up our sequencer for animationβ¦
In this part 1 of 2 tutorial, we bring video reference into unreal and set up our sequencer for animationβ¦
π1
GameDev Pulse
Here's the tutorial to learn layered animations in Unreal Engine 5: https://www.youtube.com/watch?v=SKGYWBJRfqo #UE5 #Animations #UnrealEngine #Tutorials
But to balance it out:
It's insane, how many features I take for granted. For a few months I wasn't using Unreal and was exclusively in Godot 4.
Today I was in Unreal shader graph and a) Dragging the node into the linking line does nothing (in Blender and Godot it places the node in between). And b) All values in the UE shader graph are floats, you can only assign min, max, and default, but not the STEP. It makes editing the value in instance a complete mess β everything has SIX DIGITS after the comma.
You want values to be with .2 accuracy? Nope! Enjoy .000001 and it will recalculate it on every tiny mouse move. Integers are also not supported in visual shaders of Unreal. Why? Who needs this dumb optimization, right!
It's insane, how many features I take for granted. For a few months I wasn't using Unreal and was exclusively in Godot 4.
Today I was in Unreal shader graph and a) Dragging the node into the linking line does nothing (in Blender and Godot it places the node in between). And b) All values in the UE shader graph are floats, you can only assign min, max, and default, but not the STEP. It makes editing the value in instance a complete mess β everything has SIX DIGITS after the comma.
You want values to be with .2 accuracy? Nope! Enjoy .000001 and it will recalculate it on every tiny mouse move. Integers are also not supported in visual shaders of Unreal. Why? Who needs this dumb optimization, right!
π±11π2π1
And if you have an itch to play a questionable big game, Hogwarts Legacy is 70% off on Steam. Have no idea if it's worthy, I just bought it and believe they are in the same category of βit's pretty, but...β as Dragon Age (which I'll also buy on sale later on, when it will be discounted).
π8π4
Forwarded from /v/ do Brasil (Paulo)
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π28β€1