GameDev Pulse
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GameDev Pulse
LMAO 🀣 #meme #DragonAge
On its third day, Dragon Age The Veilguard is still growing in concurrent players on Steam and still among top sellers. Let's see tomorrow, how far it goes!

#DragonAge #RPG #Steam
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Well-deserved!

It's hilarious that 1260% value doesn't fit into the designed area obviously made for double digits.

#MobileGames@GameDEV #AI@GameDEV
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Monster Hunter Wilds ☺️
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We are imposing the ban for "AI generated gameplay" links in the chat to save mental health of our community. And Tim Sweeney supports that!

These epileptic hallucinations are NOT PLAYABLE, nor watchable. They can't achieve consistent scene even when they ripped off millions of hours of Minecraft gameplay.

#AI@GameDev
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GameDev Pulse
And if you have an itch to play a questionable big game, Hogwarts Legacy is 70% off on Steam. Have no idea if it's worthy, I just bought it and believe they are in the same category of β€œit's pretty, but...” as Dragon Age (which I'll also buy on sale later…
Here's how to fix blurry image (due to TAA) on PC:

1. Launch the game, boot it up fully, set graphics that you want, then close
It's required so all settings files will be created

2. Open this location
(Replace YOUR USERNAME)
C:\Users\YOUR_USER_NAME_HERE\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor

3. In Engine.ini add this to SystemSettings:
r.TemporalAA.Algorithm 0
r.TemporalAA.HistoryScreenPercentage 200
r.TemporalAA.Upsampling 1
r.TemporalAACatmullRom 0
r.TemporalAAFilterSize 0.09
r.TemporalAASamples 2
r.TemporalAACurrentFrameWeight 0.6


4. Save file, right click, properties, enable Read Only, apply
It will prevent the game from re-writing your custom settings

It works with other Unreal Engine 5 games too! #UE5 #UnrealEngine
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The best title award goes to Simon! #Microsoft@GameDev #AI@GameDev
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🀣 LMAO! But for real, how they pulled off such a physics?

#meme@GameDev #DragonAge@GameDev
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GameDev Pulse
🀣 LMAO! But for real, how they pulled off such a physics? #meme@GameDev #DragonAge@GameDev
It's highly likely, that they are using TressFX by AMD, upgraded (still under Open Source) by Unity China under HairFX brand. And yes, you can add this to your games!

Crazy enough, there's Chinese Unity that is a separate entity and makes even more nice stuff than the main one. This plugin, for example, works well with Unreal and seems like it was also integrated into Frostbite engine (DICE/EA).

https://www.youtube.com/watch?v=13Fu_acqEQ8 #Unity@GameDev #AMD@GameDev
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Forwarded from /v/ do Brasil (DOOM GUY)
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How to highlight that your SMM manager is replaced by neural networks...
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GameDev Pulse
It's highly likely, that they are using TressFX by AMD, upgraded (still under Open Source) by Unity China under HairFX brand. And yes, you can add this to your games! Crazy enough, there's Chinese Unity that is a separate entity and makes even more nice stuff…
UPD: According to BioWare, they borrowed the technology called β€œStrand Based Hair” from EA Sports. Which means, it's a custom solution, and it was already integrated into the engine (and utilized for EA Sports Football).

I want the next Battlefield with the same hair quality 😜
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Quarter of code in Google is now made by AI: CEO vs. real programmer explanation…

#Google@GameDev
#AI@GameDev
#Programming@GameDev
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Introduction_to_the_Universal_Render_Pipeline_for_advanced_Unity.pdf
8.7 MB
It's #Free and official book from #Unity to learn URP (Universal Render Pipeline), which is usually utilized for games, aiming for wide hardware support, VR, and mobile devices.
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Wait, what? 😲
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