GameDev Pulse
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#Steam
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Tim Sweeney announced that Epic Games is trying to become profitable again and based on that they have to lay off 830 employees (16% of staff).

Previously purchased Bandcamp and SuperAwesome are gonna be separated from the main company.

Recent escape from Unity to "definitely safe Unreal Engine" may look a little less safe now.

https://www.epicgames.com/site/en-US/news/layoffs-at-epic

#Business #EpicGames #UnrealEngine
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And #AMD #Radeon team just released #FSR 3 with frame generation. Only Forspoken and Immortals of Aveum are supported (2 games have 69 players online COMBINED), but you can try it even in a free demo of Forspoken.

1. The quality is only worth it with FSR set to quality (+ Frame Gen), balanced is a mess, and "native AA" is laggy.
2. Then it has ~10% higher FPS than what DLSS has in Balanced (DLSS still looks better), and 30% higher in Balanced.
3. And with FSR frame generation the frame time gets completely inconsistent + overall generated frames are messy. Altogether it led to a LAGGY AF feel. Which makes NVIDIA 80 frames way more responsive, than FSR 110 frames.

At least on NVIDIA, it's unplayable. Maybe Radeon cards are more compatible, but first impressions of Radeon Frame Generation are negative – it's not even close to what NVIDIA has right now.
Finnish #IndieGame Road to Vostok made with #Godot4 – it was previously developed with Unity, but the author switched after install fee announcement.

https://store.steampowered.com/app/1963610/Road_to_Vostok/
#GodotEngine
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This is getting darker #UnrealEngine #EpicGames
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Meanwhile, Cyberpunk 2077 Phantom Liberty was primarily purchased on PC. Considering a new game? PC is your choice then 😉
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