MrBeast discovered with the new A/B testing feature that his mouth must be shut to get way better CTR results. I assume this will also affect the screaming faces icons of mobile games, right?
π13
GameDev Pulse
#Hardware #Bethesda #Starfield
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Let me make it clear: the game has no proper Screen-Space Reflections, it's like tech that is being used for 20 years, but Bethesda is using GEOMETRY-ADJUSTED CUBEMAPS, this is a damn relic that can be found only on mobile graphics. It's not NEXT-GEN, it's not even past-past-gen.
This makes water and any reflective surface look horrible outside of baked interiors. Not raytracing, not even pre-raytracing, it's a tech that runs on your gramma's mobile phone.
But in Creation Engine 2 in makes 4090 and 7900 XTX look like a joke.
This makes water and any reflective surface look horrible outside of baked interiors. Not raytracing, not even pre-raytracing, it's a tech that runs on your gramma's mobile phone.
But in Creation Engine 2 in makes 4090 and 7900 XTX look like a joke.
π€£15π3β€2π1π1
There are several free splash screens for #GodotEngine by Kenney
https://github.com/KenneyNL/Godot-SplashScreens
#Godot #Godot4 #FOSS
https://github.com/KenneyNL/Godot-SplashScreens
#Godot #Godot4 #FOSS
π₯8β€1
There are four absolutely free books available (-100% currently), including guide on making games with #GodotEngine (3.4) and #Blender (2.93) β not the newest one, but there are notes on Godot 4 as well.
https://www.fanatical.com/en/bundle/international-day-of-the-programmer-2023-free-giveaway
https://www.fanatical.com/en/bundle/international-day-of-the-programmer-2023-free-giveaway
π₯6
The creator of VKD3D (the DX12 -> Vulkan translation layer) discovered some heavy issues in Starfield code. The first one explains what happens on Intel ARC graphics (cause the Intel driver team never knew someone would be that dumb)
Fixing them can be relatively fast and they drastically affect performance. But since Bethesda belives they don't have issues, it's hard to say if or when they gonna do something about it.
Fixing them can be relatively fast and they drastically affect performance. But since Bethesda belives they don't have issues, it's hard to say if or when they gonna do something about it.
π5π₯2
There are new prices for #Unity that are based on installs besides the income.
The good side is that both criteria have to be met to be charged for installs, which means that free games and casual indie games are not affected.
Medium-size studios are gonna be the most suffering audience and they are also the biggest part of the current Unity paying customers. Will see if this will work out and they will pay. I bet it will make them look at alternatives instead.
https://blog.unity.com/news/plan-pricing-and-packaging-updates
#Unity3D #GameEngines #Business
The good side is that both criteria have to be met to be charged for installs, which means that free games and casual indie games are not affected.
Medium-size studios are gonna be the most suffering audience and they are also the biggest part of the current Unity paying customers. Will see if this will work out and they will pay. I bet it will make them look at alternatives instead.
https://blog.unity.com/news/plan-pricing-and-packaging-updates
#Unity3D #GameEngines #Business
π±8π€©1π1
Free stuff for #Steam's 20's anniversary
https://store.steampowered.com/points/shop/event/sale_steam20
https://store.steampowered.com/points/shop/event/sale_steam20
Steampowered
Steam Points Shop
Get points for shopping on Steam or by contributing to the Steam Community. Use your points to customize your Steam presence or award fellow members of the community.
β€βπ₯3π1
This is reasonable warning for any modern game, and kinda sounds like "do not run it on a laptop, please"
#Cyberpunk #Hardware #CDPR
#Cyberpunk #Hardware #CDPR
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New iPhones will support hardware-accelerated #Raytracing and will feature native versions of Resident Evil Village, Resident Evil 4, Death Stranding, and Assassin's Creed Mirage. Not cloud-ones, but truly native ports of these games!
And all Apple gadgets are now packed with USB Type-C (instead of lightning) due to European Union requirements.
#Hardware #Apple
And all Apple gadgets are now packed with USB Type-C (instead of lightning) due to European Union requirements.
#Hardware #Apple
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GameDev Pulse
There are new prices for #Unity that are based on installs besides the income. The good side is that both criteria have to be met to be charged for installs, which means that free games and casual indie games are not affected. Medium-size studios are gonnaβ¦
And yeah, also it will affect Game Pass installs, that are "free" and do not cause instant profits for publishers, only valid played time is counted.
β€2π1π1
Lightweight and free #GodotEngine has become trendy after changes in Unity's financial model. Godot got 300% growth in Google overnight, videos related to porting games to it are also getting a lot of new views.
Yep, it's absolutely free and open source, you can do whatever you want with it and don't have to pay any royalties or fees. You can donate to them optionally.
Godotengine.org
#Godot #GameEngines #Business
Yep, it's absolutely free and open source, you can do whatever you want with it and don't have to pay any royalties or fees. You can donate to them optionally.
Godotengine.org
#Godot #GameEngines #Business
π16π€£13β€1
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And there's not just Godot out there:
β‘οΈ Keep in mind that #UNIGINE Community SDK comes with zero runtime fees or royalties, and it's absolutely free for small indie developers, and it also supports C#: https://developer.unigine.com/en/docs/latest/migration/from_unity/
β‘οΈ O3DE (Amazon Lumberyard) is free and open source tool for high-end games: https://o3de.org/
β‘οΈ STRIDE has amazing C# support and is also #FOSS: https://www.stride3d.net/
β‘οΈ Defold is not just FOSS, it goes beyond β you can't sell the engine in any form (other FOSS allow you to resell what's free), but all your games are absolutely yours and you can do whatever you want with them https://defold.com/
β‘οΈ https://www.cocos.com/en β the demo above runs in Cocos, that was 2D for ages and recently gained 3D support. Not the most obvious choice, but still worthy.
#GameEngines
β‘οΈ Keep in mind that #UNIGINE Community SDK comes with zero runtime fees or royalties, and it's absolutely free for small indie developers, and it also supports C#: https://developer.unigine.com/en/docs/latest/migration/from_unity/
β‘οΈ O3DE (Amazon Lumberyard) is free and open source tool for high-end games: https://o3de.org/
β‘οΈ STRIDE has amazing C# support and is also #FOSS: https://www.stride3d.net/
β‘οΈ Defold is not just FOSS, it goes beyond β you can't sell the engine in any form (other FOSS allow you to resell what's free), but all your games are absolutely yours and you can do whatever you want with them https://defold.com/
β‘οΈ https://www.cocos.com/en β the demo above runs in Cocos, that was 2D for ages and recently gained 3D support. Not the most obvious choice, but still worthy.
#GameEngines
π₯2
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The upcoming Fallout live action series from Amazon has been shown behind closed doors. Here's the glimpse of what they've seen.
#TV #Amazon #Fallout
#TV #Amazon #Fallout
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My hopes are high for another movie only geeks will appreciate (in a row with Blade Runner and Ad Astra). Meet the final trailer and see you in cinemas in three weeks:
https://www.youtube.com/watch?v=MAZuGdi32bk
https://www.youtube.com/watch?v=MAZuGdi32bk
YouTube
The Creator | Final Trailer | 20th Century Studios
The fight for our existence begins.
Watch the final trailer of #TheCreator and experience the motion picture event in IMAX, only in theaters September 29.
Get tickets now: Fandango.com/TheCreator
Watch the final trailer of #TheCreator and experience the motion picture event in IMAX, only in theaters September 29.
Get tickets now: Fandango.com/TheCreator
The same rules and tricks of editing can be applied to games: cinematics and trailers, cutscenes, and general camera work. This is one of the reasons why the story-driven missions of Ghostwire Tokyo are so good.
https://www.youtube.com/watch?v=oz49vQwSoTE
#Cinematography #Editing #Animations
https://www.youtube.com/watch?v=oz49vQwSoTE
#Cinematography #Editing #Animations
YouTube
Satoshi Kon - Editing Space & Time
Four years after his passing, we still haven't quite caught up to Satoshi Kon, one of the great visionaries of modern film. In just four features and one TV series, he developed a unique style of editing that distorted and warped space and time. Join me inβ¦
π4β€1