#Unigine now has a GPU lightmapper and some other cool features. Check them out in this trailer:
https://www.youtube.com/watch?v=DX1l7Mqc140
https://www.youtube.com/watch?v=DX1l7Mqc140
YouTube
UNIGINE Engine 2.13 Release - GPU Lightmapper, Volumetric Clouds Upgrade, Better AA, Terrain Tools
Download UNIGINE real-time 3D engine for free: https://unigine.com/get-unigine/
* GPU Lightmapper tool
* Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)
* Upgraded 3D volumetric clouds
* Performance optimizations for vast forest rendering
* New iteration…
* GPU Lightmapper tool
* Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)
* Upgraded 3D volumetric clouds
* Performance optimizations for vast forest rendering
* New iteration…
10 years ago #Unigine released Oil Rush to highlight the potential of their game engine. Today the game became completely free!
🎥 Join the Livestream and multiplayer battles with Unigine team to celebrate!
https://store.steampowered.com/app/200390/Oil_Rush/
🎥 Join the Livestream and multiplayer battles with Unigine team to celebrate!
https://store.steampowered.com/app/200390/Oil_Rush/
Steampowered
Oil Rush on Steam
Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control…
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Nice overview of #UNIGINE Art Samples (and tech plugins)
https://www.youtube.com/watch?v=4CuPx1MnTpE
#GameEngines #GameArt
https://www.youtube.com/watch?v=4CuPx1MnTpE
#GameEngines #GameArt
YouTube
Art Samples vol.1: Art and Lighting - UNIGINE Engine 2 Quick Tour
In this video you'll have a quick look over the Art Samples suite created for UNIGINE real-time 3D engine. It is a large pack of various content samples included in the SDK as a demonstration of how to use UNIGINE's built-in objects with different settings…
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UNIGINE 2.16 - Asset Store, Vulkan & DirectX 12, ROS Integration, New Window Manager
https://unigine.com/news/2022/unigine-2-16-asset-store-vulkan-directx-12-ros-integration-new-window-manager
#Unigine #GameEngines #GameDev #Vulkan
https://unigine.com/news/2022/unigine-2-16-asset-store-vulkan-directx-12-ros-integration-new-window-manager
#Unigine #GameEngines #GameDev #Vulkan
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And there's not just Godot out there:
➡️ Keep in mind that #UNIGINE Community SDK comes with zero runtime fees or royalties, and it's absolutely free for small indie developers, and it also supports C#: https://developer.unigine.com/en/docs/latest/migration/from_unity/
➡️ O3DE (Amazon Lumberyard) is free and open source tool for high-end games: https://o3de.org/
➡️ STRIDE has amazing C# support and is also #FOSS: https://www.stride3d.net/
➡️ Defold is not just FOSS, it goes beyond – you can't sell the engine in any form (other FOSS allow you to resell what's free), but all your games are absolutely yours and you can do whatever you want with them https://defold.com/
➡️ https://www.cocos.com/en – the demo above runs in Cocos, that was 2D for ages and recently gained 3D support. Not the most obvious choice, but still worthy.
#GameEngines
➡️ Keep in mind that #UNIGINE Community SDK comes with zero runtime fees or royalties, and it's absolutely free for small indie developers, and it also supports C#: https://developer.unigine.com/en/docs/latest/migration/from_unity/
➡️ O3DE (Amazon Lumberyard) is free and open source tool for high-end games: https://o3de.org/
➡️ STRIDE has amazing C# support and is also #FOSS: https://www.stride3d.net/
➡️ Defold is not just FOSS, it goes beyond – you can't sell the engine in any form (other FOSS allow you to resell what's free), but all your games are absolutely yours and you can do whatever you want with them https://defold.com/
➡️ https://www.cocos.com/en – the demo above runs in Cocos, that was 2D for ages and recently gained 3D support. Not the most obvious choice, but still worthy.
#GameEngines
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Meanwhile, #Unigine released version 2.18 and set DX12 and Vulkan as default renderers, reduced RAM consumption, improved animation systems, and more.
The engine is known for its benchmarks (Heaven and Superposition) And the basic version of Unigine is available for free!
https://unigine.com/news/2023/unigine-2-18-sdk-release
#GameEngines
The engine is known for its benchmarks (Heaven and Superposition) And the basic version of Unigine is available for free!
https://unigine.com/news/2023/unigine-2-18-sdk-release
#GameEngines
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Do you like #GlobalIllumination? Cause modern game engines do: #Unigine showcased their new PSDGI (Panorama Space Dynamic Global Illumination). It works with all GPU vendors and is reasonably fast compared to previous techniques.
It's not yet clear how it works, but they mentioned Raymarching mode for the Environment Probe light source + spatial temporal denoiser.
https://www.youtube.com/watch?v=xpBNGzPVItk #GameEngines
It's not yet clear how it works, but they mentioned Raymarching mode for the Environment Probe light source + spatial temporal denoiser.
https://www.youtube.com/watch?v=xpBNGzPVItk #GameEngines
YouTube
Panorama Space Dynamic Global Illumination (PSDGI) - UNIGINE 2 Real-Time 3D Engine
We have invented Panorama Space Dynamic Global Illumination (PSDGI) technology for UNIGINE 2 real-time 3D engine. Available starting from the 2.17 SDK release, including free Community edition.
Key features:
* Great visual quality
* Reasonable performance…
Key features:
* Great visual quality
* Reasonable performance…
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#Unigine is doing good: the engine known for its benchmarks has significantly improved performance in the most recent 2.19 release:
https://www.youtube.com/watch?v=AwGgSynIuLY #GameEngines #GameDev
https://www.youtube.com/watch?v=AwGgSynIuLY #GameEngines #GameDev
YouTube
UNIGINE Engine 2.19 Feature Highlights
We are thrilled to release the feature highlights reel for the UNIGINE Engine 2.19! This reel offers a glimpse into the major improvements and optimizations made to elevate your virtual experiences.
Key changes:
- Major optimizations (CPU, RAM, VRAM, loading…
Key changes:
- Major optimizations (CPU, RAM, VRAM, loading…
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Tried out Unigine and it's worthy!
— Launches faster than Unreal or Unity, almost instantly on my hardware
— Fairly efficient on RAM and VRAM (not sure about build file size yet)
— Has very impressive tools to set up the environment (realistic sky, sun and moon, several layers of clouds, landscapes with 64-bit accuracy, etc)
— Models import supports instancing, vehicles, and some other features if they were properly set in your 3D editor
— Settings menu is a little odd and not comfortable (opens up in right panel, lacks some features)
— The default GI has temporal artifacts
— Async shaders are super fast but cause materials flickering in some cases
— Free for indies, affordable (royalty free, $1500/y) for businesses.
— Has C# and C++ support, works fast even with C# (but my scale is very small, can't say for bigger projects)
Totally gonna play around some more to figure out if artifacts and flickering can be fixed or lowered up to the point where I'm gonna like it.
#GameEngines #Unigine
— Launches faster than Unreal or Unity, almost instantly on my hardware
— Fairly efficient on RAM and VRAM (not sure about build file size yet)
— Has very impressive tools to set up the environment (realistic sky, sun and moon, several layers of clouds, landscapes with 64-bit accuracy, etc)
— Models import supports instancing, vehicles, and some other features if they were properly set in your 3D editor
— Settings menu is a little odd and not comfortable (opens up in right panel, lacks some features)
— The default GI has temporal artifacts
— Async shaders are super fast but cause materials flickering in some cases
— Free for indies, affordable (royalty free, $1500/y) for businesses.
— Has C# and C++ support, works fast even with C# (but my scale is very small, can't say for bigger projects)
Totally gonna play around some more to figure out if artifacts and flickering can be fixed or lowered up to the point where I'm gonna like it.
#GameEngines #Unigine
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