GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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And there's not just Godot out there:

➡️ Keep in mind that #UNIGINE Community SDK comes with zero runtime fees or royalties, and it's absolutely free for small indie developers, and it also supports C#: https://developer.unigine.com/en/docs/latest/migration/from_unity/

➡️ O3DE (Amazon Lumberyard) is free and open source tool for high-end games: https://o3de.org/

➡️ STRIDE has amazing C# support and is also #FOSS: https://www.stride3d.net/

➡️ Defold is not just FOSS, it goes beyond – you can't sell the engine in any form (other FOSS allow you to resell what's free), but all your games are absolutely yours and you can do whatever you want with them https://defold.com/

➡️ https://www.cocos.com/en – the demo above runs in Cocos, that was 2D for ages and recently gained 3D support. Not the most obvious choice, but still worthy.

#GameEngines
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Meanwhile, #Unigine released version 2.18 and set DX12 and Vulkan as default renderers, reduced RAM consumption, improved animation systems, and more.

The engine is known for its benchmarks (Heaven and Superposition) And the basic version of Unigine is available for free!

https://unigine.com/news/2023/unigine-2-18-sdk-release
#GameEngines
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Do you like #GlobalIllumination? Cause modern game engines do: #Unigine showcased their new PSDGI (Panorama Space Dynamic Global Illumination). It works with all GPU vendors and is reasonably fast compared to previous techniques.

It's not yet clear how it works, but they mentioned Raymarching mode for the Environment Probe light source + spatial temporal denoiser.

https://www.youtube.com/watch?v=xpBNGzPVItk #GameEngines
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Tried out Unigine and it's worthy!

— Launches faster than Unreal or Unity, almost instantly on my hardware
— Fairly efficient on RAM and VRAM (not sure about build file size yet)
— Has very impressive tools to set up the environment (realistic sky, sun and moon, several layers of clouds, landscapes with 64-bit accuracy, etc)
— Models import supports instancing, vehicles, and some other features if they were properly set in your 3D editor
— Settings menu is a little odd and not comfortable (opens up in right panel, lacks some features)
— The default GI has temporal artifacts
— Async shaders are super fast but cause materials flickering in some cases
— Free for indies, affordable (royalty free, $1500/y) for businesses.
— Has C# and C++ support, works fast even with C# (but my scale is very small, can't say for bigger projects)

Totally gonna play around some more to figure out if artifacts and flickering can be fixed or lowered up to the point where I'm gonna like it.

#GameEngines #Unigine
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