#GodotEngine TPS Demo: The improved GI allows you to make the most complicated lighting, that can be calculated dynamically!
#Godot #VulkanAPI #Vulkan #Rendering #GlobalIllumination
#Godot #VulkanAPI #Vulkan #Rendering #GlobalIllumination
Finally, #GodotEngine 3.2 is now in the "Release Candidate" phase, so go get the new version! In the middle of 2020 we can expect #Godot 4.0 branch, which brings #Vulkan API support and makes it much easier to build bigger worlds!
https://godotengine.org/article/release-candidate-godot-3-2-rc-1
https://godotengine.org/article/release-candidate-godot-3-2-rc-1
godotengine.org
Release candidate: Godot 3.2 RC 1
At long last, Godot 3.2 is nearing completion and we are happy to publish this first Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days.
Godot 3.2 ends up being much bigger than we originally intended, but…
Godot 3.2 ends up being much bigger than we originally intended, but…
#Vulkan API Now Supports #RayTracing and That's Great News: actually, this is the one and only cross-platform solution, that supports Ray Tracing (unlike DX12 and Metal)
https://gizmodo.com/vulkan-api-now-supports-ray-tracing-and-thats-great-new-1842382718
https://gizmodo.com/vulkan-api-now-supports-ray-tracing-and-thats-great-new-1842382718
Gizmodo
Vulkan API Now Supports Ray Tracing and That's Great News If You Game
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers like Sony and Microsoft seem to be adopting into their next…
#Vulkan #RayTracing Final Specification Release
https://www.khronos.org/blog/vulkan-ray-tracing-final-specification-release
https://www.khronos.org/blog/vulkan-ray-tracing-final-specification-release
The Khronos Group
Vulkan Ray Tracing Final Specification Release
Today, Khronos has released the final versions of the set of Vulkan, GLSL and SPIR-V extension specifications that seamlessly integrate ray tracing into the existing Vulkan framework. This is a significant milestone as it is the industry’s first open, cross…
UNIGINE 2.16 - Asset Store, Vulkan & DirectX 12, ROS Integration, New Window Manager
https://unigine.com/news/2022/unigine-2-16-asset-store-vulkan-directx-12-ros-integration-new-window-manager
#Unigine #GameEngines #GameDev #Vulkan
https://unigine.com/news/2022/unigine-2-16-asset-store-vulkan-directx-12-ros-integration-new-window-manager
#Unigine #GameEngines #GameDev #Vulkan
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GameDev Pulse
Yet another new year surprise: the retail version of Intel B580, that was initially sold out in its first day, suffers from driver overhead. The card works horribly bad with older CPUs, not because it has to, but because there's something terribly wrong on…
Another incredible Intel-related story: Vulkan apps with certain names can increase memory usage. For example, Mosaic makes an app consume 400mb instead of 35mb.
#Intel@GameDEV
#Hardware@GameDEV
#Vulkan@GameDEV
#Intel@GameDEV
#Hardware@GameDEV
#Vulkan@GameDEV
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