Just created a simple color grading shader graph for Godot 4!
π‘ It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed).
Godot already provides LUT support and color correction via textures, but this one is much easier to use and achieve artistic vision for a casual audience.
Will share it later on GitHub with some more examples!
#GameArt #TechnicalArt #GodotEngine #Shaders
π‘ It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed).
Godot already provides LUT support and color correction via textures, but this one is much easier to use and achieve artistic vision for a casual audience.
Will share it later on GitHub with some more examples!
#GameArt #TechnicalArt #GodotEngine #Shaders
β€15
GameDev Pulse
Just created a simple color grading shader graph for Godot 4! π‘ It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed). Godot already provides LUT support and color correctionβ¦
As promised: here is the project (compatible with Godot 4.3): there are two shaders right now β Mini and Extra.
ColorCorrection Mini
Tune color temperature, brightness, saturation, and green tint of the whole image. With this simple and fast shader you can easily make the game feel colder, warmer, or more dangerous (like on icy mountains, hot volcano, or poisoned swamps respectively).
ColorCorrection Extra
Same as Mini, but with extra sliders to tweak Bright and Dark areas separately, so the results are almost unlimited: you can turn day into night in a few clicks.
https://github.com/ArseniyMirniy/Godot-4-Free-Color-Correction-and-Screen-Effects-Visual-Shader #GodotEngine #Godot4 #GameEngines #Shaders
ColorCorrection Mini
Tune color temperature, brightness, saturation, and green tint of the whole image. With this simple and fast shader you can easily make the game feel colder, warmer, or more dangerous (like on icy mountains, hot volcano, or poisoned swamps respectively).
ColorCorrection Extra
Same as Mini, but with extra sliders to tweak Bright and Dark areas separately, so the results are almost unlimited: you can turn day into night in a few clicks.
https://github.com/ArseniyMirniy/Godot-4-Free-Color-Correction-and-Screen-Effects-Visual-Shader #GodotEngine #Godot4 #GameEngines #Shaders
GitHub
GitHub - ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects: Godot 4 color correction tools similar to Video Editing appsβ¦
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3. - ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
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As Quixel and Epic Games promised, you can collect all megascans for free on their new marketplace FAB
https://www.fab.com/megascans-free #Free #GameAssets #GameTextures #EpicGames
https://www.fab.com/megascans-free #Free #GameAssets #GameTextures #EpicGames
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Good morning, fellas π
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Hey, folks, I created two issues and one proposal in Godot 4 GitHub, feel free to support:
1. Any graphs (like visual shaders) are sensitive to system scale, but they only change SIZES, not positions, and get mashed together: https://github.com/godotengine/godot/issues/98513
2. If you change the scale on runtime, it crashes: https://github.com/godotengine/godot/issues/98514
3. Shaders and Scripts editors both have FILES tab that takes too much space on smaller screens: https://github.com/godotengine/godot-proposals/issues/11026
4. UPD: Color Operations only work in 0-1 range which causes clipping in bright areas: https://github.com/godotengine/godot/issues/98515
#GodotEngine #Godot4 #Bugs
1. Any graphs (like visual shaders) are sensitive to system scale, but they only change SIZES, not positions, and get mashed together: https://github.com/godotengine/godot/issues/98513
2. If you change the scale on runtime, it crashes: https://github.com/godotengine/godot/issues/98514
3. Shaders and Scripts editors both have FILES tab that takes too much space on smaller screens: https://github.com/godotengine/godot-proposals/issues/11026
4. UPD: Color Operations only work in 0-1 range which causes clipping in bright areas: https://github.com/godotengine/godot/issues/98515
#GodotEngine #Godot4 #Bugs
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As usual, #XBox just launched Call of Duty Black Ops 6 and covered it up with another sad story of their imminent death as the hardware company!
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Warning: the new Call of Duty is ALWAYS online, so you can be instantly kicked from SINGLE PLAYER mode on any platform in case of even tiny connection issues⦠#CallOfDuty #Activision #WTF
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Despite my hate to cloud-based features, there is one I liked recently: Avenge quests in Valhalla!
Every hour or so you can find a dead player and look around for NPCs who killed him to avenge. Once I found a fella who died... TO A SNAKE. You can't die from a snake in this game, it's ridiculous, dammit, they are too weak and slow π€£
And yes, those are chickens on the screenshot I found online about this feature π€‘
#GameDesign #Ubisoft
Every hour or so you can find a dead player and look around for NPCs who killed him to avenge. Once I found a fella who died... TO A SNAKE. You can't die from a snake in this game, it's ridiculous, dammit, they are too weak and slow π€£
And yes, those are chickens on the screenshot I found online about this feature π€‘
#GameDesign #Ubisoft
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All new #Intel Ultra (rebranded High-end CPUs) are absolutely useless for gaming. They are worse than 14-gen, 12-gen, and especially Ryzen with 3D cache (aka X3D).
Yes, their power consumption is way more reasonable than 14-gen (that ended up with massive hardware corruption), but this doesn't explain how they are somewhere at 10-gen level for a much higher price!
And the Ryzen 9000 X3D models will be fully announced this November and will crush Intel even further.
#Hardware #CPUs
Yes, their power consumption is way more reasonable than 14-gen (that ended up with massive hardware corruption), but this doesn't explain how they are somewhere at 10-gen level for a much higher price!
And the Ryzen 9000 X3D models will be fully announced this November and will crush Intel even further.
#Hardware #CPUs
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Before going to bed, folks, don't forget to add a β Star to my repo on GitHub! (it really helps)
I'm planning to add more features and fix scaling during the weekend (and eat donuts). Currently testing some mad ideas.
https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
I'm planning to add more features and fix scaling during the weekend (and eat donuts). Currently testing some mad ideas.
https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
π₯8π5