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Imagine music album from Cult of the Lamb β well, it's coming soon! #music
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GameDev Pulse
Indie game developers marketing be like #meme
When a solo developer is asked to describe his whole team #meme
π35π4β€1π±1
To make movies sound good, it's crucial to build almost entirely fake sounds, purely esthetical and subjective. It's even more important for games!
https://www.youtube.com/watch?v=_AQkQ4a1yJ8 #SoundDesign
https://www.youtube.com/watch?v=_AQkQ4a1yJ8 #SoundDesign
YouTube
Why The Batman's Sound is Different
Watch all my videos ad-free and early on, and get exclusive content on Nebula: https://go.nebula.tv/thomasflight
(Signing up using my link supports my channel)
Sound is often the unsung hero of movies. But what we hear in a film usually isn't a reflectionβ¦
(Signing up using my link supports my channel)
Sound is often the unsung hero of movies. But what we hear in a film usually isn't a reflectionβ¦
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With huge fines and trading limitations as the penalty, FTC now restricted fake reviews in many forms of this term. It applies not only to the US but to all goods and services available in the US. It will seriously limit product placement in influencers accounts, ADs that look like a review, and well, purchased reviews that exist even on Steam and are crucial for mobile platforms.
The rule has been announced in August and is now finally active.
The rule has been announced in August and is now finally active.
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Forwarded from /v/ do Brasil (DOOM GUY)
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π20β€1π±1
Just created a simple color grading shader graph for Godot 4!
π‘ It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed).
Godot already provides LUT support and color correction via textures, but this one is much easier to use and achieve artistic vision for a casual audience.
Will share it later on GitHub with some more examples!
#GameArt #TechnicalArt #GodotEngine #Shaders
π‘ It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed).
Godot already provides LUT support and color correction via textures, but this one is much easier to use and achieve artistic vision for a casual audience.
Will share it later on GitHub with some more examples!
#GameArt #TechnicalArt #GodotEngine #Shaders
β€15
GameDev Pulse
Just created a simple color grading shader graph for Godot 4! π‘ It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed). Godot already provides LUT support and color correctionβ¦
As promised: here is the project (compatible with Godot 4.3): there are two shaders right now β Mini and Extra.
ColorCorrection Mini
Tune color temperature, brightness, saturation, and green tint of the whole image. With this simple and fast shader you can easily make the game feel colder, warmer, or more dangerous (like on icy mountains, hot volcano, or poisoned swamps respectively).
ColorCorrection Extra
Same as Mini, but with extra sliders to tweak Bright and Dark areas separately, so the results are almost unlimited: you can turn day into night in a few clicks.
https://github.com/ArseniyMirniy/Godot-4-Free-Color-Correction-and-Screen-Effects-Visual-Shader #GodotEngine #Godot4 #GameEngines #Shaders
ColorCorrection Mini
Tune color temperature, brightness, saturation, and green tint of the whole image. With this simple and fast shader you can easily make the game feel colder, warmer, or more dangerous (like on icy mountains, hot volcano, or poisoned swamps respectively).
ColorCorrection Extra
Same as Mini, but with extra sliders to tweak Bright and Dark areas separately, so the results are almost unlimited: you can turn day into night in a few clicks.
https://github.com/ArseniyMirniy/Godot-4-Free-Color-Correction-and-Screen-Effects-Visual-Shader #GodotEngine #Godot4 #GameEngines #Shaders
GitHub
GitHub - ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects: Godot 4 color correction tools similar to Video Editing appsβ¦
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3. - ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
β€14π1
As Quixel and Epic Games promised, you can collect all megascans for free on their new marketplace FAB
https://www.fab.com/megascans-free #Free #GameAssets #GameTextures #EpicGames
https://www.fab.com/megascans-free #Free #GameAssets #GameTextures #EpicGames
π₯6
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Good morning, fellas π
β€14π’4π3
Hey, folks, I created two issues and one proposal in Godot 4 GitHub, feel free to support:
1. Any graphs (like visual shaders) are sensitive to system scale, but they only change SIZES, not positions, and get mashed together: https://github.com/godotengine/godot/issues/98513
2. If you change the scale on runtime, it crashes: https://github.com/godotengine/godot/issues/98514
3. Shaders and Scripts editors both have FILES tab that takes too much space on smaller screens: https://github.com/godotengine/godot-proposals/issues/11026
4. UPD: Color Operations only work in 0-1 range which causes clipping in bright areas: https://github.com/godotengine/godot/issues/98515
#GodotEngine #Godot4 #Bugs
1. Any graphs (like visual shaders) are sensitive to system scale, but they only change SIZES, not positions, and get mashed together: https://github.com/godotengine/godot/issues/98513
2. If you change the scale on runtime, it crashes: https://github.com/godotengine/godot/issues/98514
3. Shaders and Scripts editors both have FILES tab that takes too much space on smaller screens: https://github.com/godotengine/godot-proposals/issues/11026
4. UPD: Color Operations only work in 0-1 range which causes clipping in bright areas: https://github.com/godotengine/godot/issues/98515
#GodotEngine #Godot4 #Bugs
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