GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Indie game developers marketing be like #meme
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Imagine music album from Cult of the Lamb β€” well, it's coming soon! #music
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GameDev Pulse
Indie game developers marketing be like #meme
When a solo developer is asked to describe his whole team #meme
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With huge fines and trading limitations as the penalty, FTC now restricted fake reviews in many forms of this term. It applies not only to the US but to all goods and services available in the US. It will seriously limit product placement in influencers accounts, ADs that look like a review, and well, purchased reviews that exist even on Steam and are crucial for mobile platforms.

The rule has been announced in August and is now finally active.
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Forwarded from /v/ do Brasil (DOOM GUY)
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Netflix shuts down Team Blue β€” it's own AAA studio that previously gathered a team of veterans who made Halo, Overwatch, and God of War. They were working on a new IP and were supposed to release something in the next couple of years... #Netflix #Business
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Just created a simple color grading shader graph for Godot 4!

πŸ’‘ It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed).

Godot already provides LUT support and color correction via textures, but this one is much easier to use and achieve artistic vision for a casual audience.

Will share it later on GitHub with some more examples!

#GameArt #TechnicalArt #GodotEngine #Shaders
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We are doomed! 🀣 #meme
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GameDev Pulse
Just created a simple color grading shader graph for Godot 4! πŸ’‘ It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed). Godot already provides LUT support and color correction…
As promised: here is the project (compatible with Godot 4.3): there are two shaders right now β€” Mini and Extra.

ColorCorrection Mini

Tune color temperature, brightness, saturation, and green tint of the whole image. With this simple and fast shader you can easily make the game feel colder, warmer, or more dangerous (like on icy mountains, hot volcano, or poisoned swamps respectively).

ColorCorrection Extra

Same as Mini, but with extra sliders to tweak Bright and Dark areas separately, so the results are almost unlimited: you can turn day into night in a few clicks.

https://github.com/ArseniyMirniy/Godot-4-Free-Color-Correction-and-Screen-Effects-Visual-Shader #GodotEngine #Godot4 #GameEngines #Shaders
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Deadlock #meme
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As Quixel and Epic Games promised, you can collect all megascans for free on their new marketplace FAB

https://www.fab.com/megascans-free #Free #GameAssets #GameTextures #EpicGames
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Good morning, fellas πŸ˜€
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Literally me #meme
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Recruiters in #Discord be like: [MANUALLY ENTER THE JOKE NAME] #meme
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And finally, #UnrealEngine #meme
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Forwarded from /v/ do Brasil (DOOM GUY)
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Hey, folks, I created two issues and one proposal in Godot 4 GitHub, feel free to support:

1. Any graphs (like visual shaders) are sensitive to system scale, but they only change SIZES, not positions, and get mashed together: https://github.com/godotengine/godot/issues/98513

2. If you change the scale on runtime, it crashes: https://github.com/godotengine/godot/issues/98514

3. Shaders and Scripts editors both have FILES tab that takes too much space on smaller screens: https://github.com/godotengine/godot-proposals/issues/11026

4. UPD: Color Operations only work in 0-1 range which causes clipping in bright areas: https://github.com/godotengine/godot/issues/98515

#GodotEngine #Godot4 #Bugs
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Oh, dammit, another gaming media #meme
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