GameDev Pulse
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GameDev Pulse
Ubisoft gave up on Assassin's Creed Shadows β€” the game about Japan will not be shown on the Tokyo Game Show. It may be related to recent trailers where French company confused China and Japan. Instead, there will be 90 minutes of Deaths Stranding 2 (and I'm…
Finally: #Ubisoft delayed Assassin's Creed Shadows and openly admitted several interesting points:

β€” Delaying games on Steam is a bad strategy for commercial results β€” it's not getting them more money or more players, when you only release them in Ubisoft Connect and Epic Store
β€” Releasing unpolished games with mostly generic open worlds, like SW Outlaws and Avatar, is a guaranteed failure
β€” And also they rejected the service based core β€” the game will focus on a solid full experience and several worthy DLCs.

Nature is healing! 😁
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Meta Quest 3s β€” a cheaper $300 version of Quest 3 with worse lenses and displays. If you remember the blurry peripheral vision in Quest 2, this cheaper one has exactly the same issue.

But for me the biggest doubt is still content: Half-Life Alyx is the best game ever. I've played it in VR and it was an exceptional experience. But there are just no games worth bothering anymore.

What do you think? Will you buy it for $299? #VR #Meta
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It seems that #OpenAI is facing hard times: they just lost three more leads, including the CTO Mira Murati. Dozens of others left during the last year.

And people are questioning both β€” how or if will they become profitable and how they will overcome current AI limitations.

#AI #Business
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Tried out Unigine and it's worthy!

β€” Launches faster than Unreal or Unity, almost instantly on my hardware
β€” Fairly efficient on RAM and VRAM (not sure about build file size yet)
β€” Has very impressive tools to set up the environment (realistic sky, sun and moon, several layers of clouds, landscapes with 64-bit accuracy, etc)
β€” Models import supports instancing, vehicles, and some other features if they were properly set in your 3D editor
β€” Settings menu is a little odd and not comfortable (opens up in right panel, lacks some features)
β€” The default GI has temporal artifacts
β€” Async shaders are super fast but cause materials flickering in some cases
β€” Free for indies, affordable (royalty free, $1500/y) for businesses.
β€” Has C# and C++ support, works fast even with C# (but my scale is very small, can't say for bigger projects)

Totally gonna play around some more to figure out if artifacts and flickering can be fixed or lowered up to the point where I'm gonna like it.

#GameEngines #Unigine
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Typical #Valve experience, I love their creativity
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A monkey game prototype found on #GodotEngine reddit with some interesting 2D to 3D mixing

#IndieGames #Godot4
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Developing countries #IndieGames devs experience #meme
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Good night #PixelArt
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The 3D modeler she told you not to worry about: making a bottle in Blender in 3 minutes... on Nokia N95!

#Blender #Meme #Nokia

https://github.com/Dante-Leoncini/Blendersito
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Electronic Arts created the most flexible character editor in sports games for EA SPORTS FC 25... it took just a few minutes for abominations to fill the internet!

#meme #EA #WTF
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Shit hits the fan moment for #GodotEngine! If you missed the drama β€” a few days ago an indie developer shared her new project where you don't have any combat and simply a delivery person in the 13th century Mongolian empire.

Some very odd folks criticized her for... using Unreal Engine, since "any premade engine is for Woke fools", true brutal guys code in binary in Arch Linux.

Gogot SMM manager decided to participate *facepalm* and cerate a movement that using engines is okay and so is being woke".

It didn't go well and the SMM person banned dozens or hundreds of people instead of pulling back the whole idea. Including commercial partners and donors.
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