DynamicOcclusionWithSignedDistanceFields.pdf
4.8 MB
Here is the article about Dynamic Occlusion with Signed Distance Fields. It will be handy, if you are curious about how SDFGI works in Godot 4 (and, guess, how Lumen works in Unreal Engine 5).
#Siggraph #EpicGames #UnrealEngine #GodotEngine #Books #Files
#Siggraph #EpicGames #UnrealEngine #GodotEngine #Books #Files
GameDev Pulse
#Free eBook by #Unity: 2D game art, animation, and lighting for artists https://resources.unity.com/games/2d-game-art-animation-lighting-for-artists-ebook
2D game art, animation, and lighting for artists eBook.pdf
11.5 MB
And this one is for lazy people who can't download it from #Unity website!
#Books #Files #Free #Tutorials
#Books #Files #Free #Tutorials
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The most famous #PBR book has been updated: meet Physically Based Rendering v4:
https://pbr-book.org/4ed/contents
#Books #Shaders #Rendering
https://pbr-book.org/4ed/contents
#Books #Shaders #Rendering
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Best practices for in-game shops (by Balancy.co), free book:
#Books #Free #Monetization
https://balancy.co/wp-content/themes/balancy/Best_practices_for_in-game_shops.pdf
#Books #Free #Monetization
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The folks behind Unity Shader Bible are making the same book for #GodotEngine and it will be released in 2025!
#Shaders #GameEngines #Books
#Shaders #GameEngines #Books
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