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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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DynamicOcclusionWithSignedDistanceFields.pdf
4.8 MB
Here is the article about Dynamic Occlusion with Signed Distance Fields. It will be handy, if you are curious about how SDFGI works in Godot 4 (and, guess, how Lumen works in Unreal Engine 5).

#Siggraph #EpicGames #UnrealEngine #GodotEngine #Books #Files
The most famous #PBR book has been updated: meet Physically Based Rendering v4:

https://pbr-book.org/4ed/contents

#Books #Shaders #Rendering
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The folks behind Unity Shader Bible are making the same book for #GodotEngine and it will be released in 2025!

#Shaders #GameEngines #Books
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