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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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DynamicOcclusionWithSignedDistanceFields.pdf
4.8 MB
Here is the article about Dynamic Occlusion with Signed Distance Fields. It will be handy, if you are curious about how SDFGI works in Godot 4 (and, guess, how Lumen works in Unreal Engine 5).

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