GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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#Valve@GameDEV
#GodotEngine@GameDEV
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His name is Link!

Benjamin Evan Ainsworth (The Haunting of Bly Manor, The Recycling Man) will portray Link, the silent warrior protagonist of the game series, and Bo Bragason (Renegade Neil, The Radleys) will portray Zelda, the princess of Hyrule.

#Movies@GameDEV
#Nintendo@GameDEV
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We have a real but also fake Mortal Kombat movie trailer about Johnny Cage in Uncaged Fury (unlisted, for true fans only)

#Movies@GameDEV
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Nah, my first alarm is 6:15

#meme@GameDEV
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CIV VI (Platinum Edition) is free on Epic Store!

#RTS@GameDEV
#EpicStore@GameDEV
#FREE@GameDEV
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GameDev Pulse pinned Β«As promised, product renders, wireframe view and a video all packed together: drop a like on ArtStation! https://www.artstation.com/artwork/1NVvbq #GameArt@GameDEV #3DArt@GameDEV #Blender@GameDEVΒ»
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Forwarded from /v/ do Brasil
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Gabe Newell confessed that he lives on his yacht and goes diving daily.

This makes sense, side he also funding oceans research.

#Valve@GameDEV
#Gaben@GameDEV
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Bent Normals in Godot 4.5:

The first one is the new Bent Normals setup, the right one is without Bent Normals.

1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.

2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.

#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
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