GameDev Pulse
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Anton Kaplanyan from Intel showcased and discussed their image denoising and rendering technologies:

https://community.intel.com/t5/Blogs/Tech-Innovation/Client/Visual-Efficiency-for-Intel-s-GPUs/post/1697911

#Intel@GameDEV
#Rendering@GameDEV
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Oh my, Showdown Effect, my favourite multiplayer game, made by Arrowhead, the creators of Helldivers, is now free:

1. It used to be a premium $20 title with nearly no marketing
2. The online dried out quickly, but they kept selling it
3. It died completely, was taken down from Steam and a decade later someone bought it out and re-released

It's free, but you host your own servers, so you need friends to play with. See you on weekends or something like that.

https://store.steampowered.com/app/2242420/The_Showdown_Effect_Reloaded/
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GameDev Pulse
Sifu creators launched their football simulator and the beta is doing extremely well on Steam with over 90K concurrent players! #Sports@GameDEV #Simulators@GameDEV
Do you like sports? The creators of Sifu do: Sloclap just released their Rematch for a wide audience, and it's doing well.

The game has 80% positive reviews on Steam, mostly due to server issues. But I'm still excited that someone challenged serious Football games with a more casual approach.

#Sports@GameDEV
#IndieGames@GameDEV
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Flickering values from Quake are being re-used in Half-Life series even 24 years later...

#HalfLife@GameDEV
#Quake@GameDEV
#RetroGames@GameDEV
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Yay! 🎯

#MobileGames@GameDEV
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AI to the rescue!

#meme@GameDEV
#AI@GameDEV
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Meta AI allowed users to search for chats of other people who accidentally applied for it. Questions varied from an old man from Iowa looking for a young lady and up to advice on crimes.

All questions were publicly linked to people's profiles.

#WTF@GameDEV
#AI@GameDEV
#Meta@GameDEV
#Facebook@GameDEV
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Imagine that you can't play because it's summer

#PlayStation@GameDEV
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Who would've guessed!
(Basically everyone)

#AI@GameDEV
#SocialNetworks@GameDEV
#LinkedIn@GameDEV
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Forwarded from /v/ do Brasil
FBC: Firebreak dropped the stock value of the company by 15% in one day.
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According to IGN, Build a Rocket Boy launched the 45 days consultation after the failure of MindsEye.

The reason is purely legal: in the UK such a move is required before firing over 100 people. In total, the company has about 300 workers in the UK and 200 more in other locations.

Such a big studio was initially created to make a Roblox/UEFN competitor. The project was called Everywhere, but it's apparently dead on arrival. What's left of it was included into MindsEye.

#LayOffs@GameDEV
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