GameDev Pulse
Photo
gdce13_lagarde_harduin_light.pdf
11.6 MB
The GDC presentation on Rendering, Materials, and Lights in the game! It's amazing how certain features are still valuable and usable over a decade later.
#Rendering@GameDEV
#ArtDirection@GameDEV
#GDC@GameDEV
#Rendering@GameDEV
#ArtDirection@GameDEV
#GDC@GameDEV
β€2π«‘1
This media is not supported in your browser
VIEW IN TELEGRAM
π19π6π4
AMD confirmed its Ryzen 9000HX lineup for high-end gaming and workstation laptops. They will be available later this year and the X3D model is announced with its regular counterparts.
It's hard to say how big the difference is, since raw frequency, core counts, and cache are the same. We expect it will be fairly reasonable to buy the previous generation for the majority of customers.
#AMD@GameDEV
#Hardware@GameDEV
It's hard to say how big the difference is, since raw frequency, core counts, and cache are the same. We expect it will be fairly reasonable to buy the previous generation for the majority of customers.
#AMD@GameDEV
#Hardware@GameDEV
π4π₯4
GameDev Pulse
AMD confirmed its Ryzen 9000HX lineup for high-end gaming and workstation laptops. They will be available later this year and the X3D model is announced with its regular counterparts. It's hard to say how big the difference is, since raw frequency, core countsβ¦
They also confirmed all rumors about the most powerful APU lineup: up to 40 units on GPU and up to 120W TDP for it. Leaked benchmarks outperform RTX 3060 desktop.
The flagship 40CU GPU is using system RAM, but can allocate up to 96GB of it. Which may help with VRAM demanding games and tasks, like AI and simulations. Usually, AMD allows you to allocate up to 50% of RAM on compatible devices.
#Hardware@GameDEV
#AMD@GameDEV
#GPU@GameDEV
The flagship 40CU GPU is using system RAM, but can allocate up to 96GB of it. Which may help with VRAM demanding games and tasks, like AI and simulations. Usually, AMD allows you to allocate up to 50% of RAM on compatible devices.
#Hardware@GameDEV
#AMD@GameDEV
#GPU@GameDEV
π2β€1π₯1
This media is not supported in your browser
VIEW IN TELEGRAM
This (ex-Kotaku) Alyssa Mercante quote definitely won't backfire, right...
π15π2
Media is too big
VIEW IN TELEGRAM
One fella has 1080 Ti and Indiana Jones isn't supported on cards without Raytracing. So he made his own version in Unity!
#Unity@GameDEV
#RayTracing@GameDEV
#Unity@GameDEV
#RayTracing@GameDEV
π15β€11π2π₯1
Flow (2024) movie, made entirely in Blender, just won Golden Globe for Best Animated Picture!
https://www.youtube.com/watch?v=eD06LQzWFTc
#Blender@GameDEV
https://www.youtube.com/watch?v=eD06LQzWFTc
#Blender@GameDEV
YouTube
Flow - Official Trailer (2024) Gints Zilbalodis
Check out the Flow trailer for this upcoming animated film.
A wondrous journey, through realms natural and mystical, Flow follows a courageous cat after his home is devastated by a great flood. Teaming up with a capybara, a lemur, a bird, and a dog to navigateβ¦
A wondrous journey, through realms natural and mystical, Flow follows a courageous cat after his home is devastated by a great flood. Teaming up with a capybara, a lemur, a bird, and a dog to navigateβ¦
β€10π3
A nice touch on Color Theory that is also affecting modern games: you can have a very limited variety of saturated objects on screen to keep it appealing.
And you have to either desaturate the whole image or limit the variety around 1-2 compatible tones.
https://www.youtube.com/watch?v=-HEGegeJo7g
#ColorTheory@GameDEV
#ArtDirection@GameDEV
And you have to either desaturate the whole image or limit the variety around 1-2 compatible tones.
https://www.youtube.com/watch?v=-HEGegeJo7g
#ColorTheory@GameDEV
#ArtDirection@GameDEV
YouTube
Why the MCU Turned Grey (And How They Fixed It)
A while ago, Patrick H. Willems put out a video asking why MCU movies looked so grey and desaturated. He concluded that it was because the newer marvel movies were shot digitally and not being graded properly. It was a good question, but both I and a lotβ¦
π5
The new FSR 4 will be upscaled with Machine Learning and will not support older cards. The new feature is currently announced for Call of Duty Black Ops 6 only and there are no independent reviews available.
Older cards will have to enjoy the fallback to FSR 3.1. Same as NVIDIA, AMD explains it with hardware requirements β RDNA4 architecture is absolutely different and has AI acceleration modules.
#Hardware@GameDEV
#AMD@GameDEV
Older cards will have to enjoy the fallback to FSR 3.1. Same as NVIDIA, AMD explains it with hardware requirements β RDNA4 architecture is absolutely different and has AI acceleration modules.
#Hardware@GameDEV
#AMD@GameDEV
π’5π4π«‘3π1
You can have even more fake frames now, folks! Up to three made up frames for every real frame, yay?
https://www.youtube.com/watch?v=qQn3bsPNTyI
#NVIDIA@GameDEV
#Hardware@GameDEV
https://www.youtube.com/watch?v=qQn3bsPNTyI
#NVIDIA@GameDEV
#Hardware@GameDEV
YouTube
DLSS 4 | New Multi Frame Gen & Everything Enhanced
Learn more about DLSS 4βs new and enhanced technologies: https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations
With new Multi Frame Generation and core improvements to Ray Reconstruction and Super Resolution, DLSS 4 has somethingβ¦
With new Multi Frame Generation and core improvements to Ray Reconstruction and Super Resolution, DLSS 4 has somethingβ¦
π10π2π€1
GameDev Pulse
You can have even more fake frames now, folks! Up to three made up frames for every real frame, yay? https://www.youtube.com/watch?v=qQn3bsPNTyI #NVIDIA@GameDEV #Hardware@GameDEV
Fortunately, there are good news too: DLSS now supports the OVERRIDE feature, to change DLSS in games where developers haven't updated it.
And the DLSS itself will use an absolutely new algorithm (which is faster and more stable). They reached the limits of what Convolutional Neural Networks can do and switched to Transformer Model (I haven't heard of). We need more independent reviews to see what it means and how it looks.
https://www.youtube.com/watch?v=WXaM4WK3bzg
And the DLSS itself will use an absolutely new algorithm (which is faster and more stable). They reached the limits of what Convolutional Neural Networks can do and switched to Transformer Model (I haven't heard of). We need more independent reviews to see what it means and how it looks.
https://www.youtube.com/watch?v=WXaM4WK3bzg
YouTube
DLSS Super Resolution with New Transformer Model | Horizon Forbidden West
When using the transformer-based model of Super Resolution, the output image has improved stability and higher detail in motion.
Learn More: https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations
Subscribe to @NVIDIAGeForceβ¦
Learn More: https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations
Subscribe to @NVIDIAGeForceβ¦
π4π₯1
GameDev Pulse
Fortunately, there are good news too: DLSS now supports the OVERRIDE feature, to change DLSS in games where developers haven't updated it. And the DLSS itself will use an absolutely new algorithm (which is faster and more stable). They reached the limitsβ¦
And last but not least: DLSS 4 as the improved upscaling algorithm will be available across all RTX cards. But Frame Generation is limited to RTX 40 and 50.
π4β€1π«‘1
Meanwhile, several Ryzen CPUs are affected by Core Communication Latency all thanks to their BigLittle architecture with several powerful cores and several light ones. Intel faced the same with their 13/14+ generations, Qualcomm faced it like a decade ago on mobile.
Ryzen had similar issues before on their chips with two dies (CCDs). But it was less noticeable, since all cores were identical.
Why do we hit the same issues again and again? How manufacturers discover even worse versions of previous issues?
Wait, how dangerous is it? In certain games and workflows it can noticeably limit the performance or cause stutters. The issue can't be fixed completely on software level, but can be covered up partially by better drivers and microcode.
#Hardware@GameDEV
#AMD@GameDEV
Ryzen had similar issues before on their chips with two dies (CCDs). But it was less noticeable, since all cores were identical.
Why do we hit the same issues again and again? How manufacturers discover even worse versions of previous issues?
Wait, how dangerous is it? In certain games and workflows it can noticeably limit the performance or cause stutters. The issue can't be fixed completely on software level, but can be covered up partially by better drivers and microcode.
#Hardware@GameDEV
#AMD@GameDEV
π«‘4π2π1
I adore Joseph Kosinski's work. He is one of the last directors, who is still able to build-up worlds. He isn't good in writing them, but visuals are beyond imaginable:
https://www.youtube.com/watch?v=FYPCPr-fzoM
https://www.youtube.com/watch?v=FYPCPr-fzoM
YouTube
Why OBLIVION Refused to Settle For Green Screens
How this Tom Cruise sci-fi blockbuster revolutionized front projection years before The Mandalorian, filming a location set three-thousand feet into the sky without using any digital effects.
patreon: https://www.patreon.com/WatchingtheAerial
twitter: hβ¦
patreon: https://www.patreon.com/WatchingtheAerial
twitter: hβ¦
β€5