GameDev Pulse
β Just a reminder, that there's an artist behind Steam Chan! The recent animation was done with help of ArtChassis and reee_moo_ #Steam@GameDEV #2DArt@GameDEV
Steam delivery girl will no longer be a part of the store sales and festivals. No explanation from the author β just a farewell letter!
#Steam@GameDEV
#Steam@GameDEV
π33π€3β€2
Yet another new year surprise: the retail version of Intel B580, that was initially sold out in its first day, suffers from driver overhead.
The card works horribly bad with older CPUs, not because it has to, but because there's something terribly wrong on a driver level.
Check the video in our chat!
#Hardware@GameDEV
#Intel@GameDEV
#GPU@GameDEV
The card works horribly bad with older CPUs, not because it has to, but because there's something terribly wrong on a driver level.
Check the video in our chat!
#Hardware@GameDEV
#Intel@GameDEV
#GPU@GameDEV
π±12π₯3π1
GameDev Pulse
5090 unboxing teaser! #meme@GameDEV #NVIDIA@GameDEV
This media is not supported in your browser
VIEW IN TELEGRAM
Finally, we have an official video from the upcoming CES NVIDIA presentation!
#NVIDIA@GameDEV
#AI@GameDEV
#meme@GameDEV
#NVIDIA@GameDEV
#AI@GameDEV
#meme@GameDEV
π19π4
Forwarded from /v/ do Brasil (Leite Γ‘gua pura 1litro Tirol)
This media is not supported in your browser
VIEW IN TELEGRAM
β€7π±5π₯2π2π€1
GameDev Pulse
Yet another new year surprise: the retail version of Intel B580, that was initially sold out in its first day, suffers from driver overhead. The card works horribly bad with older CPUs, not because it has to, but because there's something terribly wrong onβ¦
Another incredible Intel-related story: Vulkan apps with certain names can increase memory usage. For example, Mosaic makes an app consume 400mb instead of 35mb.
#Intel@GameDEV
#Hardware@GameDEV
#Vulkan@GameDEV
#Intel@GameDEV
#Hardware@GameDEV
#Vulkan@GameDEV
π17π«‘3π2
Forwarded from /v/ do Brasil (DOOM GUY)
This media is not supported in your browser
VIEW IN TELEGRAM
π15π1
Remember Me, a 2013 game that still looks impressive thanks to art direction! Yes, the lighting is baked and sometimes can be off, but you see the artistic vision in every detail.
And the same goes for game design: it can be off, but it's anything but generic. The movement system, the camera that sometimes switches to the predefined angles β it's bizarre in so many ways, like a forgotten age of gaming.
#GameDesign@GameDEV
#ArtDirection@GameDEV
And the same goes for game design: it can be off, but it's anything but generic. The movement system, the camera that sometimes switches to the predefined angles β it's bizarre in so many ways, like a forgotten age of gaming.
#GameDesign@GameDEV
#ArtDirection@GameDEV
π₯13β€9π«‘1
GameDev Pulse
Photo
gdce13_lagarde_harduin_light.pdf
11.6 MB
The GDC presentation on Rendering, Materials, and Lights in the game! It's amazing how certain features are still valuable and usable over a decade later.
#Rendering@GameDEV
#ArtDirection@GameDEV
#GDC@GameDEV
#Rendering@GameDEV
#ArtDirection@GameDEV
#GDC@GameDEV
β€2π«‘1
This media is not supported in your browser
VIEW IN TELEGRAM
π19π6π4