GameDev Pulse
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Radiance Cascades Global Illumination (the one that will probably be a part of the upcoming Godot solution, mixed with their Voxel-based HDDAGI).

The initial solution of Radiance Cascades for 3D lighting was created by Path of Exiles 2 developers. And by Alexander Sannikov, who posted his experiments for the last couple of years.

But this one runs even on a phone. And it's beyond screen space!

https://www.shadertoy.com/view/X3XfRM

#Shaders@GameDEV
#GlobalIllumination@GameDEV
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What games are you looking forward to next year?
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GameDev Pulse
IDK about you, folks, but thanks to @discomode I'm playing Infinity Nikki — a gacha game where your powers are in your dresses. And yes, I'm a pink-hair waifu. And I like it... UPD: What the heck, the game is actually a FIFTH iteration of a huge dressing…
Honestly, I'm impressed with artistic choices, but the art director of Infinity Nikki definitely deserved his role!

It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.

There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world

The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.

#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
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GameDev Pulse
Honestly, I'm impressed with artistic choices, but the art director of Infinity Nikki definitely deserved his role! It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system. There is even their official interview about switching to Unreal…
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They also have

1. Custom fur tech
2. GPU-based LOD
3. Skeletal chain for cloth physics
4. Clothing combinations do not have clipping (almost)

And it all works on everything, including mobile devices (unlike Nanite, for example).
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The improved Deformable Mesh addon for Godot has been released — now with Draggable Mesh!

https://github.com/cloudofoz/godot-deformablemesh

#GodotEngine@GameDEV
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GameDev Pulse
What games are you looking forward to next year?
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A lot of people mentioned DOOM as their most anticipated game of 2025, so here's the meme!

#meme@GameDEV
#DOOM@GameDEV
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Make your guess: which one is PC (with Lumen RT) and which one is Android? Both are technically the same Unreal Engine 5 game.
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This game is almost 10 years old and a PS4 exclusive. It worked on 1.6GHz CPU (2x4 cores) with 18CU GCN2 GPU = around 1.8 TFLOPS of compute power against modern 10-50 TFLOPS machines.

Why it looks sharper and smoother than modern counterparts?

#Rendering@GameDEV
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The rumored Neural technology from NVIDIA, that was leaked by INNO3D, can be a new textures compression algorithm. It was recently researched by NVIDIA and provides a huge visual improvement with lower VRAM usage.

https://research.nvidia.com/labs/rtr/neural_texture_compression/assets/ntc_medium_size.pdf

#NVIDIA@GameDEV
#Hardware@GameDEV
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You may be curious: why don't we post about free Epic Store giveaways as we usually do on holidays? Well, this time they managed to screw it up completely — they gave away crappy games and now a DLC to a F2P dungeon crawler!

#EpicGames@GameDEV
#WTF@GameDEV
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This is a bad idea that will backfire way more than “calm down” the discussion. Have they heard of Streisand effect?

#TheWitcher@GameDEV
#CDPR@GameDEV
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Finally, a good meme of the year!

#Fallout@GameDEV
#meme@GameDEV
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