GameDev Pulse
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It was shown as a leaked GTA VI map. Looks believable, since there were several moments in the trailer, filmed from the sky.

#GTA@GameDEV
#Rumors@GameDEV
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Wait, that's not fair!

#Programming@GameDEV
#meme@GameDEV
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At first glance it looks like Minecraft with shaders (but it's a real place in India)
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A typical solo developer story: she promised to make a VR compatible game where players can explore the downtown of the big city and enter every single building.

People called her insane and suggested it's a fraud (which it still can be), but over two years later, she's still making it (and you can wishlist it on Steam):

https://m.youtube.com/watch?v=WWFXYCuhEJc

#IndieGames@GameDEV
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Someone customized the BSOD screen a little πŸ˜…

#meme@GameDEV
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Just implemented Panini Projection for my Screen Effects pack for Godot 4. The update isn't yet on GitHub, but will be in a day or two!

It is used with wide angle cameras to compensate the distance to the center of the image by making it closer.

My implementation can't overscan the image, so with too high values it will lose details noticeably. But with proper setup it allows to use fairly wide angles with acceptable sharpness. It will help to avoid motion sickness in first person games.

#GodotEngine@GameDEV
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Legally free Matcaps (can be used in Blender and as cheap reflective material in game engines).

By Ken Jinks

#Free@GameDEV
#Textures@GameDEV
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Are you waiting for Indiana Jones? πŸ€” Be aware that Ray tracing is REQUIRED!
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