Forwarded from /v/ do Brasil (Paulo)
This media is not supported in your browser
VIEW IN TELEGRAM
π22β€1π’1
Free VST3 plugin for bass guitars, but even for stuff like game trailers it may help you to fine-tune and add a bit of pressure on top of your existing effects.
It's clearly not for everyone, since the sound isn't an absolute thing, but very relative to all other sounds. And you can't just βboost bassβ and lose nothing.
https://www.youtube.com/watch?v=ZFqus_keSYM
#SoundDesign@GameDEV
#FREE@GameDEV
It's clearly not for everyone, since the sound isn't an absolute thing, but very relative to all other sounds. And you can't just βboost bassβ and lose nothing.
https://www.youtube.com/watch?v=ZFqus_keSYM
#SoundDesign@GameDEV
#FREE@GameDEV
YouTube
BPB Bassaturator - FREE Bass Booster VST Plugin
Bedroom Producers Blog proudly introduces BPB Bassaturator, a FREE bass booster plugin for Windows and macOS! This versatile tool combines a push-pull equalizer with three unique saturation modes, turning dull basslines into fat, mix-ready, low-end perfection.
β€6π3
This media is not supported in your browser
VIEW IN TELEGRAM
β€9π5π1
Have I just added a Posterization effect to my ridiculously sophisticated Godot 4 Color Correction and Screen Effects Visual Shader? Yes!
Posterization in this case works only with LUMINANCE, which means, it only cut VALUE of color (Not Hue or Saturation).
A bit of explanation for ones who are reading all these: we take RGB in the end of all changes of our shader, convert it to HSV (Hue, Saturation, Value), and cut Value (or Brightness) into slices and assign them with one specific color each. And then combine + convert it back to RGB, but this time Brightness can only be in steps.
For some games, same workflow must be applied to HUE and Saturation as well.
Additionally, I'm using predefined values for slices, but you can turn them into parameters.
And last but not least: it works well with Pixelization and adds a bit more of Retro feel into it.
https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
#Shaders@GameDEV
#GodotEngine@GameDEV
Posterization in this case works only with LUMINANCE, which means, it only cut VALUE of color (Not Hue or Saturation).
A bit of explanation for ones who are reading all these: we take RGB in the end of all changes of our shader, convert it to HSV (Hue, Saturation, Value), and cut Value (or Brightness) into slices and assign them with one specific color each. And then combine + convert it back to RGB, but this time Brightness can only be in steps.
For some games, same workflow must be applied to HUE and Saturation as well.
Additionally, I'm using predefined values for slices, but you can turn them into parameters.
And last but not least: it works well with Pixelization and adds a bit more of Retro feel into it.
https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
#Shaders@GameDEV
#GodotEngine@GameDEV
β€9
Imagine 1896, but instead of the upcoming revolution, the Russian Empire faces an alien invasion! And it looks noice π€©
The War of the Worlds is a very impressive book (even now) and it deserves more than one worthy (Spielberg's) adaptation.
https://www.youtube.com/watch?v=63r65WiQoww
The War of the Worlds is a very impressive book (even now) and it deserves more than one worthy (Spielberg's) adaptation.
https://www.youtube.com/watch?v=63r65WiQoww
YouTube
The War of the Worlds: Siberia β Premiere Trailer
1C Game Studios presents a premiere trailer of The War of the Worlds: Siberia, an action-adventure game inspired by ideas from a science fiction novel by H. G. Wells.
The year is 1896. The Martian invasion wipes cities and entire civilizations out of existence.β¦
The year is 1896. The Martian invasion wipes cities and entire civilizations out of existence.β¦
π₯20
Forwarded from /v/ do Brasil (Radec)
This media is not supported in your browser
VIEW IN TELEGRAM
π11β€2π₯2
Media is too big
VIEW IN TELEGRAM
π±16π4π3
What time is it? Time to wishlist a solo developed indie game, that is finally on Steam!
https://store.steampowered.com/app/2991110/Meadowfell/
#IndieGames@GameDEV
https://store.steampowered.com/app/2991110/Meadowfell/
#IndieGames@GameDEV
Steampowered
Meadowfell on Steam
Explore a peaceful, procedurally generated fantasy open-world where nature is your only companion.
β€12
This is the way!
Fact: When the Max Payne movie was shot, Mark Wahlberg HIRED A PERSON to complete the first game and tell him about it. It's like "hire people so they bang each other and tell you about how it was, and then you go film adult movies".
This is why Ella is better π
And Henry Cavill β€οΈ
Fact: When the Max Payne movie was shot, Mark Wahlberg HIRED A PERSON to complete the first game and tell him about it. It's like "hire people so they bang each other and tell you about how it was, and then you go film adult movies".
This is why Ella is better π
And Henry Cavill β€οΈ
π«‘13π7β€6
An interesting trick for game developers, who are making Room-based maps in 2D:
https://www.youtube.com/watch?v=Q5lEqukUwXk
#GameDEV@GameDEV
#GodotEngine@GameDEV
#Optimization@GameDEV
https://www.youtube.com/watch?v=Q5lEqukUwXk
#GameDEV@GameDEV
#GodotEngine@GameDEV
#Optimization@GameDEV
YouTube
How I connect locations in my game
I'm building a Location Manager plugin that helps me build the world in my game, Bravest Coconut.
Wishlist on Steam: https://bravestcoconut.com/wishlist
My Patreon: https://patreon.com/nathanhoad
Follow me on Bluesky: https://bsky.app/profile/nathanhoad.netβ¦
Wishlist on Steam: https://bravestcoconut.com/wishlist
My Patreon: https://patreon.com/nathanhoad
Follow me on Bluesky: https://bsky.app/profile/nathanhoad.netβ¦
π5