It was shown as a leaked GTA VI map. Looks believable, since there were several moments in the trailer, filmed from the sky.
#GTA@GameDEV
#Rumors@GameDEV
#GTA@GameDEV
#Rumors@GameDEV
π€7π₯3
GameDev Pulse
And the biggest Unreal Engine hater out there released his new video: this time about frame analysis and what is the bottleneck in UE5 https://www.youtube.com/watch?v=QAbEE9bLfBg #UE5 #UnrealEngine #Rendering #GameEngines
The best Unreal Engine hater strikes again: how about clouds that cut performance by half for no reason? It's called UE5.5!
https://www.youtube.com/watch?v=6Ov9GhEV3eE
#UnrealEngine@GameDEV
#Optimization@GameDEV
#GameEngines@GameDEV
https://www.youtube.com/watch?v=6Ov9GhEV3eE
#UnrealEngine@GameDEV
#Optimization@GameDEV
#GameEngines@GameDEV
YouTube
Dynamic Lighting Was Better Nine Years Ago | A Warning About 9TH Gen's Neglect.
Poor optimization is a broad topic which is why weβre making sure to define the common game scenario that drives our initiative. We cover the neglected areas of graphics optimization and visual quality since we often see modern techniques only discussedβ¦
π₯13π3
Yes: the original Pacific Rim is worth watching for anyone who wish to craft own visual language and artistic vision, even if it seems that this topic (giant robots and monsters in PR case) is already done in all possible shapes and colors!
https://www.youtube.com/watch?v=cHKzczqtGhs
#ArtDirection@GameDEV
https://www.youtube.com/watch?v=cHKzczqtGhs
#ArtDirection@GameDEV
YouTube
Why did Pacific Rim Look SO Realistic?
π₯Play War Thunder for FREE and get a massive bonus pack! PC, PlayStation and Xbox β https://wtplay.link/cgy
π₯ WT Mobile β https://wtm.game/cgywtm
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π₯ WT Mobile β https://wtm.game/cgywtm
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π₯6π3
A typical solo developer story: she promised to make a VR compatible game where players can explore the downtown of the big city and enter every single building.
People called her insane and suggested it's a fraud (which it still can be), but over two years later, she's still making it (and you can wishlist it on Steam):
https://m.youtube.com/watch?v=WWFXYCuhEJc
#IndieGames@GameDEV
People called her insane and suggested it's a fraud (which it still can be), but over two years later, she's still making it (and you can wishlist it on Steam):
https://m.youtube.com/watch?v=WWFXYCuhEJc
#IndieGames@GameDEV
YouTube
This is what happens when a game dev doesn't know her limits
WARNING: Flashing Lights!
A fun little edit of the progress I've made over the past 2 years. Still working on it, but you can wishlist the game on Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Song: HXI - Lock n' Load [NCS Release]
Musicβ¦
A fun little edit of the progress I've made over the past 2 years. Still working on it, but you can wishlist the game on Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Song: HXI - Lock n' Load [NCS Release]
Musicβ¦
π₯10
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Just implemented Panini Projection for my Screen Effects pack for Godot 4. The update isn't yet on GitHub, but will be in a day or two!
It is used with wide angle cameras to compensate the distance to the center of the image by making it closer.
My implementation can't overscan the image, so with too high values it will lose details noticeably. But with proper setup it allows to use fairly wide angles with acceptable sharpness. It will help to avoid motion sickness in first person games.
#GodotEngine@GameDEV
It is used with wide angle cameras to compensate the distance to the center of the image by making it closer.
My implementation can't overscan the image, so with too high values it will lose details noticeably. But with proper setup it allows to use fairly wide angles with acceptable sharpness. It will help to avoid motion sickness in first person games.
#GodotEngine@GameDEV
π₯4π3
GameDev Pulse
Just implemented Panini Projection for my Screen Effects pack for Godot 4. The update isn't yet on GitHub, but will be in a day or two! It is used with wide angle cameras to compensate the distance to the center of the image by making it closer. My implementationβ¦
Quick Hint: do not edit videos while also working in Godot. The fight for audio driver will be legendary!
π25π±6
Legally free Matcaps (can be used in Blender and as cheap reflective material in game engines).
By Ken Jinks
#Free@GameDEV
#Textures@GameDEV
By Ken Jinks
#Free@GameDEV
#Textures@GameDEV
β€8