GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Good night #PixelArt
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The 3D modeler she told you not to worry about: making a bottle in Blender in 3 minutes... on Nokia N95!

#Blender #Meme #Nokia

https://github.com/Dante-Leoncini/Blendersito
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Electronic Arts created the most flexible character editor in sports games for EA SPORTS FC 25... it took just a few minutes for abominations to fill the internet!

#meme #EA #WTF
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Shit hits the fan moment for #GodotEngine! If you missed the drama β€” a few days ago an indie developer shared her new project where you don't have any combat and simply a delivery person in the 13th century Mongolian empire.

Some very odd folks criticized her for... using Unreal Engine, since "any premade engine is for Woke fools", true brutal guys code in binary in Arch Linux.

Gogot SMM manager decided to participate *facepalm* and cerate a movement that using engines is okay and so is being woke".

It didn't go well and the SMM person banned dozens or hundreds of people instead of pulling back the whole idea. Including commercial partners and donors.
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Surprisingly, #Facebook started to offer random people to make new secondary profiles. It was strictly against the rules before.

#WTF #SocialNetworks #Meta
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GameDev Pulse
Shit hits the fan moment for #GodotEngine! If you missed the drama β€” a few days ago an indie developer shared her new project where you don't have any combat and simply a delivery person in the 13th century Mongolian empire. Some very odd folks criticized…
It's not OPEN SOURCE anymore if you ban people on GitHub for different political views… there are unfortunately more and more examples like this.

Yes, they kinda able to make another account, but it's not the point: open source policies suggest that such limits can't be applied at all for social reasons.

#GodotEngine #WTF #FOSS
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You can get all Megascans on your account while they are still free:

https://gist.github.com/jamiephan/0c04986c7f2e62d5c87c4e8c8ce115fc#file-run-js #UnrealEngine #UE5 #GameAssets

The script will add all 18800+ items to your account. And according to Tim Sweeney they will remain on your account after Quixel will become paid again in 2025.
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I know, it was a stressful couple of days and you need this #Nintendo #meme
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If you still haven't played Little Misfortune, I highly recommend it #IndieGames #2DArt

It's a 2D puzzle thriller with a very good narrative and slightly awkward controls. It's about 2 hours long and still totally worth it.
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Remember Tony Hawk games? Well, Tony is now a grandpa. The second grandpa of this baby is Kurt Cobain (and I'm not even joking) 😺
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Ubisoft's Star Wars Outlaws has sold only 1 million copies within the first month since its launch. And the game was very expensive.

Even cheaper AC Mirage gained over 5m players in the same time frame. This was the reason behind recent changes in Ubisoft β€” a few more games like this and there would be nothing to save.

#Ubisoft
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Forwarded from /v/ do Brasil (Koopa)
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Meanwhile, #Nintendo killed yet another emulator... #emulation

They were doing it for years but slowly. Recently, they probably decided to clean up the market for the upcoming Switch 2 release and attacked almost every significant emulator out there, taking them down one by one.
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Forwarded from /g/β€˜s Tech Memes (Gianmarco Gargiulo)
Subcriber's submission
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Me, trying to get home from work faster #meme
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You may be thinking, if there are #FlaxEngine, #O3DE, #Stride3D, #S2ENGINE, and literally dozens of others, where are games? I've tried a bunch of those engines today in a row: it's a minefield.

What common features are there, which aren't, what works and not β€” it's absolutely unpredictable.

Imagine, that things like the game settings are exceptionally limited; Project creation/deletion may not work from time to time; Or strict folders per file type, turning import process into an hour of guessing and testing.

That's the experience you don't want to have as #IndieDeveloper (there are already enough issues to fix).

Overall, making good #GameEngines isn't about pure technical features or a combination of those, it's how the app provides a meaningful workflow: proper groups of tasks + swiftly shifting between those groups.

Or, in case of the majority of modern engines, fails trying.
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