GameDev Pulse
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Hey, Bulgarian fellas, we have metroidvania at home! Metroidvania at home:

https://store.steampowered.com/app/1186470/Marko_Beyond_Brave/ #IndieGames #Metroidvania
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What is their toilet paper made of?! #GameDesign #meme
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Real question, folks: what microphone do you use (if any)? How is it?
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I'm truly sad about Dustborn failure, about what it have become eventually. Because I praised Ragnar and his games for over 20 years.

Ragnar Tornquist: he created The Longest Journey while he was in Funcom. And when they gave up on single player games he founded Red Thread Games, he completed the Dreamfall story. Our once young and naive Zoe completed her longest journey.

Dude opposed the corporation wanted him to make MMO games while he dreamed of new and personal stories.

Draugen was short but memorable. Very sharp twist in the end but hey β€” I still remember it five years later.

And now this. How, why?
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Optimization #meme
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I truly hate that the majority of UV-grid textures (to prepare models for seamless texturing) are 8x8, while I need 10x10.

Made this one with soft gradient, feel free to use (will be later provided as HQ file with free license). I'll add numbers and stuff later on.

Soft gradient is times better for long work on the model and will make it easier for your eyes.

#Free #3DModeling
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Well, RIP 🫑
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Giant city in #Blender, rendered in Eevee in realtime by Rui Huang
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GameDev Pulse
I truly hate that the majority of UV-grid textures (to prepare models for seamless texturing) are 8x8, while I need 10x10. Made this one with soft gradient, feel free to use (will be later provided as HQ file with free license). I'll add numbers and stuff…
You can now get it on GitHub!

Free and customizable UV mapping texture made in Blender and shared under Creative Commons Attribution 4.0 License.

The texture has soft gradient which makes working with it easier for your eyes even for hours in a row. I've tried to balance out the amount of color on the final image to preserve visibility of geometry details and issues that can be missed on pure gray or too vivid UV textures.

Since I'm using it for real-world structures, it has extended 10Γ—10 marked cells (instead of 8Γ—8), and also .5 and .1 lines to allow size-perfect texturing. The 8Γ—8 version is also available in the repository.

The Blender 4.2 file is also attached, so you can modify it for your needs or render in any resolution (if 4K is not enough).

βœ… https://github.com/ArseniyMirniy/Free-4K-UV-Mapping-Texture-10x10 #GameArt #GameTextures #Free #Files
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Finally: the proper way to apply thermal paste! #hardware #meme
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(X) Doubt #meme
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Here's how much VRAM you need for modern gaming!

#Hardware #GPU
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GameDev Pulse
Here's how much VRAM you need for modern gaming! #Hardware #GPU
And the direct reply to that: the best flagship card that works well for ages β€” 1080 Ti #meme
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