Hey, Bulgarian fellas, we have metroidvania at home! Metroidvania at home:
https://store.steampowered.com/app/1186470/Marko_Beyond_Brave/ #IndieGames #Metroidvania
https://store.steampowered.com/app/1186470/Marko_Beyond_Brave/ #IndieGames #Metroidvania
π₯6β€1
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What time is it? It's time to learn #Shaders!
βΆοΈ https://youtube.com/watch?v=hsrRqRgtgqE #Godot4 #GodotEngine #VFX #Tutorials
βΆοΈ https://youtube.com/watch?v=hsrRqRgtgqE #Godot4 #GodotEngine #VFX #Tutorials
β€12
Surprisingly, SW Outlaws is a stealth game that just doesn't make sense:
There is only ONE WEAPON, your skills and traits are often useless for stealth (that is forced in many missions), and it feels like a $30 AA game at best.
https://www.youtube.com/watch?v=vptPaGussDs #Reviews #Ubisoft
There is only ONE WEAPON, your skills and traits are often useless for stealth (that is forced in many missions), and it feels like a $30 AA game at best.
https://www.youtube.com/watch?v=vptPaGussDs #Reviews #Ubisoft
YouTube
Star Wars Outlaws is the WORST game I've played in 2024 (FULL REVIEW)
I played and beat Star Wars Outlaws over the last few days... and it's the WORST game I've played so far this year.
The stealth mechanics and mission design are terrible. The open world content and story are extremely lackluster. The characters range fromβ¦
The stealth mechanics and mission design are terrible. The open world content and story are extremely lackluster. The characters range fromβ¦
π«‘7π1
I'm truly sad about Dustborn failure, about what it have become eventually. Because I praised Ragnar and his games for over 20 years.
Ragnar Tornquist: he created The Longest Journey while he was in Funcom. And when they gave up on single player games he founded Red Thread Games, he completed the Dreamfall story. Our once young and naive Zoe completed her longest journey.
Dude opposed the corporation wanted him to make MMO games while he dreamed of new and personal stories.
Draugen was short but memorable. Very sharp twist in the end but hey β I still remember it five years later.
And now this. How, why?
Ragnar Tornquist: he created The Longest Journey while he was in Funcom. And when they gave up on single player games he founded Red Thread Games, he completed the Dreamfall story. Our once young and naive Zoe completed her longest journey.
Dude opposed the corporation wanted him to make MMO games while he dreamed of new and personal stories.
Draugen was short but memorable. Very sharp twist in the end but hey β I still remember it five years later.
And now this. How, why?
β€7
I truly hate that the majority of UV-grid textures (to prepare models for seamless texturing) are 8x8, while I need 10x10.
Made this one with soft gradient, feel free to use (will be later provided as HQ file with free license). I'll add numbers and stuff later on.
Soft gradient is times better for long work on the model and will make it easier for your eyes.
#Free #3DModeling
Made this one with soft gradient, feel free to use (will be later provided as HQ file with free license). I'll add numbers and stuff later on.
Soft gradient is times better for long work on the model and will make it easier for your eyes.
#Free #3DModeling
π12β€4π€4
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Giant city in #Blender, rendered in Eevee in realtime by Rui Huang
π₯28
GameDev Pulse
I truly hate that the majority of UV-grid textures (to prepare models for seamless texturing) are 8x8, while I need 10x10. Made this one with soft gradient, feel free to use (will be later provided as HQ file with free license). I'll add numbers and stuffβ¦
You can now get it on GitHub!
Free and customizable UV mapping texture made in Blender and shared under Creative Commons Attribution 4.0 License.
The texture has soft gradient which makes working with it easier for your eyes even for hours in a row. I've tried to balance out the amount of color on the final image to preserve visibility of geometry details and issues that can be missed on pure gray or too vivid UV textures.
Since I'm using it for real-world structures, it has extended 10Γ10 marked cells (instead of 8Γ8), and also .5 and .1 lines to allow size-perfect texturing. The 8Γ8 version is also available in the repository.
The Blender 4.2 file is also attached, so you can modify it for your needs or render in any resolution (if 4K is not enough).
β https://github.com/ArseniyMirniy/Free-4K-UV-Mapping-Texture-10x10 #GameArt #GameTextures #Free #Files
Free and customizable UV mapping texture made in Blender and shared under Creative Commons Attribution 4.0 License.
The texture has soft gradient which makes working with it easier for your eyes even for hours in a row. I've tried to balance out the amount of color on the final image to preserve visibility of geometry details and issues that can be missed on pure gray or too vivid UV textures.
Since I'm using it for real-world structures, it has extended 10Γ10 marked cells (instead of 8Γ8), and also .5 and .1 lines to allow size-perfect texturing. The 8Γ8 version is also available in the repository.
The Blender 4.2 file is also attached, so you can modify it for your needs or render in any resolution (if 4K is not enough).
β https://github.com/ArseniyMirniy/Free-4K-UV-Mapping-Texture-10x10 #GameArt #GameTextures #Free #Files
β€13π₯3
GameDev Pulse
Here's how much VRAM you need for modern gaming! #Hardware #GPU
And the direct reply to that: the best flagship card that works well for ages β 1080 Ti #meme
β€22