One of the most famous gaming grandmas Shirley Curry decided to quit streaming career: games are not bringing her joy anymore!
Same feel, Mrs Curry! The only difference is that she's 88 and I'm 33.
https://www.youtube.com/watch?v=jNGH8o3LDBo
Same feel, Mrs Curry! The only difference is that she's 88 and I'm 33.
https://www.youtube.com/watch?v=jNGH8o3LDBo
YouTube
Vlog#41: No More Gaming Videos
Shirley Curry
PO Box 1605
Lebanon, OH 45036 USA
https://www.youtube.com/@ShirleyCurryTheOlderGamer/playlists
Shirley's Store: https://www.youtube.com/@ShirleyCurryTheOlderGamer/store
Shirley: A Skyrim Follower Mod.
https://www.nexusmods.com/skyrimsβ¦
PO Box 1605
Lebanon, OH 45036 USA
https://www.youtube.com/@ShirleyCurryTheOlderGamer/playlists
Shirley's Store: https://www.youtube.com/@ShirleyCurryTheOlderGamer/store
Shirley: A Skyrim Follower Mod.
https://www.nexusmods.com/skyrimsβ¦
π15β€3
Ubisoft gave up on Assassin's Creed Shadows β the game about Japan will not be shown on the Tokyo Game Show. It may be related to recent trailers where French company confused China and Japan.
Instead, there will be 90 minutes of Deaths Stranding 2 (and I'm not even joking).
#TGS #DeathStranding #PlayStation
Instead, there will be 90 minutes of Deaths Stranding 2 (and I'm not even joking).
#TGS #DeathStranding #PlayStation
π8β€7π₯3
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β Our daily awesome post about #GodotEngine:
β‘οΈ https://github.com/OverfortGames/SteamNetGodot
SteamNetGodot
In it's core SteamNetGodot is the combination of Facepunch.Steamworks and LiteNetLib. A performant, easy to use C# Steam Networking library for the wonderful Godot engine.
It will be regularly updated since it's currently in use on our game Taverna.
Goodies
β‘οΈ Compressed Steam VOIP
β‘οΈ Smart matchmaking through Steam Lobbies / internal logic
β‘οΈ RPC system
β‘οΈ Very simple C# code
β‘οΈ Bunch of cool networking code as example (replication, resource management, audio, kick, mute, ban...)
β‘οΈ Open Source
β‘οΈ Godot 4.3
β‘οΈ MIT license
#FOSS #Godot4 #Steam #GameDev
β‘οΈ https://github.com/OverfortGames/SteamNetGodot
SteamNetGodot
In it's core SteamNetGodot is the combination of Facepunch.Steamworks and LiteNetLib. A performant, easy to use C# Steam Networking library for the wonderful Godot engine.
It will be regularly updated since it's currently in use on our game Taverna.
Goodies
β‘οΈ Compressed Steam VOIP
β‘οΈ Smart matchmaking through Steam Lobbies / internal logic
β‘οΈ RPC system
β‘οΈ Very simple C# code
β‘οΈ Bunch of cool networking code as example (replication, resource management, audio, kick, mute, ban...)
β‘οΈ Open Source
β‘οΈ Godot 4.3
β‘οΈ MIT license
#FOSS #Godot4 #Steam #GameDev
β€8π3π₯2
Forwarded from /v/ do Brasil (DOOM GUY)
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IGN is a fucking joke
>INB4 Asmongold
π±9π5π1
Tron Legacy is 100% fake but looks exceptionally believable at the same time. While way more grounded modern Disney movies don't...
https://m.youtube.com/watch?v=VvLk9G9XuPw
https://m.youtube.com/watch?v=VvLk9G9XuPw
YouTube
Why Tron Legacy is the Antidote to Bad CGI
The first 500 people to use my link will receive a one month free trial of Skillshare: https://skl.sh/cgy11231
Join Our Discord Here: https://discord.gg/hc62YMzWgy
Support the Channel On Patreon: https://www.patreon.com/CGY200
Edited by Brazier Films:β¦
Join Our Discord Here: https://discord.gg/hc62YMzWgy
Support the Channel On Patreon: https://www.patreon.com/CGY200
Edited by Brazier Films:β¦
β€8π1π1
GameDev Pulse
Ubisoft gave up on Assassin's Creed Shadows β the game about Japan will not be shown on the Tokyo Game Show. It may be related to recent trailers where French company confused China and Japan. Instead, there will be 90 minutes of Deaths Stranding 2 (and I'mβ¦
Finally: #Ubisoft delayed Assassin's Creed Shadows and openly admitted several interesting points:
β Delaying games on Steam is a bad strategy for commercial results β it's not getting them more money or more players, when you only release them in Ubisoft Connect and Epic Store
β Releasing unpolished games with mostly generic open worlds, like SW Outlaws and Avatar, is a guaranteed failure
β And also they rejected the service based core β the game will focus on a solid full experience and several worthy DLCs.
Nature is healing! π
β Delaying games on Steam is a bad strategy for commercial results β it's not getting them more money or more players, when you only release them in Ubisoft Connect and Epic Store
β Releasing unpolished games with mostly generic open worlds, like SW Outlaws and Avatar, is a guaranteed failure
β And also they rejected the service based core β the game will focus on a solid full experience and several worthy DLCs.
Nature is healing! π
π₯16π6π1
Meta Quest 3s β a cheaper $300 version of Quest 3 with worse lenses and displays. If you remember the blurry peripheral vision in Quest 2, this cheaper one has exactly the same issue.
But for me the biggest doubt is still content: Half-Life Alyx is the best game ever. I've played it in VR and it was an exceptional experience. But there are just no games worth bothering anymore.
What do you think? Will you buy it for $299? #VR #Meta
But for me the biggest doubt is still content: Half-Life Alyx is the best game ever. I've played it in VR and it was an exceptional experience. But there are just no games worth bothering anymore.
What do you think? Will you buy it for $299? #VR #Meta
π4π3π«‘1
GameDev Pulse
Meta Quest 3s β a cheaper $300 version of Quest 3 with worse lenses and displays. If you remember the blurry peripheral vision in Quest 2, this cheaper one has exactly the same issue. But for me the biggest doubt is still content: Half-Life Alyx is the bestβ¦
Oh, and they have fairly stylish AR glasses that you can't buy:
https://www.youtube.com/watch?v=mpKKcqWnTus #VR #AR #Hardware
https://www.youtube.com/watch?v=mpKKcqWnTus #VR #AR #Hardware
YouTube
Exclusive: We tried Meta's AR glasses with Mark Zuckerberg
Project Orion is Metaβs first pair of true AR glasses. They project hologram onto the world and are controlled with a neural wristband. They arenβt for sale but theyβre a prototype of what Meta thinks will replace your smartphone in the coming years. #MetaConnectβ¦
π₯1
It seems that #OpenAI is facing hard times: they just lost three more leads, including the CTO Mira Murati. Dozens of others left during the last year.
And people are questioning both β how or if will they become profitable and how they will overcome current AI limitations.
#AI #Business
And people are questioning both β how or if will they become profitable and how they will overcome current AI limitations.
#AI #Business
π13β€1
From #Unity to #Godot4 by Antti, the solo developer of Road to Vostok:
https://www.youtube.com/watch?v=wdeE1orFbSs #GodotEngine #GameEngines #IndieGames #SoloDeveloper
https://www.youtube.com/watch?v=wdeE1orFbSs #GodotEngine #GameEngines #IndieGames #SoloDeveloper
YouTube
Road to Vostok Developer: Demo 2 v2, Early Access Details, New Trader, Godot Engine, BTS of Game Dev
This is my second conversation with Antti - the solo developer of Road to Vostok! We previously spoke a year ago and it only made sense to check-in and see how the development is going. Especially, after the engine switch from Unity to Godot.
We talk aboutβ¦
We talk aboutβ¦
β€9
Tried out Unigine and it's worthy!
β Launches faster than Unreal or Unity, almost instantly on my hardware
β Fairly efficient on RAM and VRAM (not sure about build file size yet)
β Has very impressive tools to set up the environment (realistic sky, sun and moon, several layers of clouds, landscapes with 64-bit accuracy, etc)
β Models import supports instancing, vehicles, and some other features if they were properly set in your 3D editor
β Settings menu is a little odd and not comfortable (opens up in right panel, lacks some features)
β The default GI has temporal artifacts
β Async shaders are super fast but cause materials flickering in some cases
β Free for indies, affordable (royalty free, $1500/y) for businesses.
β Has C# and C++ support, works fast even with C# (but my scale is very small, can't say for bigger projects)
Totally gonna play around some more to figure out if artifacts and flickering can be fixed or lowered up to the point where I'm gonna like it.
#GameEngines #Unigine
β Launches faster than Unreal or Unity, almost instantly on my hardware
β Fairly efficient on RAM and VRAM (not sure about build file size yet)
β Has very impressive tools to set up the environment (realistic sky, sun and moon, several layers of clouds, landscapes with 64-bit accuracy, etc)
β Models import supports instancing, vehicles, and some other features if they were properly set in your 3D editor
β Settings menu is a little odd and not comfortable (opens up in right panel, lacks some features)
β The default GI has temporal artifacts
β Async shaders are super fast but cause materials flickering in some cases
β Free for indies, affordable (royalty free, $1500/y) for businesses.
β Has C# and C++ support, works fast even with C# (but my scale is very small, can't say for bigger projects)
Totally gonna play around some more to figure out if artifacts and flickering can be fixed or lowered up to the point where I'm gonna like it.
#GameEngines #Unigine
π11π₯4β€1
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A monkey game prototype found on #GodotEngine reddit with some interesting 2D to 3D mixing
#IndieGames #Godot4
#IndieGames #Godot4
π22β€5π3π₯2
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How about some Ocean Shader for Godot Engine?
https://github.com/2Retr0/GodotOceanWaves/ #GodotEngine #Godot4 #Shaders #FOSS
https://github.com/2Retr0/GodotOceanWaves/ #GodotEngine #Godot4 #Shaders #FOSS
π₯27β€9π±4π2π«‘1