GameDev Pulse
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GameDev Pulse
Here's why I'm no longer buying any Ubisoft games: they are relying on internet heavily and when servers going to go down, you will lose access to those games. Ubisoft just proved that by shutting down dozens of games including The Crew, AC, and many others.…
"You no longer have access to this game. Why not check the Store to pursue your adventures?"

#Ubisoft revoked The Crew from people's libraries two weeks after the shutdown. Instead of trying to make people feel less angry, the French publisher decided to dig its own grave.

They moved it from the library and even if you find it in the discontinued games tab, it will now suggest you too... BUY SOMETHING ELSE 🤡

I'm sure it will hit them hard and any court in the EU will stand on the consumers side in the upcoming case.

Why bother to revoke it like that? Because fans were able to build their own server based on what they learned from the original server when the game was still available. And they were able to launch the game without Ubisoft.

Wanna fight? Read more:
www.stopkillinggames.com
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Meanwhile #GodotEngine, #Google and The Forge improved Vulkan performance in #Godot4.

Read More!

You may ask: who the heck are The Forge? Well, they are a small company that can improve game engines for hire. And they have own rendering framework on GitHub!
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Odd times!
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The new #PostApocalyptic #VR game from a solo developer: imagine making something like this alone!

https://store.steampowered.com/app/2609610/CONVRGENCE/ #IndieGames
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Fun fact: If you Google Dutch Angle, the page will be slightly rotated

#Google #Internet
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Microsoft really started to delete screenshots and videos from #XBox after 90 days. This sounds like a joke! Is there a contest for the most impressive alienation of own users?
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When you launching any game these days #meme
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#GameEngines #meme about unfinished projects
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And finally #Unity 6 reached PREVIEW stage (which means, you can try it out and expect it will not crash every minute or so).

Meanwhile, on social media posts people are asking if fixed Occlusion Culling, better water systems, and some other smaller features are such a big change, compared to development speed of #UnrealEngine and #Godot4.

#GameEngines
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