Hardware independent #raytracing, working on #AMD Radeon Vega 56. This feature will be available in #CryEngine later this year:
https://www.youtube.com/watch?v=1nqhkDm2_Tw
https://www.youtube.com/watch?v=1nqhkDm2_Tw
YouTube
NEON NOIR: Real-Time Ray Traced Reflections - Achieved With CRYENGINE
Technology Reveal: Real-Time Ray Traced Reflections achieved with CRYENGINE.
Put your own hardware to the test and download the Neon Noir benchmark now: https://www.cryengine.com/marketplace/product/neon-noir
All scenes are rendered in real-time in-editor…
Put your own hardware to the test and download the Neon Noir benchmark now: https://www.cryengine.com/marketplace/product/neon-noir
All scenes are rendered in real-time in-editor…
Hey, folks! Do you use #CryEngine? Feel free to reply in the chat, since it became better documented recently, should we give it a try?
https://www.youtube.com/watch?v=VB-P7xtXoWY
https://www.youtube.com/watch?v=VB-P7xtXoWY
YouTube
CRYENGINE Tutorial- Character Pipeline: Making our Character a Playable Character | Taming Mannequin
Learn how to apply animations to a character and make them playable in the latest installment of our Character Animation Pipeline tutorial series, hosted by Roman Perezogin, one of our Junior Technical Designers.
CRYENGINE Tutorial- Character Pipeline:…
CRYENGINE Tutorial- Character Pipeline:…
#GameEngines #Amazon #Lumberyard #CryEngine
https://www.gameunion.tv/en/gamedev/amazon-introduces-atom-new-physically-based-render-lumberyard-111
https://www.gameunion.tv/en/gamedev/amazon-introduces-atom-new-physically-based-render-lumberyard-111
www.gameunion.tv
Amazon introduces Atom – new Physically-Based Render for Lumberyard Engine
For over five years, Amazon has been developing its own fork of CryEngine, flavored with AWS services. Over the years, Lumberyard has moved away from its origins and now it's time to change the render: meet a completely new physically-based Atom render.
GameDev Pulse
#UnrealEngine vs #CryEngine state of things
And by the way: #CryEngine in its glory — Hunt Showdown update tech review by Digital Foundry!
The biggest issue was the separate evolution of the engine version for the game and the main CryEngine branch — they were not the same and were managed by two different teams.
https://www.youtube.com/watch?v=QLQ0-N6knyU
The biggest issue was the separate evolution of the engine version for the game and the main CryEngine branch — they were not the same and were managed by two different teams.
https://www.youtube.com/watch?v=QLQ0-N6knyU
YouTube
Inside Hunt: Showdown 1896 - The CryEngine Evolves - Crytek Developer Interview
Hunt: Showdown has evolved into a new 1896 chapter, with new features and full current-gen console upgrades. In the process, both Hunt and CryEngine have been changed and improved, as you shall discover in this developer interview. As Hunt itself now supports…
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Crytek fired 15% of their workforce (60 out of 400) and paused the development of the upcoming Crysis game. To be more specific, it was on hold since Q3 of 2024.
They will focus on Hunt Showdown and CryEngine development services. The success of Kingdom Come Deliverance helped them to get more interest from the potential engine users.
#LayOffs@GameDEV
#CryEngine@GameDEV
They will focus on Hunt Showdown and CryEngine development services. The success of Kingdom Come Deliverance helped them to get more interest from the potential engine users.
#LayOffs@GameDEV
#CryEngine@GameDEV
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