As it was previously told, Microsoft has begun firing people (again). It has about 20 000 people in gaming divisions and want to cut this workforce by thousands.
King, Bethesda, and many other companies are among these cuts. It's the fourth big wave of layoffs in the last 18 months.
The total cut among Microsoft's teams (beyond gaming) is expected to be around 9100 employees out of 228 000. They were already planning to cut 7000 people in May (and it's unclear if these are two cuts or an extension).
#LayOffs@GameDEV
#Microsoft@GameDEV
#XBox@GameDEV
King, Bethesda, and many other companies are among these cuts. It's the fourth big wave of layoffs in the last 18 months.
The total cut among Microsoft's teams (beyond gaming) is expected to be around 9100 employees out of 228 000. They were already planning to cut 7000 people in May (and it's unclear if these are two cuts or an extension).
#LayOffs@GameDEV
#Microsoft@GameDEV
#XBox@GameDEV
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Apparently, Bethesda was working on the online game that was supposed to utilize the new engine they have created. But it all got cancelled today.
They also shut down the team behind Forza Motorsport and some other projects. I see dozens and dozens of posts like this on LinkedIn.
#Bethesda@GameDEV
#Microsoft@GameDEV
They also shut down the team behind Forza Motorsport and some other projects. I see dozens and dozens of posts like this on LinkedIn.
#Bethesda@GameDEV
#Microsoft@GameDEV
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GameDev Pulse
Apparently, Bethesda was working on the online game that was supposed to utilize the new engine they have created. But it all got cancelled today. They also shut down the team behind Forza Motorsport and some other projects. I see dozens and dozens of posts…
And here's the email from Phil Spencer: yeah, we make more money than ever, but it's all possible thanks to firing people who previously did a great job and helped us to establish this foothold in the industry. Very ugly phrasing, IMO.
#Microsoft@GameDEV
#LayOffs@GameDEV
#XBox@GameDEV
#Microsoft@GameDEV
#LayOffs@GameDEV
#XBox@GameDEV
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Ubisoft created a tool to make 3D avatars from a single image: MoSAR. It will benefit from artistic polishing but allows skipping a lot of work.
#Ubisoft@GameDEV
#Animation@GameDEV
#Ubisoft@GameDEV
#Animation@GameDEV
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The UK version of stop killing games got 100K signatures. Meanwhile, the EU one is very close to completion:
https://eci.ec.europa.eu/045/public/#/screen/home
https://eci.ec.europa.eu/045/public/#/screen/home
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A bit of inner kitchen of a huge mobile publisher Voodoo:
https://www.youtube.com/watch?v=tvrETccIlN4
#MobileGames@GameDEV
#Business@GameDEV
https://www.youtube.com/watch?v=tvrETccIlN4
#MobileGames@GameDEV
#Business@GameDEV
YouTube
Why Most Games Deserve to Die — And How Voodoo Finds the Ones That Don’t
In this episode, Deconstructor of Fun’s Mishka Katkoff sits down with Thibault de Vésinne-Larüe, VP of Core Gaming at Voodoo, to unpack one of the industry’s most ruthless yet successful publishing machines. How does Voodoo test 2,000 prototypes a year? What…
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Is YouTube getting worse?
https://www.youtube.com/watch?v=cmmf2x2muyA
#YouTube@GameDEV
#Google@GameDEV
https://www.youtube.com/watch?v=cmmf2x2muyA
#YouTube@GameDEV
#Google@GameDEV
YouTube
Unhinged Rant About YouTube Getting Worse
To be fair, it's slightly hinged. Perhaps even mostly hinged. The hinge is still on -- for now.
Grab a Honey Pot Foil T-Shirt to benefit Archive, PIRG, and Kramden: https://store.gamersnexus.net/products/honey-pot-foil-tshirt-100pct-cotton-limited
In this…
Grab a Honey Pot Foil T-Shirt to benefit Archive, PIRG, and Kramden: https://store.gamersnexus.net/products/honey-pot-foil-tshirt-100pct-cotton-limited
In this…
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Romero Games lost funding, Microsoft used to be their publisher (which wasn't announced before).
#LayOffs@GameDEV
#LayOffs@GameDEV
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Folks, an urgent shit, call your grandma, call your friends, we need 1000 subs on Twitter by yesterday:
https://x.com/GameUnionTV
https://x.com/GameUnionTV
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GameDev Pulse
Unity is making one step forward and two steps back: making ALL PROJECTS cloud is the dumbest idea ever. #Unity@GameDEV
Unity silently rolled-back the change, local projects are supported again (for now). They haven't explained the initial change, nor the fix. But looks like it was a dirty trick that didn't work out and they gave up.
#Unity@GameDEV
#Unity@GameDEV
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GameDev Pulse pinned «Folks, an urgent shit, call your grandma, call your friends, we need 1000 subs on Twitter by yesterday: https://x.com/GameUnionTV»
Have you thought, that Microsoft is leaving Windows 10 to die, forcing cloud services, giving up on gaming, and so on.
With the current approach it will turn into a cloud company and completely refocus to B2B.
Steam Deck outsells XBox in several regions now 😐
#Microsoft@GameDEV
With the current approach it will turn into a cloud company and completely refocus to B2B.
Steam Deck outsells XBox in several regions now 😐
#Microsoft@GameDEV
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GameDev Pulse
The UK version of stop killing games got 100K signatures. Meanwhile, the EU one is very close to completion: https://eci.ec.europa.eu/045/public/#/screen/home
The European version of Stop Killing Games is 99% ready and someone is DDoSing the server... https://eci.ec.europa.eu/045/public/#/screen/home
UPD: 1m done, more to go! Since the initiative will be checked, they need more people than just a million, they need a proven million.
UPD: 1m done, more to go! Since the initiative will be checked, they need more people than just a million, they need a proven million.
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Layered material in Unreal Engine
https://www.youtube.com/watch?v=Nq9Sxi67ZHg
#UnrealEngine@GameDEV
#Turorials@GameDEV
#Shaders@GameDEV
https://www.youtube.com/watch?v=Nq9Sxi67ZHg
#UnrealEngine@GameDEV
#Turorials@GameDEV
#Shaders@GameDEV
YouTube
Ultimate Layered Material for Unreal Engine 5 | Features + Tutorial
Create smarter materials with this UE5 layered material. Supports height-based blending, custom masks, tri-planar projection, and works in all Unreal Engine 5 versions.
My Layered Master Material: https://hojdee.gumroad.com/l/layered-material
Use this discount…
My Layered Master Material: https://hojdee.gumroad.com/l/layered-material
Use this discount…
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Yet another Anvil Engine talk:
https://youtu.be/CcYq18bkvyU
#Ubisoft@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
https://youtu.be/CcYq18bkvyU
#Ubisoft@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
YouTube
REAC 2025 Anvil Rendering Architecture.
In this talk, we’ll present Anvil’s evolution into a centralized engine within a monorepo, powering multiple productions in a unified codebase. This structure introduces technical and organizational challenges, including modularization, shader complexity…
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