GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Typical software tutorial be like... #meme
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Amazing #NPR animation in #Blender by Virendra Kumar
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Currently playing Blacktail β€” an open-world game about Baba Yaga, but as a young girl, exiled by her village into the mysterious forest.

Fight bees, make friends with ants and mushrooms, talk to Slavic folk creatures, but somehow with a lot of gothic references as well.

On sale on Steam! πŸ˜€

#Sale #OpenWorld
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Sometimes I miss the era of worthy easter eggs!
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Kenney updated his all-in-one asset pack on itch.io. He was giving it away for free so you may have the access already. And a lot of stuff is available for free separately.

#GameAssets #GameArt
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Microsoft will terminate over 1900 contracts in its gaming division. The majority of them will be in Activision Blizzard, recently acquired for $69B.

There are several top-tier workers among people who will leave the company including Mike Ybarra, the president of Blizzard Ent.

It means that on January alone there were about 6000 jobs lost across the game industry, compared to 15-20K during the last year.

#Business #Finance #Microsoft #Xbox
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Traversal in open-world games is very often a pain. Boredom is hidden behind "random events" and rule of 40 seconds but in general moving around is just not fun and more like a side effect.

There are exceptions: Dying Light 1 and 2 with parkour, High on Life with platforming, Death Stranding with its funky physical steps and cargo caring, etc.

Dragon's Dogma looks like there will be environmental puzzles to solve but I don't expect any interesting platforming or parkour. Sadly, they will also use random events, note that and feel free to tell me if I was wrong.

#GameDesign #OpenWorld
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Game reviews #meme
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Fully #procedural leather materials in #Blender 4 using Voronoi texture by Joakim Tornhill.

πŸ’‘ Higher quality version is available in the chat!

#GameArt #Shaders #Nodes
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